Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

geKo vs OklmLeChat

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:37
Valley Of Kings map preview
Map Valley Of Kings
Winner
geKoHades
Pre-match Elo1060
Win probability69.2%
18:37 Match length geKo favored
Defeated
OklmLeChatPoseidon
Pre-match Elo919
Win probability30.8%

Match at a glance

geKo vs OklmLeChat

WinnergeKo
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration18:37
Started
Ended
Elo favorite69.2%geKo
Fastest Classical3:40*geKo
First pressure4:52geKo · Military Academy
First extra TC11:36OklmLeChat · Town Center
Market timing14:31geKo · Market
Most military units96geKo
Highest EAPM37.4geKo
Market volume500geKo

geKo

Hades

Victory
Elo1060+11
EAPM37.4
Military units96
First pressure4:52Military Academy
First expansion13:01
Market volume500
Total score 26,925
Military score 9,794
Economic score 15,952
Kills score 1,179
Units killed 60
Units lost 27
Buildings razed 6
Largest army 96
Favorite unit Hippeus 65 fielded
Classical 3:40* Estimated start 2:40
Heroic 12:07* Estimated start 10:52
Mythic Not reached

OklmLeChat

Poseidon

Defeat
Elo919-11
EAPM36.0
Military units39
First pressure6:48Stable
First expansion11:36
Market volume0
Total score 17,853
Military score 6,468
Economic score 10,575
Kills score 840
Units killed 28
Units lost 58
Buildings razed 0
Largest army 39
Favorite unit Hoplite 15 fielded
Classical 4:46* Research start 3:46
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Hermes
Apollo
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

geKoHades
Match time
OklmLeChatPoseidon
God powerSentinel
First military pressureMilitary Academy
Key technologyHand Axe
Key technologyMedium Infantry
Hoplite4 training queues
Farm transition7 farms clustered
Key technologyMedium Cavalry
Key technologyPlow
Hippeus30 training queues
God powerRestoration
ArmoryArmory
Hoplite3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyPickaxe
Hippeus25 training queues
Town CenterAdditional center
MarketMarket
Town CenterAdditional center
God powerRestoration
Hippeus10 training queues
Key technologyHeavy Infantry
Hypaspist10 training queues
Fortress-tier buildingFortress
Hoplite10 training queues
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBow Saw
VictoryMatch result
God powerLure
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureStable
Hippeus6 training queues
Hoplite7 training queues
Toxotes3 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyMedium Archers
Key technologyMedium Cavalry
Farm transition10 farms clustered
Toxotes6 training queues
Hoplite2 training queues
Hippeus2 training queues
Hoplite4 training queues
God powerCease Fire
Key technologyPlow
Hoplite2 training queues
Centaur2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.2%geKo
Fastest Classical3:40*geKo
Fastest Heroic12:07*geKo
First pressure4:52geKo · Military Academy
First extra TC11:36OklmLeChat · Town Center
Fortress timing16:50geKo · Fortress
Market timing14:31geKo · Market
Armory timing9:00geKo · Armory
Farm transition6:50–7:18geKo · 7 farms clustered

Player highlights

Standout performances

Highest total score26,925geKo
Highest military score9,794geKo
Highest economy score15,952geKo
Most kills1,179geKo
Most units killed60geKo
Most deaths58OklmLeChat
Most buildings razed6geKo
Largest army96geKo
Favorite unitHippeusgeKo · 65 fielded

geKo

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

OklmLeChat

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

geKo

Fast Classical3:40 estimated completion
Early pressure4:52 · Military Academy
Expansion signal13:01 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:31 · Market
Early armory / Heroic prep9:00 · Armory
Fortress tech path16:50 · Fortress
Farm transition6:50–7:18 · 7 farms clustered
Market economy signal500 total resource volume
Large army production96 military units

OklmLeChat

Classical timing4:46 estimated completion
Early pressure6:48 · Stable
Expansion signal11:36 · Town Center
Farm transition12:43–13:46 · 10 farms clustered
geKo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
geKo · Early MilitaryMeaningful trained combat units were produced during the early opening.
geKo · Fast ClassicalClassical completed before 4:00 on a standard land opening.
OklmLeChat · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
OklmLeChat · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

geKo

Bought

Food400

Sold

Wood100
Total player market volume500

OklmLeChat

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

geKo

Army

Hippeus65
Hoplite18
Hypaspist10
Achilles2
Ajax1
Buildings11 types
House27
Farm26
Storehouse8
Stable4
Granary3
Military Academy3
Fortress2
Town Center2
Armory1
Market1
Temple1
God powers2 invoked
Restoration2
Sentinel1

OklmLeChat

Army

Hoplite15
Toxotes9
Hippeus8
Centaur3
Atalanta2
Theseus2
Buildings10 types
Farm12
House8
Stable4
Storehouse4
Wall4
Granary3
Archery Range2
Military Academy2
Temple1
Town Center1
God powers2 invoked
Cease Fire1
Lure1