Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

nak4no vs DistantWanderer

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:21
Ghost Lake map preview
Map Ghost Lake
Winner
nak4noAmaterasu
Pre-match Elo1626
Win probability77.9%
13:21 Match length nak4no favored
Defeated
DistantWandererThor
Pre-match Elo1407
Win probability22.1%

Match at a glance

nak4no vs DistantWanderer

Winnernak4no
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration13:21
Started
Ended
Elo favorite77.9%nak4no
Fastest Classical3:59*nak4no
First pressure3:05DistantWanderer · Hersir trained
Most military units60nak4no
Highest EAPM66.4nak4no

nak4no

Amaterasu

Victory
Elo1626+8
EAPM66.4
Military units60
First pressure4:05Stable Japanese
First expansion
Market volume0
Total score 13,576
Military score 6,904
Economic score 5,578
Kills score 1,116
Units killed 47
Units lost 30
Buildings razed 1
Largest army 60
Favorite unit Naginata Rider 22 fielded
Classical 3:59* Research start 2:59
Heroic Not reached
Mythic Not reached
Defeat
Elo1407-8
EAPM48.4
Military units50
First pressure3:05Hersir trained
First expansion
Market volume0
Total score 11,693
Military score 3,532
Economic score 7,197
Kills score 964
Units killed 30
Units lost 47
Buildings razed 2
Largest army 50
Favorite unit Throwing Axeman 32 fielded
Classical 4:06* Estimated start 3:06
Heroic 8:23* Estimated start 7:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Freyja
No choice recorded
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

nak4noAmaterasu
Match time
DistantWandererThor
First military pressureStable Japanese
God powerSolar Shield
God powerShrine Of The Hunt
Naginata Rider6 training queues
Samurai5 training queues
Bushi2 training queues
Naginata Rider3 training queues
ArmoryArmory
Yumi Archer2 training queues
Key technologyHand Axe
Key technologyPickaxe
Bushi6 training queues
Naginata Rider2 training queues
Key technologyHusbandry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Samurai15 training queues
Naginata Rider11 training queues
Yumi Archer2 training queues
God powerSolar Shield
Yumi Archer3 training queues
God powerSolar Shield
VictoryMatch result
First military pressureHersir trained
Hersir5 training queues
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
God powerForest Fire
God powerForest Fire
God powerForest Fire
Key technologyCopper Weapons
Hersir3 training queues
Throwing Axeman20 training queues
Hersir4 training queues
God powerFrost
Throwing Axeman10 training queues
Berserk2 training queues
Godi2 training queues
Throwing Axeman2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.9%nak4no
Fastest Classical3:59*nak4no
Fastest Heroic8:23*DistantWanderer
First pressure3:05DistantWanderer · Hersir trained
Armory timing3:46DistantWanderer · Dwarven Armory

Player highlights

Standout performances

Highest total score13,576nak4no
Highest military score6,904nak4no
Highest economy score7,197DistantWanderer
Most kills1,116nak4no
Most units killed47nak4no
Most deaths47DistantWanderer
Most buildings razed2DistantWanderer
Largest army60nak4no
Favorite unitThrowing AxemanDistantWanderer · 32 fielded

nak4no

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

DistantWanderer

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

nak4no

Fast Classical3:59 estimated completion
Early pressure4:05 · Stable Japanese
Early armory / Heroic prep7:37 · Armory
Heavy walling signal10 wall build events

DistantWanderer

Classical timing4:06 estimated completion
Early pressure3:05 · Hersir trained
Early armory / Heroic prep3:46 · Dwarven Armory
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
DistantWanderer · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nak4no

Army

Naginata Rider22
Samurai20
Bushi8
Yumi Archer7
Onna Musha3
Buildings10 types
House13
Wall10
Dojo2
Mining Camp Japanese2
Shrine Japanese2
Watermill2
Armory1
Guardhouse1
Stable Japanese1
Temple1
God powers2 invoked
Solar Shield3
Shrine Of The Hunt1

DistantWanderer

Army

Throwing Axeman32
Hersir13
Berserk2
Godi2
Valkyrie1
Buildings6 types
House9
Longhouse4
Ox Cart Building2
Dwarven Armory1
Great Hall1
Temple1
God powers2 invoked
Forest Fire3
Frost1