Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Matt vs juan_925

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:08
Midgard map preview
Map Midgard
Defeated
MattPoseidon
Pre-match Elo681
Win probability11.1%
9:08 Match length juan_925 favored
Winner
juan_925Huitzilopochtli
Pre-match Elo1043
Win probability88.9%

Match at a glance

Matt vs juan_925

Winnerjuan_925
MapMidgard
QueueRanked 1v1 Supremacy
Duration9:08
Started
Ended
Elo favorite88.9%juan_925
Fastest Classical4:00*juan_925
First pressure3:55juan_925 · Warrior Priest trained
Market timing7:00Matt · Market
Most military units23juan_925
Highest EAPM26.1juan_925

Matt

Poseidon

Defeat
Elo681-11
EAPM16.4
Military units11
First pressure6:21Military Academy
First expansion
Market volume0
Total score 7,578
Military score 2,615
Economic score 4,923
Kills score 65
Units killed 3
Units lost 13
Buildings razed 0
Largest army 11
Favorite unit Hoplite 10 fielded
Classical 5:44* Estimated start 4:44
Heroic Not reached
Mythic Not reached

juan_925

Huitzilopochtli

Victory
Elo1043+4
EAPM26.1
Military units23
First pressure3:55Warrior Priest trained
First expansion
Market volume0
Total score 9,049
Military score 4,884
Economic score 3,864
Kills score 301
Units killed 13
Units lost 3
Buildings razed 0
Largest army 23
Favorite unit Tequihua Archer 17 fielded
Classical 4:00* Estimated start 3:00
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Malinalxochitl
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MattPoseidon
Match time
juan_925Huitzilopochtli
God powerLure
DockDock
First military pressureMilitary Academy
ArmoryArmory
MarketMarket
Key technologyMedium Infantry
Hoplite10 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
DefeatMatch result
Key technologyHand Axe
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Key technologyPickaxe
ArmoryArmory
Tequihua Archer17 training queues
God powerInfestation
Warrior Priest2 training queues
Key technologyMedium War Hut Soldiers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite88.9%juan_925
Fastest Classical4:00*juan_925
First pressure3:55juan_925 · Warrior Priest trained
Market timing7:00Matt · Market
Armory timing6:49juan_925 · Armory

Player highlights

Standout performances

Highest total score9,049juan_925
Highest military score4,884juan_925
Highest economy score4,923Matt
Most kills301juan_925
Most units killed13juan_925
Most deaths13Matt
Most buildings razed0Matt
Largest army23juan_925
Favorite unitTequihua Archerjuan_925 · 17 fielded

Matt

Most DeathsMost Resources

juan_925

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Matt

Late Classical5:44 estimated completion
Early pressure6:21 · Military Academy
Early market / Heroic prep7:00 · Market
Early armory / Heroic prep6:58 · Armory
Water commitment signal1 dock build events

juan_925

Fast Classical4:00 estimated completion
Early pressure3:55 · Warrior Priest trained
Early armory / Heroic prep6:49 · Armory
Heavy walling signal14 wall build events
Matt · Early MilitaryMeaningful trained combat units were produced during the early opening.
Matt · Water BoomExisting water-opening timing signal.
juan_925 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Matt

Army

Hoplite10
Theseus1
Buildings8 types
House5
Military Academy4
Granary2
Armory1
Dock1
Market1
Storehouse1
Temple1
God powers1 invoked
Lure1

juan_925

Army

Tequihua Archer17
Warrior Priest5
Tlamanih Spearman1
Buildings6 types
Wall14
House6
Calpulli3
War Hut2
Armory1
Temple1
God powers1 invoked
Infestation1