Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JackOfDiamonds vs chuck102

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:36
Midgard map preview
Map Midgard
Defeated
JackOfDiamondsKronos
Pre-match Elo1144
Win probability53.0%
14:36 Match length UpsetThe Elo underdog won
Winner
chuck102Zeus
Pre-match Elo1123
Win probability47.0%

Match at a glance

JackOfDiamonds vs chuck102

Winnerchuck102
MapMidgard
QueueRanked 1v1 Supremacy
Duration14:36
Started
Ended
Elo favorite53.0%JackOfDiamonds · Upset
Fastest Classical3:30*JackOfDiamonds
First pressure3:30JackOfDiamonds · Military Barracks
Most military units41chuck102
Highest EAPM52.6JackOfDiamonds
Defeat
Elo1144-19
EAPM52.6
Military units40
First pressure3:30Military Barracks
First expansion
Market volume0
Total score 14,679
Military score 7,569
Economic score 6,817
Kills score 293
Units killed 9
Units lost 30
Buildings razed 0
Largest army 40
Favorite unit Murmillo 14 fielded
Classical 3:30* Estimated start 2:30
Heroic Not reached
Mythic Not reached

chuck102

Zeus

Victory
Elo1123+19
EAPM36.7
Military units41
First pressure4:50Stable
First expansion
Market volume0
Total score 20,437
Military score 8,720
Economic score 10,899
Kills score 818
Units killed 29
Units lost 9
Buildings razed 3
Largest army 41
Favorite unit Hoplite 14 fielded
Classical 4:46* Research start 3:46
Heroic 12:03* Research start 10:48
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Hermes
No choice recorded
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JackOfDiamondsKronos
Match time
chuck102Zeus
First military pressureMilitary Barracks
God powerValor
God powerDeconstruction
Murmillo10 training queues
God powerValor
God powerValor
God powerValor
Turma2 training queues
Key technologyPickaxe
God powerValor
God powerValor
Cheiroballista4 training queues
God powerValor
God powerValor
DockDock
God powerValor
ArmoryArmory
Murmillo3 training queues
Key technologyMedium Archers
Key technologyCopper Shields
Key technologyBallistics
Turma2 training queues
Katapeltes6 training queues
God powerValor
DockDock
God powerValor
Cheiroballista2 training queues
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyCopper Armor
God powerValor
Oracle2 training queues
Turma2 training queues
God powerValor
DefeatMatch result
DockDock
DockDock
First military pressureStable
Hippeus5 training queues
Hoplite4 training queues
Key technologyMedium Cavalry
DockDock
Key technologyMedium Infantry
Key technologyMedium Cavalry
Hoplite10 training queues
Hippeus7 training queues
God powerBolt
ArmoryArmory
DockDock
Centaur2 training queues
Toxotes2 training queues
Centaur2 training queues
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.0%JackOfDiamonds · Upset
Fastest Classical3:30*JackOfDiamonds
Fastest Heroic12:03*chuck102
First pressure3:30JackOfDiamonds · Military Barracks
Fortress timing14:16chuck102 · Fortress
Armory timing10:11chuck102 · Armory

Player highlights

Standout performances

Highest total score20,437chuck102
Highest military score8,720chuck102
Highest economy score10,899chuck102
Most kills818chuck102
Most units killed29chuck102
Most deaths30JackOfDiamonds
Most buildings razed3chuck102
Largest army41chuck102
Favorite unitMurmilloJackOfDiamonds · 14 fielded

JackOfDiamonds

Largest ArmyMost DeathsMost Improvements

chuck102

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JackOfDiamonds

Fast Classical3:30 estimated completion
Early pressure3:30 · Military Barracks
Early armory / Heroic prep10:16 · Armory
Heavy walling signal29 wall build events
Water commitment signal2 dock build events

chuck102

Classical timing4:46 estimated completion
Early pressure4:50 · Stable
Early armory / Heroic prep10:11 · Armory
Fortress tech path14:16 · Fortress
Water commitment signal4 dock build events
JackOfDiamonds · Early MilitaryMeaningful trained combat units were produced during the early opening.
chuck102 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JackOfDiamonds

Army

Murmillo14
Katapeltes8
Cheiroballista7
Turma7
Oracle3
Promethean1
Buildings8 types
Wall29
Manor6
Military Barracks4
Counter Barracks2
Dock2
Armory1
Economic Guild1
Temple1
God powers2 invoked
Valor13
Deconstruction1

chuck102

Army

Hoplite14
Hippeus12
Centaur7
Jason2
Toxotes2
Heracles1
Manticore1
Odysseus1
Trireme1
Buildings10 types
House13
Storehouse6
Dock4
Granary3
Archery Range2
Military Academy2
Temple2
Armory1
Fortress1
Stable1
God powers1 invoked
Bolt1