Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ROBERPP#5149 vs nyx

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:18
Megalopolis map preview
Map Megalopolis
Defeated
ROBERPP#5149Kronos
Pre-match Elo1251
Win probability31.0%
15:18 Match length nyx favored
Winner
nyxRa
Pre-match Elo1390
Win probability69.0%

Match at a glance

ROBERPP#5149 vs nyx

Winnernyx
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration15:18
Started
Ended
Elo favorite69.0%nyx
Fastest Classical3:33*ROBERPP#5149
First pressure4:35ROBERPP#5149 · Counter Barracks
Market timing8:21nyx · Market
First extra TC10:32ROBERPP#5149 · Town Center
Most military units62nyx
Highest EAPM61.0nyx
Market volume300nyx

ROBERPP#5149

Kronos

Defeat
Elo1251-11
EAPM26.9
Military units36
First pressure4:35Counter Barracks
First expansion10:32
Market volume0
Total score 14,026
Military score 3,650
Economic score 9,759
Kills score 617
Units killed 23
Units lost 33
Buildings razed 5
Largest army 36
Favorite unit Fanatic 31 fielded
Classical 3:33* Estimated start 2:33
Heroic 10:09* Estimated start 8:54
Mythic Estimated start 13:35 · not reached

nyx

Ra

Victory
Elo1390+11
EAPM61.0
Military units62
First pressure5:05Barracks
First expansion
Market volume300
Total score 18,391
Military score 9,014
Economic score 8,171
Kills score 1,206
Units killed 33
Units lost 24
Buildings razed 1
Largest army 62
Favorite unit Camel Rider 17 fielded
Classical 4:37* Research start 3:37
Heroic 9:48* Estimated start 8:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Bast
Rheia
HeroicAge
Sekhmet
Atlas
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ROBERPP#5149Kronos
Match time
nyxRa
Automaton2 training queues
God powerSpider Lair
God powerDeconstruction
First military pressureCounter Barracks
Oracle2 training queues
ArmoryArmory
Key technologyCrenellations
God powerTraitor
Fortress-tier buildingPalace
Town CenterAdditional center
Fanatic7 training queues
God powerTraitor
Fanatic24 training queues
Key technologyMedium Infantry
God powerTraitor
Town CenterAdditional center
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman5 training queues
ArmoryArmory
MarketMarket
Key technologyHusbandry
Slinger4 training queues
Spearman10 training queues
Fortress-tier buildingMigdol Stronghold
God powerCitadel
Key technologyMedium Spearmen
Key technologyShaft Mine
Key technologyCopper Shields
Camel Rider17 training queues
MarketMarket
War Elephant2 training queues
Slinger6 training queues
Axeman4 training queues
Scarab2 training queues
God powerEclipse
Siege Tower4 training queues
Axeman4 training queues
Key technologyMedium Axemen
Key technologyHeavy Spearmen
War Elephant3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.0%nyx
Fastest Classical3:33*ROBERPP#5149
Fastest Heroic9:48*nyx
First pressure4:35ROBERPP#5149 · Counter Barracks
First extra TC10:32ROBERPP#5149 · Town Center
Fortress timing9:44ROBERPP#5149 · Palace
Market timing8:21nyx · Market
Armory timing6:57nyx · Armory

Player highlights

Standout performances

Highest total score18,391nyx
Highest military score9,014nyx
Highest economy score9,759ROBERPP#5149
Most kills1,206nyx
Most units killed33nyx
Most deaths33ROBERPP#5149
Most buildings razed5ROBERPP#5149
Largest army62nyx
Favorite unitFanaticROBERPP#5149 · 31 fielded

ROBERPP#5149

Most Deaths

nyx

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ROBERPP#5149

Fast Classical3:33 estimated completion
Early pressure4:35 · Counter Barracks
Expansion signal10:32 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:24 · Armory
Fortress tech path9:44 · Palace

nyx

Classical timing4:37 estimated completion
Early pressure5:05 · Barracks
Early market / Heroic prep8:21 · Market
Early armory / Heroic prep6:57 · Armory
Fortress tech path10:54 · Migdol Stronghold
Market economy signal300 total resource volume
ROBERPP#5149 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ROBERPP#5149 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ROBERPP#5149 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
nyx · Early MilitaryMeaningful trained combat units were produced during the early opening.
nyx · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
nyx · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

ROBERPP#5149

Bought

No buys

Sold

No sells

Total player market volume0

nyx

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ROBERPP#5149

Army

Fanatic31
Automaton2
Oracle2
Destroyer1
Buildings6 types
Manor5
Town Center2
Armory1
Counter Barracks1
Palace1
Temple1
God powers3 invoked
Traitor3
Deconstruction1
Spider Lair1

nyx

Army

Camel Rider17
Spearman15
Slinger10
Axeman8
War Elephant5
Siege Tower4
Scarab2
Sphinx1
Buildings13 types
House17
Obelisk15
Granary7
Barracks3
Mining Camp3
Market2
Temple2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers2 invoked
Citadel1
Eclipse1