Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JACK vs duduthespartan

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:37
Mirage map preview
Map Mirage
Winner
JACKZeus
Pre-match Elo1733
Win probability48.7%
14:37 Match length UpsetThe Elo underdog won
Defeated
duduthespartanSet
Pre-match Elo1742
Win probability51.3%

Match at a glance

JACK vs duduthespartan

WinnerJACK
MapMirage
QueueRanked 1v1 Supremacy
Duration14:37
Started
Ended
Elo favorite51.3%duduthespartan · Upset
Fastest Classical4:55*duduthespartan
First pressure4:46JACK · Stable
Market timing5:00duduthespartan · Market
Most military units93JACK
Highest EAPM78.5JACK
Market volume700duduthespartan

JACK

Zeus

Victory
Elo1733+18
EAPM78.5
Military units93
First pressure4:46Stable
First expansion
Market volume0
Total score 16,587
Military score 8,065
Economic score 7,181
Kills score 1,341
Units killed 63
Units lost 47
Buildings razed 2
Largest army 93
Favorite unit Hoplite 30 fielded
Classical 5:20* Estimated start 4:20
Heroic 8:15* Estimated start 7:00
Mythic Not reached
Defeat
Elo1742-18
EAPM49.0
Military units51
First pressure5:11Barracks
First expansion
Market volume700
Total score 9,583
Military score 2,895
Economic score 5,229
Kills score 1,459
Units killed 49
Units lost 66
Buildings razed 7
Largest army 51
Favorite unit Chariot Archer 27 fielded
Classical 4:55* Research start 3:55
Heroic 7:21* Research start 6:06
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ptah
Dionysus
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JACKZeus
Match time
duduthespartanSet
DockDock
Key technologyHand Axe
First military pressureStable
ArmoryArmory
Toxotes6 training queues
Hoplite17 training queues
Hippeus3 training queues
Key technologyCopper Shields
Toxotes4 training queues
Key technologyMedium Infantry
Hippeus4 training queues
Prodromos6 training queues
Peltast12 training queues
Key technologyMedium Cavalry
Hoplite3 training queues
Key technologyMedium Archers
Key technologyBow Saw
Hippeus8 training queues
Prodromos10 training queues
ArmoryArmory
Toxotes4 training queues
Key technologyHeavy Cavalry
God powerBronze
Hoplite10 training queues
God powerRestoration
God powerBolt
VictoryMatch result
Key technologyPickaxe
MarketMarket
First military pressureBarracks
Spearman2 training queues
Key technologyHand Axe
God powerVision
God powerShifting Sands
Fortress-tier buildingMigdol Stronghold
Key technologyHand Axe
Camel Rider7 training queues
Chariot Archer27 training queues
Camel Rider10 training queues
God powerAncestors
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%duduthespartan · Upset
Fastest Classical4:55*duduthespartan
Fastest Heroic7:21*duduthespartan
First pressure4:46JACK · Stable
Fortress timing7:40duduthespartan · Migdol Stronghold
Market timing5:00duduthespartan · Market
Armory timing5:30JACK · Armory

Player highlights

Standout performances

Highest total score16,587JACK
Highest military score8,065JACK
Highest economy score7,181JACK
Most kills1,459duduthespartan
Most units killed63JACK
Most deaths66duduthespartan
Most buildings razed7duduthespartan
Largest army93JACK
Favorite unitHopliteJACK · 30 fielded

JACK

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

duduthespartan

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JACK

Late Classical5:20 estimated completion
Early pressure4:46 · Stable
Early armory / Heroic prep5:30 · Armory
Water commitment signal1 dock build events
Large army production93 military units

duduthespartan

Classical timing4:55 estimated completion
Early pressure5:11 · Barracks
Early market / Heroic prep5:00 · Market
Fortress tech path7:40 · Migdol Stronghold
Market economy signal700 total resource volume
JACK · Early MilitaryMeaningful trained combat units were produced during the early opening.
JACK · Water BoomExisting water-opening timing signal.
duduthespartan · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

JACK

Bought

No buys

Sold

No sells

Total player market volume0

duduthespartan

Bought

Food200

Sold

Wood500
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JACK

Army

Hoplite30
Hippeus16
Prodromos16
Toxotes15
Peltast12
Jason2
Heracles1
Hypaspist1
Buildings9 types
House18
Military Academy5
Stable5
Archery Range4
Storehouse4
Granary3
Armory2
Dock1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1

duduthespartan

Army

Chariot Archer27
Camel Rider17
Siege Tower2
Spearman2
Wadjet2
Scorpion Man1
Buildings11 types
House22
Mining Camp3
Barracks1
Granary1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Villagers1
Obelisk1
Siege Works1
Temple1
God powers3 invoked
Ancestors1
Shifting Sands1
Vision1