Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Uglich vs epice404

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:42
Steppe map preview
Map Steppe
Defeated
UglichRa
Pre-match Elo1038
Win probability48.3%
24:42 Match length epice404 favored
Winner
epice404Fuxi
Pre-match Elo1050
Win probability51.7%

Match at a glance

Uglich vs epice404

Winnerepice404
MapSteppe
QueueRanked 1v1 Supremacy
Duration24:42
Started
Ended
Elo favorite51.7%epice404
Fastest Classical4:33*epice404
First pressure4:34epice404 · Imperial Academy
Market timing7:57Uglich · Market
First extra TC7:14epice404 · Town Center
Most military units157Uglich
Highest EAPM48.3epice404
Market volume700Uglich

Uglich

Ra

Defeat
Elo1038-17
EAPM36.2
Military units157
First pressure8:00Barracks
First expansion
Market volume700
Total score 34,120
Military score 17,550
Economic score 11,966
Kills score 4,678
Units killed 149
Units lost 111
Buildings razed 12
Largest army 157
Favorite unit Slinger 56 fielded
Classical 5:17* Estimated start 4:17
Heroic 11:10* Estimated start 9:55
Mythic Estimated start 24:10 · not reached

epice404

Fuxi

Victory
Elo1050+17
EAPM48.3
Military units129
First pressure4:34Imperial Academy
First expansion7:14
Market volume0
Total score 32,423
Military score 8,920
Economic score 19,632
Kills score 3,871
Units killed 112
Units lost 152
Buildings razed 39
Largest army 129
Favorite unit Pioneer 22 fielded
Classical 4:33* Estimated start 3:33
Heroic 11:13* Estimated start 9:58
Mythic 24:18* Research start 22:18

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Xuannu
Sekhmet
HeroicAge
Nuba
Horus
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

UglichRa
Match time
epice404Fuxi
Key technologyPickaxe
Sphinx5 training queues
God powerEclipse
Key technologyHand Axe
MarketMarket
ArmoryArmory
First military pressureBarracks
Sphinx7 training queues
Key technologyHusbandry
Key technologyPlow
Key technologyMedium Axemen
Axeman6 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Weapons
Key technologyMedium Slingers
Axeman6 training queues
Key technologyMedium Spearmen
Key technologyShaft Mine
Slinger4 training queues
God powerCitadel
Key technologyHeavy Slingers
Axeman3 training queues
Key technologyHeavy Axemen
Key technologyBronze Weapons
Key technologyBronze Armor
Slinger17 training queues
Fortress-tier buildingMigdol Stronghold
Scarab9 training queues
Key technologyHeavy Slingers
Key technologyHeavy Spearmen
Spearman8 training queues
Key technologyHeavy War Elephants
Key technologyHeavy Camel Riders
Key technologyHeavy Chariot Archers
Sphinx3 training queues
Slinger8 training queues
Axeman5 training queues
Slinger20 training queues
Siege Tower8 training queues
Chariot Archer11 training queues
War Elephant8 training queues
Key technologyBow Saw
Farm transition12 farms clustered
Spearman2 training queues
God powerRain
Camel Rider3 training queues
Fortress-tier buildingMigdol Stronghold
Axeman5 training queues
Slinger7 training queues
War Elephant3 training queues
Chariot Archer4 training queues
Catapult2 training queues
DefeatMatch result
God powerThe Peach Blossom Spring
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyPickaxe
First military pressureImperial Academy
Town CenterAdditional center
ArmoryArmory
Dao Swordsman2 training queues
Fire Archer7 training queues
Pioneer7 training queues
Dao Swordsman4 training queues
Farm transition11 farms clustered
Wuzu Javelineer4 training queues
White Horse Cavalry2 training queues
Ge Halberdier4 training queues
Pioneer2 training queues
White Horse Cavalry3 training queues
Key technologyShaft Mine
Key technologyBow Saw
God powerDrought Land
Key technologyHeavy Cavalry
Sage3 training queues
Fire Archer5 training queues
Ge Halberdier5 training queues
Key technologyPlow
Siege Crossbow3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyMedium Archers
White Horse Cavalry10 training queues
Jiang Zi Ya2 training queues
MarketMarket
Ge Halberdier5 training queues
Fire Archer3 training queues
Wuzu Javelineer13 training queues
Sage2 training queues
Pioneer12 training queues
Key technologyCopper Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBallistics
Fire Archer2 training queues
Dao Swordsman2 training queues
Siege Crossbow3 training queues
Nezha Youth2 training queues
Fire Archer2 training queues
Dao Swordsman3 training queues
Wuzu Javelineer2 training queues
Town CenterAdditional center
Trade route startedCaravan Chinese queued
God powerGreat Flood
Tiger Cavalry3 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%epice404
Fastest Classical4:33*epice404
Fastest Heroic11:10*Uglich
Fastest Mythic24:18*epice404
First pressure4:34epice404 · Imperial Academy
First extra TC7:14epice404 · Town Center
Fortress timing16:06Uglich · Migdol Stronghold
Market timing7:57Uglich · Market
Armory timing7:58Uglich · Armory
Farm transition11:38–11:39epice404 · 11 farms clustered
Trade route started23:42epice404

Player highlights

Standout performances

Highest total score34,120Uglich
Highest military score17,550Uglich
Highest economy score19,632epice404
Most kills4,678Uglich
Most units killed149Uglich
Most deaths152epice404
Most buildings razed39epice404
Largest army157Uglich
Favorite unitSlingerUglich · 56 fielded

Uglich

Highest ScoreMost ImprovementsMost Kills

epice404

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Uglich

Late Classical5:17 estimated completion
Delayed pressure8:00 · Barracks
Early market / Heroic prep7:57 · Market
Early armory / Heroic prep7:58 · Armory
Fortress tech path16:06 · Migdol Stronghold
Farm transition21:38–21:48 · 12 farms clustered
Market economy signal700 total resource volume
Large army production157 military units

epice404

Classical timing4:33 estimated completion
Early pressure4:34 · Imperial Academy
Fast expansion7:14 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:25 · Market
Early armory / Heroic prep8:28 · Armory
Farm transition11:38–11:39 · 11 farms clustered
Trade route started23:42 · Caravan Chinese queued
Large army production129 military units
Uglich · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Uglich · Early MilitaryMeaningful trained combat units were produced during the early opening.
Uglich · Late ClassicalClassical completed after 5:00 on a standard land opening.
Uglich · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
epice404 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
epice404 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

Uglich

Bought

No buys

Sold

Wood700
Total player market volume700

epice404

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Uglich

Army

Slinger56
Axeman25
Sphinx17
Chariot Archer15
War Elephant11
Scarab10
Spearman10
Siege Tower8
Camel Rider3
Catapult2
Buildings16 types
House17
Farm16
Granary9
Obelisk9
Siege Works6
Barracks4
Mining Camp4
Monument To Priests3
Temple3
Lumber Camp2
Migdol Stronghold2
Monument To Soldiers2
Monument To Villagers2
Armory1
Market1
Monument To Pharaohs1
God powers3 invoked
Citadel1
Eclipse1
Rain1

epice404

Army

Pioneer22
Fire Archer19
Wuzu Javelineer19
White Horse Cavalry17
Ge Halberdier14
Dao Swordsman12
Nezha Youth6
Siege Crossbow6
Sage5
Jiang Zi Ya3
Tiger Cavalry3
Nezha Child1
Qi Lin1
Qing Long1
Buildings11 types
Farm19
House14
Silo11
Machine Workshop5
Military Camp5
Imperial Academy3
Town Center3
Baolei2
Armory1
Market1
Temple1
God powers3 invoked
Drought Land1
Great Flood1
The Peach Blossom Spring1