Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

kourin vs Charles_Martel

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 34:44
Steppe map preview
Map Steppe
Winner
kourinHuitzilopochtli
Pre-match Elo1514
Win probability73.1%
34:44 Match length kourin favored
Defeated
Charles_MartelIsis
Pre-match Elo1340
Win probability26.9%

Match at a glance

kourin vs Charles_Martel

Winnerkourin
MapSteppe
QueueRanked 1v1 Supremacy
Duration34:44
Started
Ended
Elo favorite73.1%kourin
Fastest Classical4:22*kourin
First pressure3:14kourin · Warrior Priest trained
First extra TC5:43Charles_Martel · Town Center
Market timing18:16kourin · Market
Most military units509kourin
Highest EAPM74.0kourin
Market volume9,900Charles_Martel

kourin

Huitzilopochtli

Victory
Elo1514+9
EAPM74.0
Military units509
First pressure3:14Warrior Priest trained
First expansion11:34
Market volume3900
Total score 78,428
Military score 34,093
Economic score 30,794
Kills score 13,541
Units killed 405
Units lost 478
Buildings razed 21
Largest army 509
Favorite unit Eagle Warrior 130 fielded
Classical 4:22* Research start 3:22
Heroic 13:58* Estimated start 12:43
Mythic Not reached
Defeat
Elo1340-9
EAPM54.2
Military units347
First pressure6:29Barracks
First expansion5:43
Market volume9900
Total score 57,685
Military score 19,857
Economic score 26,357
Kills score 11,555
Units killed 438
Units lost 404
Buildings razed 20
Largest army 347
Favorite unit Camel Rider 143 fielded
Classical 5:03* Estimated start 4:03
Heroic 10:16* Estimated start 9:01
Mythic 25:09* Estimated start 23:09

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Bast
Coatlicue
HeroicAge
Nephthys
Tlaloc
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

kourinHuitzilopochtli
Match time
Charles_MartelIsis
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest5 training queues
God powerInfestation
Warrior Priest6 training queues
Tequihua Archer40 training queues
Tlamanih Spearman7 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium War Hut Soldiers
ArmoryArmory
Warrior Priest7 training queues
Town CenterAdditional center
Maquizcoatl2 training queues
Maquizcoatl2 training queues
Key technologyHusbandry
Key technologyMedium Nobles Hut Soldiers
Eagle Warrior35 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Nobles Hut Soldiers
God powerEarth Monster
Tequihua Archer8 training queues
Tlamanih Spearman29 training queues
Warrior Priest3 training queues
Farm transition4 farms clustered
Key technologyPlow
MarketMarket
Otontin5 training queues
Tequihua Archer9 training queues
Warrior Priest7 training queues
Coyote Warrior2 training queues
Jaguar Rider12 training queues
Key technologyChampion Nobles Hut Soldiers
Key technologyHeavy Great Temple Soldiers
Eagle Warrior77 training queues
Tlamanih Spearman18 training queues
God powerMonolith Of Tlaloc
Warrior Priest4 training queues
Tequihua Archer5 training queues
Trade route startedCaravan Aztec queued
God powerEarth Monster
Shorn One3 training queues
Otontin6 training queues
Tequihua Archer6 training queues
Maquizcoatl2 training queues
God powerBlood Pact
Jaguar Rider2 training queues
Tlamanih Spearman7 training queues
Jaguar Rider4 training queues
Tequihua Archer4 training queues
Key technologyChampion Great Temple Soldiers
Key technologyBallistics
Warrior Priest8 training queues
Tlamanih Spearman13 training queues
Ahuizotl4 training queues
Tequihua Archer5 training queues
Otontin3 training queues
ArmoryArmory
ArmoryArmory
Jaguar Rider2 training queues
Warrior Priest4 training queues
MarketMarket
Otontin4 training queues
God powerEarth Monster
Town CenterAdditional center
Warrior Priest4 training queues
Eagle Warrior7 training queues
Ahuizotl5 training queues
Town CenterAdditional center
Tlamanih Spearman38 training queues
Key technologyHeavy War Hut Soldiers
Otontin7 training queues
Warrior Priest44 training queues
Town CenterAdditional center
Jaguar Rider10 training queues
Tlamanih Spearman2 training queues
Tlamanih Spearman6 training queues
Eagle Warrior10 training queues
Tequihua Archer3 training queues
Jaguar Rider5 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHusbandry
Town CenterAdditional center
ArmoryArmory
First military pressureBarracks
Axeman11 training queues
Key technologyHand Axe
God powerAncestors
God powerEclipse
Fortress-tier buildingMigdol Stronghold
Camel Rider116 training queues
Key technologyShaft Mine
God powerProsperity
Scorpion Man3 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Farm transition10 farms clustered
Key technologyHeavy Camel Riders
Chariot Archer105 training queues
Key technologyHeavy Chariot Archers
Key technologyPlow
Fortress-tier buildingMigdol Stronghold
Key technologyBallistics
Key technologyBronze Shields
Key technologyBronze Weapons
Scorpion Man2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Armor
Scorpion Man2 training queues
Siege Tower5 training queues
Town CenterAdditional center
Siege Tower3 training queues
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
God powerMeteor
Key technologyChampion Camel Riders
Key technologyIron Weapons
Key technologyBow Saw
MarketMarket
Fortress-tier buildingMigdol Stronghold
MarketMarket
War Elephant30 training queues
Catapult7 training queues
MarketMarket
Key technologyHeavy War Elephants
Scorpion Man3 training queues
Camel Rider27 training queues
Chariot Archer22 training queues
God powerTitan Gate
Key technologyChampion War Elephants
Trade route startedCaravan Egyptian queued
MarketMarket
Scorpion Man7 training queues
MarketMarket
Chariot Archer4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite73.1%kourin
Fastest Classical4:22*kourin
Fastest Heroic10:16*Charles_Martel
Fastest Mythic25:09*Charles_Martel
First pressure3:14kourin · Warrior Priest trained
First extra TC5:43Charles_Martel · Town Center
Fortress timing11:13Charles_Martel · Migdol Stronghold
Market timing18:16kourin · Market
Armory timing5:52Charles_Martel · Armory
Farm transition13:19–14:24Charles_Martel · 10 farms clustered
Trade route started23:01kourin

Player highlights

Standout performances

Highest total score78,428kourin
Highest military score34,093kourin
Highest economy score30,794kourin
Most kills13,541kourin
Most units killed438Charles_Martel
Most deaths478kourin
Most buildings razed21kourin
Largest army509kourin
Favorite unitCamel RiderCharles_Martel · 143 fielded

kourin

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Charles_Martel

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

kourin

Classical timing4:22 estimated completion
Early pressure3:14 · Warrior Priest trained
Expansion signal11:34 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep18:16 · Market
Early armory / Heroic prep8:54 · Armory
Heavy walling signal23 wall build events
Farm transition17:35–18:03 · 4 farms clustered
Trade route started23:01 · Caravan Aztec queued
Market economy signal3,900 total resource volume
Large army production509 military units

Charles_Martel

Late Classical5:03 estimated completion
Early pressure6:29 · Barracks
Fast expansion5:43 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep27:23 · Market
Early armory / Heroic prep5:52 · Armory
Fortress tech path11:13 · Migdol Stronghold
Farm transition13:19–14:24 · 10 farms clustered
Trade route started30:14 · Caravan Egyptian queued
Market economy signal9,900 total resource volume
Large army production347 military units
kourin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
kourin · Eagle Warrior CoreEagle Warriors were the dominant military unit.
kourin · Early MilitaryMeaningful trained combat units were produced during the early opening.
Charles_Martel · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Charles_Martel · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Charles_Martel · Late ClassicalClassical completed after 5:00 on a standard land opening.
Charles_Martel · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 13800 total volume

kourin

Bought

Food300
Wood100

Sold

Food1100
Wood2400
Total player market volume3900

Charles_Martel

Bought

No buys

Sold

Food7100
Wood2800
Total player market volume9900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kourin

Army

Eagle Warrior130
Tlamanih Spearman121
Warrior Priest93
Tequihua Archer80
Jaguar Rider35
Otontin26
Ahuizotl10
Maquizcoatl6
Shorn One3
Coyote Warrior2
Ayotochtli1
Ocelotl Warrior1
Quinametzin1
Buildings14 types
Farm75
Wall23
Calpulli19
House18
Great Temple12
Nobles Hut10
Temple10
War Hut10
Smoke Trap9
Sentry Tower5
Town Center4
Armory3
Market2
Spike Trap1
God powers4 invoked
Earth Monster3
Blood Pact2
Infestation1
Monolith Of Tlaloc1

Charles_Martel

Army

Camel Rider143
Chariot Archer131
War Elephant30
Scorpion Man17
Axeman11
Siege Tower8
Catapult7
Buildings18 types
Farm34
House25
Lumber Camp12
Granary10
Obelisk8
Mining Camp7
Market5
Migdol Stronghold5
Siege Works5
Town Center3
Wall3
Barracks2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers5 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1
Titan Gate1