Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FondZulu vs DiabloRosso.

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:08
Midgard map preview
Map Midgard
Winner
FondZuluGaia
Pre-match Elo981
Win probability49.6%
23:08 Match length UpsetThe Elo underdog won
Defeated
DiabloRosso.Zeus
Pre-match Elo984
Win probability50.4%

Match at a glance

FondZulu vs DiabloRosso.

WinnerFondZulu
MapMidgard
QueueRanked 1v1 Supremacy
Duration23:08
Started
Ended
Elo favorite50.4%DiabloRosso. · Upset
Fastest Classical4:44*DiabloRosso.
First pressure4:45DiabloRosso. · Stable
Market timing6:35FondZulu · Market
First extra TC5:35DiabloRosso. · Town Center
Most military units184DiabloRosso.
Highest EAPM30.5DiabloRosso.
Market volume600FondZulu

FondZulu

Gaia

Victory
Elo981+18
EAPM19.5
Military units68
First pressure7:44Military Barracks
First expansion
Market volume600
Total score 32,914
Military score 15,924
Economic score 11,447
Kills score 5,586
Units killed 185
Units lost 65
Buildings razed 7
Largest army 68
Favorite unit Contarius 27 fielded
Classical 5:06* Research start 4:06
Heroic 9:38* Research start 8:23
Mythic 17:26* Research start 15:26
Defeat
Elo984-18
EAPM30.5
Military units184
First pressure4:45Stable
First expansion5:35
Market volume0
Total score 29,325
Military score 10,025
Economic score 15,846
Kills score 3,454
Units killed 66
Units lost 185
Buildings razed 23
Largest army 184
Favorite unit Toxotes 63 fielded
Classical 4:44* Estimated start 3:44
Heroic 13:35* Estimated start 12:20
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Hermes
Rheia
HeroicAge
Apollo
Atlas
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FondZuluGaia
Match time
DiabloRosso.Zeus
God powerGaia Forest
Key technologyHand Axe
DockDock
Key technologyPickaxe
Oracle2 training queues
Key technologyBow Saw
Key technologyShaft Mine
ArmoryArmory
MarketMarket
DockDock
First military pressureMilitary Barracks
Oracle2 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Weapons
Contarius5 training queues
Key technologyCrenellations
Katapeltes4 training queues
Fortress-tier buildingPalace
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerCarnivora
Fortress-tier buildingPalace
Fortress-tier buildingPalace
God powerGaia Forest
God powerTraitor
Cheiroballista3 training queues
Arcus6 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Contarius4 training queues
Murmillo7 training queues
Fortress-tier buildingPalace
God powerCarnivora
Key technologyHeavy Cavalry
Key technologyHeavy Archers
God powerTraitor
God powerImplode
Contarius18 training queues
Key technologyChampion Cavalry
Key technologyIron Weapons
Fanatic4 training queues
Fortress-tier buildingPalace
Key technologyBallistics
Destroyer11 training queues
God powerTraitor
VictoryMatch result
DockDock
First military pressureStable
Town CenterAdditional center
DockDock
Hippeus4 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
ArmoryArmory
DockDock
Farm transition5 farms clustered
Key technologyMedium Archers
Key technologyPickaxe
Toxotes53 training queues
God powerBolt
Hippeus8 training queues
Centaur3 training queues
God powerCease Fire
Manticore9 training queues
Peltast32 training queues
Hypaspist4 training queues
Prodromos4 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Petrobolos4 training queues
Fortress-tier buildingFortress
Prodromos2 training queues
Petrobolos3 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Petrobolos3 training queues
Manticore11 training queues
Prodromos2 training queues
Toxotes10 training queues
Peltast11 training queues
Key technologyHeavy Archers
Centaur7 training queues
Hypaspist2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.4%DiabloRosso. · Upset
Fastest Classical4:44*DiabloRosso.
Fastest Heroic9:38*FondZulu
Fastest Mythic17:26*FondZulu
First pressure4:45DiabloRosso. · Stable
First extra TC5:35DiabloRosso. · Town Center
Fortress timing10:49FondZulu · Palace
Market timing6:35FondZulu · Market
Armory timing6:24FondZulu · Armory
Farm transition11:42–11:44DiabloRosso. · 5 farms clustered

Player highlights

Standout performances

Highest total score32,914FondZulu
Highest military score15,924FondZulu
Highest economy score15,846DiabloRosso.
Most kills5,586FondZulu
Most units killed185FondZulu
Most deaths185DiabloRosso.
Most buildings razed23DiabloRosso.
Largest army184DiabloRosso.
Favorite unitToxotesDiabloRosso. · 63 fielded

FondZulu

Highest ScoreLargest ArmyMost ImprovementsMost Kills

DiabloRosso.

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FondZulu

Late Classical5:06 estimated completion
Delayed pressure7:44 · Military Barracks
Early market / Heroic prep6:35 · Market
Early armory / Heroic prep6:24 · Armory
Fortress tech path10:49 · Palace
Water commitment signal2 dock build events
Market economy signal600 total resource volume

DiabloRosso.

Classical timing4:44 estimated completion
Early pressure4:45 · Stable
Fast expansion5:35 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep10:50 · Armory
Fortress tech path15:57 · Fortress
Water commitment signal3 dock build events
Farm transition11:42–11:44 · 5 farms clustered
Large army production184 military units
FondZulu · Early MilitaryMeaningful trained combat units were produced during the early opening.
FondZulu · Water BoomExisting water-opening timing signal.
DiabloRosso. · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
DiabloRosso. · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

FondZulu

Bought

No buys

Sold

Wood600
Total player market volume600

DiabloRosso.

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FondZulu

Army

Contarius27
Destroyer11
Murmillo7
Arcus6
Fanatic4
Katapeltes4
Oracle4
Cheiroballista3
Behemoth1
Caladria1
Buildings10 types
Manor13
Military Barracks13
Palace5
Dock2
Armory1
Counter Barracks1
Economic Guild1
Market1
Sentry Tower1
Temple1
God powers4 invoked
Traitor3
Carnivora2
Gaia Forest2
Implode1

DiabloRosso.

Army

Toxotes63
Peltast43
Manticore20
Centaur13
Hippeus12
Petrobolos10
Prodromos8
Hypaspist7
Jason4
Heracles2
Odysseus2
Buildings12 types
Farm22
House17
Archery Range9
Storehouse9
Stable5
Fortress4
Granary4
Dock3
Town Center3
Military Academy2
Armory1
Temple1
God powers2 invoked
Bolt1
Cease Fire1