Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

NextWeek vs geKo

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:58
Oasis map preview
Map Oasis
Winner
NextWeekLoki
Pre-match Elo1131
Win probability61.6%
12:58 Match length NextWeek favored
Defeated
geKoHades
Pre-match Elo1049
Win probability38.4%

Match at a glance

NextWeek vs geKo

WinnerNextWeek
MapOasis
QueueRanked 1v1 Supremacy
Duration12:58
Started
Ended
Elo favorite61.6%NextWeek
Fastest Classical3:34*geKo
First pressure1:39NextWeek · Hersir trained
Most military units107geKo
Highest EAPM46.3geKo

NextWeek

Loki

Victory
Elo1131+42
EAPM46.1
Military units40
First pressure1:39Hersir trained
First expansion
Market volume0
Total score 15,517
Military score 7,506
Economic score 6,956
Kills score 1,055
Units killed 44
Units lost 28
Buildings razed 2
Largest army 40
Favorite unit Berserk 17 fielded
Classical 4:23* Research start 3:23
Heroic 11:18* Estimated start 10:03
Mythic Not reached

geKo

Hades

Defeat
Elo1049-15
EAPM46.3
Military units107
First pressure4:24Stable
First expansion
Market volume0
Total score 10,723
Military score 4,784
Economic score 5,382
Kills score 557
Units killed 28
Units lost 44
Buildings razed 1
Largest army 107
Favorite unit Hippeus 80 fielded
Classical 3:34* Estimated start 2:34
Heroic 10:50* Estimated start 9:35
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Athena
Bragi
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NextWeekLoki
Match time
geKoHades
First military pressureHersir trained
Hersir12 training queues
God powerSpy
Berserk4 training queues
Throwing Axeman2 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyPickaxe
Hersir2 training queues
Berserk3 training queues
Key technologyShaft Mine
Battle Boar2 training queues
Berserk10 training queues
God powerHealing Spring
God powerFlaming Weapons
Hirdman5 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyCopper Weapons
VictoryMatch result
God powerSentinel
First military pressureStable
Hippeus35 training queues
God powerRestoration
ArmoryArmory
Key technologyMedium Archers
Toxotes10 training queues
Farm transition3 farms clustered
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Key technologyMedium Cavalry
Hippeus15 training queues
Hippeus30 training queues
God powerSentinel
Toxotes15 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%NextWeek
Fastest Classical3:34*geKo
Fastest Heroic10:50*geKo
First pressure1:39NextWeek · Hersir trained
Armory timing6:19geKo · Armory
Farm transition7:24–7:25geKo · 3 farms clustered

Player highlights

Standout performances

Highest total score15,517NextWeek
Highest military score7,506NextWeek
Highest economy score6,956NextWeek
Most kills1,055NextWeek
Most units killed44NextWeek
Most deaths44geKo
Most buildings razed2NextWeek
Largest army107geKo
Favorite unitHippeusgeKo · 80 fielded

NextWeek

Highest ScoreLargest ArmyMost KillsMost Resources

geKo

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

NextWeek

Classical timing4:23 estimated completion
Early pressure1:39 · Hersir trained
Early armory / Heroic prep8:33 · Armory
Heavy walling signal9 wall build events

geKo

Fast Classical3:34 estimated completion
Early pressure4:24 · Stable
Early armory / Heroic prep6:19 · Armory
Farm transition7:24–7:25 · 3 farms clustered
Large army production107 military units
NextWeek · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
NextWeek · Early MilitaryMeaningful trained combat units were produced during the early opening.
geKo · Early MilitaryMeaningful trained combat units were produced during the early opening.
geKo · Fast ClassicalClassical completed before 4:00 on a standard land opening.
geKo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NextWeek

Army

Berserk17
Hersir14
Hirdman5
Battle Boar2
Throwing Axeman2
Buildings7 types
House11
Wall9
Ox Cart Building4
Longhouse2
Temple2
Armory1
Great Hall1
God powers3 invoked
Flaming Weapons1
Healing Spring1
Spy1

geKo

Army

Hippeus80
Toxotes25
Achilles1
Ajax1
Buildings8 types
House17
Farm6
Storehouse6
Archery Range2
Granary2
Stable2
Armory1
Temple1
God powers2 invoked
Sentinel2
Restoration1