Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

| KODIGO ツ vs sickplayer69

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:17
Watering Hole map preview
Map Watering Hole
Defeated
| KODIGO ツHuitzilopochtli
Pre-match Elo1656
Win probability66.2%
18:17 Match length UpsetThe Elo underdog won
Winner
sickplayer69Huitzilopochtli
Pre-match Elo1539
Win probability33.8%

Match at a glance

| KODIGO ツ vs sickplayer69

Winnersickplayer69
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration18:17
Started
Ended
Elo favorite66.2%| KODIGO ツ · Upset
Fastest Classical5:07*sickplayer69
First pressure2:41sickplayer69 · Warrior Priest trained
Market timing10:46| KODIGO ツ · Market
First extra TC7:05| KODIGO ツ · Town Center
Most military units91sickplayer69
Highest EAPM84.3| KODIGO ツ
Market volume2,200| KODIGO ツ

| KODIGO ツ

Huitzilopochtli

Defeat
Elo1656-23
EAPM84.3
Military units75
First pressure4:24Warrior Priest trained
First expansion7:05
Market volume2200
Total score 15,798
Military score 6,830
Economic score 7,383
Kills score 1,616
Units killed 62
Units lost 94
Buildings razed 2
Largest army 75
Favorite unit Tequihua Archer 18 fielded
Classical 5:13* Research start 4:13
Heroic 13:30* Research start 12:15
Mythic Not reached

sickplayer69

Huitzilopochtli

Victory
Elo1539+23
EAPM73.3
Military units91
First pressure2:41Warrior Priest trained
First expansion
Market volume0
Total score 22,385
Military score 9,638
Economic score 9,855
Kills score 2,904
Units killed 76
Units lost 75
Buildings razed 21
Largest army 91
Favorite unit Eagle Warrior 35 fielded
Classical 5:07* Research start 4:07
Heroic 10:28* Estimated start 9:13
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Malinalxochitl
Itzpapalotl
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

| KODIGO ツHuitzilopochtli
Match time
sickplayer69Huitzilopochtli
First military pressureWarrior Priest trained
Warrior Priest7 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerInfestation
God powerBlood Pact
Town CenterAdditional center
Coyote Warrior11 training queues
Warrior Priest2 training queues
Tequihua Archer3 training queues
MarketMarket
Warrior Priest4 training queues
God powerBlood Pact
Obsidian Butterfly3 training queues
Tlamanih Spearman5 training queues
Key technologyHusbandry
ArmoryArmory
Shorn One15 training queues
Key technologyHeavy Great Temple Soldiers
Tequihua Archer5 training queues
ArmoryArmory
Key technologyBallistics
God powerPurge
God powerBlood Pact
Tequihua Archer10 training queues
Obsidian Butterfly4 training queues
Tlamanih Spearman3 training queues
DefeatMatch result
God powerBlood Pact
First military pressureWarrior Priest trained
Key technologyPickaxe
Warrior Priest3 training queues
God powerInfestation
ArmoryArmory
Tequihua Archer16 training queues
Key technologyHand Axe
Tlamanih Spearman3 training queues
Ocelotl Warrior9 training queues
Coyote Warrior2 training queues
Eagle Warrior35 training queues
God powerBlood Pact
Warrior Priest2 training queues
Ocelotl Warrior3 training queues
Ayotochtli6 training queues
Key technologyHusbandry
God powerEarth Monster
God powerBlood Pact
Warrior Priest7 training queues
Key technologyBallistics
Farm transition7 farms clustered
Key technologyPlow
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.2%| KODIGO ツ · Upset
Fastest Classical5:07*sickplayer69
Fastest Heroic10:28*sickplayer69
First pressure2:41sickplayer69 · Warrior Priest trained
First extra TC7:05| KODIGO ツ · Town Center
Market timing10:46| KODIGO ツ · Market
Armory timing5:47sickplayer69 · Armory
Farm transition16:49–16:53sickplayer69 · 7 farms clustered

Player highlights

Standout performances

Highest total score22,385sickplayer69
Highest military score9,638sickplayer69
Highest economy score9,855sickplayer69
Most kills2,904sickplayer69
Most units killed76sickplayer69
Most deaths94| KODIGO ツ
Most buildings razed21sickplayer69
Largest army91sickplayer69
Favorite unitEagle Warriorsickplayer69 · 35 fielded

| KODIGO ツ

Most DeathsMost ImprovementsMost Resources

sickplayer69

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

| KODIGO ツ

Late Classical5:13 estimated completion
Early pressure4:24 · Warrior Priest trained
Fast expansion7:05 · Town Center
Early market / Heroic prep10:46 · Market
Early armory / Heroic prep14:36 · Armory
Market economy signal2,200 total resource volume

sickplayer69

Late Classical5:07 estimated completion
Early pressure2:41 · Warrior Priest trained
Early armory / Heroic prep5:47 · Armory
Heavy walling signal14 wall build events
Farm transition16:49–16:53 · 7 farms clustered
Large army production91 military units
| KODIGO ツ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
| KODIGO ツ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
| KODIGO ツ · Early MilitaryMeaningful trained combat units were produced during the early opening.
| KODIGO ツ · Late ClassicalClassical completed after 5:00 on a standard land opening.
sickplayer69 · Eagle Warrior CoreEagle Warriors were the dominant military unit.
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Late ClassicalClassical completed after 5:00 on a standard land opening.
sickplayer69 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2200 total volume

| KODIGO ツ

Bought

Food300
Wood400

Sold

Food500
Wood1000
Total player market volume2200

sickplayer69

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

| KODIGO ツ

Army

Tequihua Archer18
Shorn One15
Warrior Priest13
Coyote Warrior11
Tlamanih Spearman8
Obsidian Butterfly7
Maquizcoatl1
Otontin1
Quimichin Spy1
Buildings9 types
House18
Calpulli12
War Hut9
Temple4
Armory2
Great Temple2
Market1
Nobles Hut1
Town Center1
God powers3 invoked
Blood Pact3
Infestation1
Purge1

sickplayer69

Army

Eagle Warrior35
Tequihua Archer16
Warrior Priest15
Ocelotl Warrior12
Ayotochtli7
Tlamanih Spearman4
Coyote Warrior2
Buildings9 types
House16
Wall14
Calpulli8
Farm8
Nobles Hut3
Spike Trap3
War Hut2
Armory1
Temple1
God powers3 invoked
Blood Pact3
Earth Monster1
Infestation1