Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

chuck102 vs epice404

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:43
Ghost Lake map preview
Map Ghost Lake
Winner
chuck102Zeus
Pre-match Elo1104
Win probability60.1%
11:43 Match length chuck102 favored
Defeated
epice404Fuxi
Pre-match Elo1033
Win probability39.9%

Match at a glance

chuck102 vs epice404

Winnerchuck102
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration11:43
Started
Ended
Elo favorite60.1%chuck102
Fastest Classical3:41*epice404
First pressure3:00chuck102 · Jason produced
First extra TC9:34epice404 · Town Center
Most military units9chuck102
Highest EAPM42.8chuck102

chuck102

Zeus

Victory
Elo1104+14
EAPM42.8
Military units9
First pressure3:00Jason produced
First expansion
Market volume0
Total score 12,711
Military score 4,135
Economic score 8,231
Kills score 355
Units killed 16
Units lost 3
Buildings razed 1
Largest army 9
Favorite unit Centaur 7 fielded
Classical 3:48* Research start 2:48
Heroic 10:49* Research start 9:34
Mythic Not reached

epice404

Fuxi

Defeat
Elo1033-14
EAPM40.6
Military units9
First pressure5:33Imperial Academy
First expansion9:34
Market volume0
Total score 9,946
Military score 3,465
Economic score 6,373
Kills score 108
Units killed 3
Units lost 20
Buildings razed 0
Largest army 9
Favorite unit Pioneer 3 fielded
Classical 3:41* Research start 2:41
Heroic Estimated start 12:25 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Xuannu
Apollo
HeroicAge
Nuba
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

chuck102Zeus
Match time
epice404Fuxi
First military pressureJason produced
God powerBolt
Centaur5 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
Key technologyShaft Mine
VictoryMatch result
God powerThe Peach Blossom Spring
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Pioneer2 training queues
First military pressureImperial Academy
Town CenterAdditional center
Ge Halberdier2 training queues
Dao Swordsman2 training queues
ArmoryArmory
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.1%chuck102
Fastest Classical3:41*epice404
Fastest Heroic10:49*chuck102
First pressure3:00chuck102 · Jason produced
First extra TC9:34epice404 · Town Center
Armory timing8:44chuck102 · Armory

Player highlights

Standout performances

Highest total score12,711chuck102
Highest military score4,135chuck102
Highest economy score8,231chuck102
Most kills355chuck102
Most units killed16chuck102
Most deaths20epice404
Most buildings razed1chuck102
Largest army9chuck102
Favorite unitCentaurchuck102 · 7 fielded

chuck102

Highest ScoreLargest ArmyMost KillsMost Resources

epice404

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

chuck102

Fast Classical3:48 estimated completion
Early pressure3:00 · Jason produced
Early armory / Heroic prep8:44 · Armory

epice404

Fast Classical3:41 estimated completion
Early pressure5:33 · Imperial Academy
Expansion signal9:34 · Town Center
Early armory / Heroic prep10:55 · Armory
chuck102 · Early MilitaryMeaningful trained combat units were produced during the early opening.
chuck102 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
chuck102 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
epice404 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

chuck102

Army

Centaur7
Heracles1
Jason1
Buildings5 types
House6
Granary2
Storehouse2
Armory1
Temple1
God powers1 invoked
Bolt1

epice404

Army

Pioneer3
Dao Swordsman2
Ge Halberdier2
Nezha Child2
Buildings7 types
Silo5
House4
Military Camp2
Armory1
Imperial Academy1
Temple1
Town Center1
God powers1 invoked
The Peach Blossom Spring1