Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Shaco! :D vs elliotsangnyc

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:31
Mirage map preview
Map Mirage
Winner
Shaco! :DZeus
Pre-match Elo1045
Win probability67.6%
24:31 Match length Shaco! :D favored
Defeated
elliotsangnycSet
Pre-match Elo917
Win probability32.4%

Match at a glance

Shaco! :D vs elliotsangnyc

WinnerShaco! :D
MapMirage
QueueRanked 1v1 Supremacy
Duration24:31
Started
Ended
Elo favorite67.6%Shaco! :D
Fastest Classical3:57*Shaco! :D
First pressure5:49Shaco! :D · Military Academy
First extra TC15:06elliotsangnyc · Town Center
Market timing9:50elliotsangnyc · Market
Most military units129Shaco! :D
Highest EAPM38.1Shaco! :D
Market volume5,000elliotsangnyc

Shaco! :D

Zeus

Victory
Elo1045+12
EAPM38.1
Military units129
First pressure5:49Military Academy
First expansion15:08
Market volume0
Total score 36,962
Military score 14,070
Economic score 20,848
Kills score 2,044
Units killed 118
Units lost 94
Buildings razed 5
Largest army 129
Favorite unit Hoplite 54 fielded
Classical 3:57* Research start 2:57
Heroic 18:53* Research start 17:38
Mythic Not reached
Defeat
Elo917-38
EAPM24.3
Military units60
First pressure6:09Barracks
First expansion15:06
Market volume5000
Total score 22,781
Military score 9,303
Economic score 10,854
Kills score 2,624
Units killed 94
Units lost 118
Buildings razed 0
Largest army 60
Favorite unit Axeman 21 fielded
Classical 5:12* Research start 4:12
Heroic 17:16* Research start 16:01
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Anubis
Dionysus
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Shaco! :DZeus
Match time
elliotsangnycSet
Jason2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Key technologyPlow
God powerBolt
First military pressureMilitary Academy
Hoplite5 training queues
ArmoryArmory
Hippeus6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Hoplite6 training queues
Toxotes2 training queues
Key technologyMedium Archers
Key technologyMedium Cavalry
Farm transition7 farms clustered
Toxotes5 training queues
Hippeus20 training queues
Key technologyMedium Infantry
Key technologyBow Saw
Key technologyShaft Mine
Hoplite7 training queues
Town CenterAdditional center
Toxotes9 training queues
Hoplite7 training queues
Toxotes5 training queues
Hoplite4 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Hydra2 training queues
Minotaur4 training queues
Key technologyShaft Mine
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Hoplite25 training queues
Minotaur4 training queues
Town CenterAdditional center
Hippeus8 training queues
VictoryMatch result
DockDock
First military pressureBarracks
Axeman6 training queues
Spearman2 training queues
ArmoryArmory
Key technologyMedium Axemen
MarketMarket
God powerVision
Axeman2 training queues
Spearman8 training queues
God powerPlague Of Serpents
Key technologyMedium Spearmen
Key technologyCopper Weapons
Town CenterAdditional center
Key technologyCopper Armor
Anubite2 training queues
Scarab4 training queues
Farm transition4 farms clustered
MarketMarket
Spearman2 training queues
Key technologyPickaxe
God powerVision
God powerPlague Of Serpents
Spearman3 training queues
Axeman12 training queues
Key technologyCrenellations
Mercenary3 training queues
God powerCitadel
Scarab5 training queues
Anubite3 training queues
Key technologyHeavy Axemen
Key technologyHeavy Spearmen
Key technologyCopper Shields
Anubite3 training queues
Slinger2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.6%Shaco! :D
Fastest Classical3:57*Shaco! :D
Fastest Heroic17:16*elliotsangnyc
First pressure5:49Shaco! :D · Military Academy
First extra TC15:06elliotsangnyc · Town Center
Market timing9:50elliotsangnyc · Market
Armory timing7:11Shaco! :D · Armory
Farm transition10:05–11:20Shaco! :D · 7 farms clustered

Player highlights

Standout performances

Highest total score36,962Shaco! :D
Highest military score14,070Shaco! :D
Highest economy score20,848Shaco! :D
Most kills2,624elliotsangnyc
Most units killed118Shaco! :D
Most deaths118elliotsangnyc
Most buildings razed5Shaco! :D
Largest army129Shaco! :D
Favorite unitHopliteShaco! :D · 54 fielded

Shaco! :D

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

elliotsangnyc

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Shaco! :D

Fast Classical3:57 estimated completion
Early pressure5:49 · Military Academy
Expansion signal15:08 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:11 · Armory
Farm transition10:05–11:20 · 7 farms clustered
Large army production129 military units

elliotsangnyc

Late Classical5:12 estimated completion
Early pressure6:09 · Barracks
Expansion signal15:06 · Town Center
Early market / Heroic prep9:50 · Market
Early armory / Heroic prep7:54 · Armory
Water commitment signal1 dock build events
Farm transition17:52–17:58 · 4 farms clustered
Market economy signal5,000 total resource volume
Shaco! :D · Early MilitaryMeaningful trained combat units were produced during the early opening.
Shaco! :D · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
elliotsangnyc · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
elliotsangnyc · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5000 total volume

Shaco! :D

Bought

No buys

Sold

No sells

Total player market volume0

elliotsangnyc

Bought

No buys

Sold

Wood5000
Total player market volume5000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Shaco! :D

Army

Hoplite54
Hippeus34
Toxotes21
Minotaur11
Jason4
Hydra3
Heracles2
Buildings10 types
Farm23
House16
Storehouse9
Granary6
Military Academy6
Archery Range4
Stable4
Temple2
Town Center2
Armory1
God powers1 invoked
Bolt1

elliotsangnyc

Army

Axeman21
Spearman15
Anubite10
Scarab9
Mercenary3
Slinger2
Buildings18 types
Farm21
House16
Granary4
Mining Camp3
Obelisk3
Wall3
Barracks2
Lumber Camp2
Market2
Temple2
Armory1
Dock1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Town Center1
God powers3 invoked
Plague Of Serpents2
Vision2
Citadel1