Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

aliencrimelord vs Mestre Coneho

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:11
Yellow River map preview
Map Yellow River
Defeated
aliencrimelordOdin
Pre-match Elo1730
Win probability37.7%
13:11 Match length Mestre Coneho favored
Winner
Mestre ConehoPoseidon
Pre-match Elo1817
Win probability62.3%

Match at a glance

aliencrimelord vs Mestre Coneho

WinnerMestre Coneho
MapYellow River
QueueRanked 1v1 Supremacy
Duration13:11
Started
Ended
Elo favorite62.3%Mestre Coneho
Fastest Classical3:25*Mestre Coneho
First pressure3:36Mestre Coneho · Stable
Market timing9:48aliencrimelord · Market
First extra TC5:34aliencrimelord · Town Center
Most military units79Mestre Coneho
Highest EAPM89.9aliencrimelord
Market volume1,100aliencrimelord
Defeat
Elo1730-13
EAPM89.9
Military units65
First pressure3:44Hersir trained
First expansion5:34
Market volume1100
Total score 8,182
Military score 2,983
Economic score 4,781
Kills score 418
Units killed 12
Units lost 38
Buildings razed 0
Largest army 65
Favorite unit Hirdman 35 fielded
Classical 4:32* Estimated start 3:32
Heroic Not reached
Mythic Not reached

Mestre Coneho

Poseidon

Victory
Elo1817+13
EAPM70.7
Military units79
First pressure3:36Stable
First expansion
Market volume0
Total score 15,620
Military score 7,695
Economic score 6,973
Kills score 952
Units killed 39
Units lost 12
Buildings razed 5
Largest army 79
Favorite unit Hippeus 52 fielded
Classical 3:25* Research start 2:25
Heroic 12:34* Estimated start 11:19
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Hermes
No choice recorded
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

aliencrimelordOdin
Match time
Mestre ConehoPoseidon
God powerGreat Hunt
First military pressureHersir trained
Hersir6 training queues
Hirdman35 training queues
Town CenterAdditional center
Berserk6 training queues
MarketMarket
Key technologyMedium Infantry
Town CenterAdditional center
Town CenterAdditional center
Berserk18 training queues
God powerGreat Hunt
DefeatMatch result
First military pressureStable
Hippeus17 training queues
Key technologyHusbandry
Key technologyPickaxe
God powerLure
Key technologyMedium Cavalry
ArmoryArmory
Toxotes22 training queues
Hippeus35 training queues
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Weapons
Key technologyHand Axe
God powerCurse
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.3%Mestre Coneho
Fastest Classical3:25*Mestre Coneho
Fastest Heroic12:34*Mestre Coneho
First pressure3:36Mestre Coneho · Stable
First extra TC5:34aliencrimelord · Town Center
Market timing9:48aliencrimelord · Market
Armory timing9:49Mestre Coneho · Armory

Player highlights

Standout performances

Highest total score15,620Mestre Coneho
Highest military score7,695Mestre Coneho
Highest economy score6,973Mestre Coneho
Most kills952Mestre Coneho
Most units killed39Mestre Coneho
Most deaths38aliencrimelord
Most buildings razed5Mestre Coneho
Largest army79Mestre Coneho
Favorite unitHippeusMestre Coneho · 52 fielded

aliencrimelord

Most Deaths

Mestre Coneho

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

aliencrimelord

Classical timing4:32 estimated completion
Early pressure3:44 · Hersir trained
Fast expansion5:34 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:48 · Market
Market economy signal1,100 total resource volume

Mestre Coneho

Fast Classical3:25 estimated completion
Early pressure3:36 · Stable
Early armory / Heroic prep9:49 · Armory
aliencrimelord · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
aliencrimelord · Early MilitaryMeaningful trained combat units were produced during the early opening.
aliencrimelord · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Mestre Coneho · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mestre Coneho · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mestre Coneho · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

aliencrimelord

Bought

Food400

Sold

Wood700
Total player market volume1100

Mestre Coneho

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

aliencrimelord

Army

Hirdman35
Berserk24
Hersir6
Buildings7 types
House8
Longhouse4
Ox Cart Building3
Town Center3
Wall2
Market1
Temple1
God powers1 invoked
Great Hunt2

Mestre Coneho

Army

Hippeus52
Toxotes22
Atalanta2
Theseus2
Centaur1
Buildings7 types
House16
Granary3
Stable3
Storehouse3
Archery Range2
Armory1
Temple1
God powers2 invoked
Curse1
Lure1