Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pardal vs lmPants

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:47
Yellow River map preview
Map Yellow River
Winner
PardalAmaterasu
Pre-match Elo1318
Win probability54.9%
24:47 Match length Pardal favored
Defeated
lmPantsFreyr
Pre-match Elo1284
Win probability45.1%

Match at a glance

Pardal vs lmPants

WinnerPardal
MapYellow River
QueueRanked 1v1 Supremacy
Duration24:47
Started
Ended
Elo favorite54.9%Pardal
Fastest Classical4:04*Pardal
First pressure3:43lmPants · Hersir trained
Market timing17:34Pardal · Market
First extra TC6:01lmPants · Town Center
Most military units193lmPants
Highest EAPM44.1lmPants
Market volume300lmPants

Pardal

Amaterasu

Victory
Elo1318+16
EAPM40.1
Military units142
First pressure6:03Stable Japanese
First expansion15:09
Market volume0
Total score 51,850
Military score 21,277
Economic score 23,266
Kills score 7,307
Units killed 232
Units lost 93
Buildings razed 26
Largest army 142
Favorite unit Yumi Archer 27 fielded
Classical 4:04* Research start 3:04
Heroic 13:53* Research start 12:38
Mythic 24:20* Estimated start 22:20

lmPants

Freyr

Defeat
Elo1284-16
EAPM44.1
Military units193
First pressure3:43Hersir trained
First expansion6:01
Market volume300
Total score 27,237
Military score 6,129
Economic score 18,054
Kills score 3,054
Units killed 95
Units lost 229
Buildings razed 1
Largest army 193
Favorite unit Throwing Axeman 67 fielded
Classical 4:46* Research start 3:46
Heroic 14:31* Estimated start 13:16
Mythic 23:00* Estimated start 21:00

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Ullr
Raijin
HeroicAge
Aegir
Takemikazuchi
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PardalAmaterasu
Match time
lmPantsFreyr
God powerShrine Of The Hunt
Key technologyHand Axe
Key technologyPickaxe
Samurai4 training queues
Yumi Archer3 training queues
First military pressureStable Japanese
Naginata Rider5 training queues
ArmoryArmory
Wanyudo3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Yumi Archer10 training queues
Yari Spearman2 training queues
Naginata Rider8 training queues
Samurai3 training queues
God powerSolar Shield
Bushi2 training queues
Key technologyCopper Shields
Key technologyBallistics
Town CenterAdditional center
Fortress-tier buildingCastle
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBow Saw
Samurai9 training queues
Yari Spearman10 training queues
Naginata Rider6 training queues
Shinobi12 training queues
Oyumi2 training queues
Key technologyShaft Mine
Yumi Archer8 training queues
MarketMarket
God powerThunder Burst
Farm transition11 farms clustered
Oyumi2 training queues
Key technologyPlow
Town CenterAdditional center
Fortress-tier buildingCastle
Oyumi2 training queues
Shinobi10 training queues
Daimyo2 training queues
Yumi Horse Archer3 training queues
Yumi Archer5 training queues
Onna Musha4 training queues
Naginata Rider2 training queues
Oyumi3 training queues
Samurai3 training queues
VictoryMatch result
Key technologyPickaxe
First military pressureHersir trained
Hersir5 training queues
Key technologyHand Axe
God powerAsgardian Bastion
Throwing Axeman12 training queues
Town CenterAdditional center
Hirdman3 training queues
Key technologyMedium Infantry
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Berserk3 training queues
Hersir15 training queues
Hirdman2 training queues
Huskarl4 training queues
Raiding Cavalry7 training queues
Hirdman2 training queues
Throwing Axeman18 training queues
Key technologyCopper Shields
Hirdman4 training queues
Raiding Cavalry3 training queues
Key technologyCrenellations
Jarl15 training queues
God powerAsgardian Bastion
Hersir2 training queues
Raiding Cavalry2 training queues
God powerTempest
Hirdman3 training queues
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Raiding Cavalry2 training queues
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Key technologyBronze Weapons
Key technologyBronze Shields
Throwing Axeman36 training queues
Godi6 training queues
Farm transition14 farms clustered
God powerGullinbursti
Huskarl6 training queues
MarketMarket
MarketMarket
Jarl2 training queues
Key technologyBronze Armor
Raiding Cavalry10 training queues
Fortress-tier buildingHill Fort
Portable Ram11 training queues
Jarl7 training queues
Godi2 training queues
Trade route startedCaravan Norse queued
Berserk2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.9%Pardal
Fastest Classical4:04*Pardal
Fastest Heroic13:53*Pardal
Fastest Mythic23:00*lmPants
First pressure3:43lmPants · Hersir trained
First extra TC6:01lmPants · Town Center
Fortress timing15:16Pardal · Castle
Market timing17:34Pardal · Market
Armory timing6:40Pardal · Armory
Farm transition18:44–18:54lmPants · 14 farms clustered
Trade route started22:45lmPants

Player highlights

Standout performances

Highest total score51,850Pardal
Highest military score21,277Pardal
Highest economy score23,266Pardal
Most kills7,307Pardal
Most units killed232Pardal
Most deaths229lmPants
Most buildings razed26Pardal
Largest army193lmPants
Favorite unitThrowing AxemanlmPants · 67 fielded

Pardal

Highest ScoreLargest ArmyMost ImprovementsMost Kills

lmPants

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pardal

Classical timing4:04 estimated completion
Early pressure6:03 · Stable Japanese
Expansion signal15:09 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:34 · Market
Early armory / Heroic prep6:40 · Armory
Fortress tech path15:16 · Castle
Farm transition19:15–20:07 · 11 farms clustered
Large army production142 military units

lmPants

Classical timing4:46 estimated completion
Early pressure3:43 · Hersir trained
Fast expansion6:01 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:59 · Market
Early armory / Heroic prep7:07 · Armory
Fortress tech path16:37 · Hill Fort
Heavy walling signal6 wall build events
Farm transition18:44–18:54 · 14 farms clustered
Trade route started22:45 · Caravan Norse queued
Market economy signal300 total resource volume
Large army production193 military units
Pardal · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pardal · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Pardal · Early MilitaryMeaningful trained combat units were produced during the early opening.
lmPants · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
lmPants · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
lmPants · Early MilitaryMeaningful trained combat units were produced during the early opening.
lmPants · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Pardal

Bought

No buys

Sold

No sells

Total player market volume0

lmPants

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pardal

Army

Yumi Archer27
Shinobi23
Naginata Rider22
Samurai21
Yari Spearman12
Oyumi9
Bushi6
Onna Musha6
Yumi Horse Archer6
Wanyudo5
Daimyo4
Raiju1
Buildings13 types
Farm27
House18
Watermill9
Mining Camp Japanese4
Shrine Japanese3
Castle2
Dojo2
Guardhouse2
Stable Japanese2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1

lmPants

Army

Throwing Axeman67
Raiding Cavalry25
Jarl24
Hersir22
Hirdman14
Portable Ram13
Huskarl11
Godi9
Berserk6
Draugr2
Buildings12 types
Farm41
House26
Longhouse7
Wall6
Ox Cart Building5
Great Hall4
Armory3
Sentry Tower3
Town Center3
Hill Fort2
Market2
Temple1
God powers3 invoked
Asgardian Bastion2
Gullinbursti1
Tempest1