Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[KeeN] Kido vs Jack90

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:36
Savannah map preview
Map Savannah
Defeated
[KeeN] KidoSet
Pre-match Elo2150
Win probability74.6%
18:36 Match length UpsetThe Elo underdog won
Winner
Jack90Gaia
Pre-match Elo1963
Win probability25.4%

Match at a glance

[KeeN] Kido vs Jack90

WinnerJack90
MapSavannah
QueueRanked 1v1 Supremacy
Duration18:36
Started
Ended
Elo favorite74.6%[KeeN] Kido · Upset
Fastest Classical4:41*[KeeN] Kido
First pressure5:19Jack90 · Counter Barracks
Market timing7:20[KeeN] Kido · Market
First extra TC4:52[KeeN] Kido · Town Center
Most military units343[KeeN] Kido
Highest EAPM87.2[KeeN] Kido
Market volume2,300[KeeN] Kido
Defeat
Elo2150-25
EAPM87.2
Military units343
First pressure6:00Barracks
First expansion4:52
Market volume2300
Total score 27,382
Military score 12,568
Economic score 13,369
Kills score 1,473
Units killed 52
Units lost 148
Buildings razed 5
Largest army 343
Favorite unit Slinger 205 fielded
Classical 4:41* Research start 3:41
Heroic 10:05* Estimated start 8:50
Mythic Estimated start 16:46 · not reached

Jack90

Gaia

Victory
Elo1963+25
EAPM58.2
Military units161
First pressure5:19Counter Barracks
First expansion10:06
Market volume0
Total score 35,543
Military score 18,555
Economic score 13,861
Kills score 3,145
Units killed 132
Units lost 42
Buildings razed 8
Largest army 161
Favorite unit Contarius 61 fielded
Classical 5:14* Research start 4:14
Heroic 12:10* Estimated start 10:55
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Leto
Nephthys
HeroicAge
Theia
Horus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[KeeN] KidoSet
Match time
Jack90Gaia
Key technologyPickaxe
Town CenterAdditional center
God powerVision
First military pressureBarracks
Slinger175 training queues
ArmoryArmory
MarketMarket
DockDock
Wadjet2 training queues
Key technologyHusbandry
Key technologyCopper Shields
Key technologyMedium Slingers
Kebenit2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
God powerVision
Key technologyHeavy Slingers
Key technologyBallistics
Key technologyShaft Mine
Spearman50 training queues
Slinger25 training queues
Fortress-tier buildingMigdol Stronghold
Dryad2 training queues
God powerAncestors
Fortress-tier buildingMigdol Stronghold
God powerShifting Sands
Key technologyMedium Spearmen
Key technologyPlow
God powerVision
Farm transition37 farms clustered
Fortress-tier buildingMigdol Stronghold
Spearman55 training queues
Key technologyHeavy Spearmen
Fortress-tier buildingMigdol Stronghold
Chariot Archer20 training queues
Mercenary2 training queues
Slinger5 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerGaia Forest
Oracle3 training queues
First military pressureCounter Barracks
Turma10 training queues
Key technologyShaft Mine
Automaton9 training queues
God powerSpider Lair
Turma2 training queues
Key technologyMedium Archers
ArmoryArmory
Oracle2 training queues
Key technologyCopper Shields
Key technologyHusbandry
God powerSpider Lair
Automaton6 training queues
Town CenterAdditional center
Key technologyBow Saw
Oracle4 training queues
Automaton15 training queues
God powerGaia Forest
Contarius51 training queues
God powerHesperides Tree
Key technologyCopper Shields
Key technologyCopper Weapons
God powerHesperides Tree
Farm transition3 farms clustered
Fortress-tier buildingPalace
Town CenterAdditional center
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Destroyer28 training queues
Key technologyCopper Armor
Fortress-tier buildingPalace
God powerHesperides Tree
Dryad16 training queues
God powerGaia Forest
Key technologyPlow
Automaton5 training queues
Contarius10 training queues
Key technologyHeavy Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.6%[KeeN] Kido · Upset
Fastest Classical4:41*[KeeN] Kido
Fastest Heroic10:05*[KeeN] Kido
First pressure5:19Jack90 · Counter Barracks
First extra TC4:52[KeeN] Kido · Town Center
Fortress timing13:59[KeeN] Kido · Migdol Stronghold
Market timing7:20[KeeN] Kido · Market
Armory timing7:20[KeeN] Kido · Armory
Farm transition14:44–14:45Jack90 · 3 farms clustered

Player highlights

Standout performances

Highest total score35,543Jack90
Highest military score18,555Jack90
Highest economy score13,861Jack90
Most kills3,145Jack90
Most units killed132Jack90
Most deaths148[KeeN] Kido
Most buildings razed8Jack90
Largest army343[KeeN] Kido
Favorite unitSlinger[KeeN] Kido · 205 fielded

[KeeN] Kido

Most DeathsMost Improvements

Jack90

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[KeeN] Kido

Classical timing4:41 estimated completion
Early pressure6:00 · Barracks
Fast expansion4:52 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:20 · Market
Early armory / Heroic prep7:20 · Armory
Fortress tech path13:59 · Migdol Stronghold
Heavy walling signal26 wall build events
Water commitment signal1 dock build events
Farm transition15:54–16:54 · 37 farms clustered
Market economy signal2,300 total resource volume
Large army production343 military units

Jack90

Late Classical5:14 estimated completion
Early pressure5:19 · Counter Barracks
Expansion signal10:06 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:39 · Armory
Fortress tech path14:55 · Palace
Farm transition14:44–14:45 · 3 farms clustered
Large army production161 military units
[KeeN] Kido · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[KeeN] Kido · Early MilitaryMeaningful trained combat units were produced during the early opening.
[KeeN] Kido · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[KeeN] Kido · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[KeeN] Kido · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Jack90 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Jack90 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Jack90 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2300 total volume

[KeeN] Kido

Bought

Food500

Sold

Food200
Wood1600
Total player market volume2300

Jack90

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN] Kido

Army

Slinger205
Spearman105
Chariot Archer20
Wadjet4
Kebenit3
Dryad2
Mercenary2
Gazelle Of Set1
Mercenary Cavalry1
Buildings18 types
Farm41
Wall26
House17
Barracks11
Obelisk9
Granary6
Mining Camp6
Lumber Camp5
Migdol Stronghold4
Temple3
Town Center2
Armory1
Dock1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers3 invoked
Vision3
Ancestors1
Shifting Sands1

Jack90

Army

Contarius61
Automaton35
Destroyer28
Dryad16
Turma12
Oracle9
Buildings9 types
Military Barracks12
Economic Guild11
Farm9
Manor9
Counter Barracks3
Palace2
Temple2
Town Center2
Armory1
God powers3 invoked
Gaia Forest3
Hesperides Tree3
Spider Lair2