Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BlinkED vs ๐‚ƒ๐‚ƒ

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:15
Giza map preview
Map Giza
Winner
BlinkEDAmaterasu
Pre-match Elo1567
Win probability68.3%
16:15 Match length BlinkED favored
Defeated
๐‚ƒ๐‚ƒLoki
Pre-match Elo1434
Win probability31.7%

Match at a glance

BlinkED vs ๐‚ƒ๐‚ƒ

WinnerBlinkED
MapGiza
QueueRanked 1v1 Supremacy
Duration16:15
Started
Ended
Elo favorite68.3%BlinkED
Fastest Classical3:48*BlinkED
First pressure1:51๐‚ƒ๐‚ƒ ยท Hersir trained
Most military units191๐‚ƒ๐‚ƒ
Highest EAPM87.6๐‚ƒ๐‚ƒ

BlinkED

Amaterasu

Victory
Elo1567+11
EAPM47.4
Military units84
First pressure3:55Stable Japanese
First expansionโ€”
Market volume0
Total score 24,124
Military score 12,516
Economic score 9,019
Kills score 2,589
Units killed 113
Units lost 42
Buildings razed 6
Largest army 84
Favorite unit Samurai 30 fielded
Classical 3:48* Research start 2:48
Heroic โ€” Estimated start 15:32 ยท not reached
Mythic โ€” Not reached
Defeat
Elo1434-11
EAPM87.6
Military units191
First pressure1:51Hersir trained
First expansionโ€”
Market volume0
Total score 8,684
Military score 2,090
Economic score 5,119
Kills score 1,475
Units killed 43
Units lost 112
Buildings razed 0
Largest army 191
Favorite unit Throwing Axeman 78 fielded
Classical 4:18* Estimated start 3:18
Heroic โ€” Not reached
Mythic โ€” Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Forseti
Raijin
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BlinkEDAmaterasu
Match time
๐‚ƒ๐‚ƒLoki
First military pressureStable Japanese
Samurai2 training queues
God powerShrine Of The Hunt
Bushi3 training queues
Samurai25 training queues
Naginata Rider4 training queues
Wanyudo4 training queues
God powerSolar Shield
God powerSolar Shield
Bushi3 training queues
Yumi Archer2 training queues
God powerSolar Shield
Onna Musha2 training queues
Naginata Rider20 training queues
Bushi3 training queues
Yumi Archer2 training queues
ArmoryArmory
Yumi Archer2 training queues
Samurai3 training queues
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyCopper Armor
God powerSolar Shield
God powerThunder Burst
Raiju3 training queues
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerSpy
Hersir4 training queues
God powerSpy
Throwing Axeman68 training queues
Berserk2 training queues
Hersir5 training queues
God powerHealing Spring
Key technologyMedium Infantry
Hersir6 training queues
Berserk11 training queues
Raiding Cavalry3 training queues
Key technologyHusbandry
God powerHealing Spring
Hersir5 training queues
Raiding Cavalry4 training queues
Berserk40 training queues
Hirdman5 training queues
Hersir25 training queues
Throwing Axeman10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.3%BlinkED
Fastest Classical3:48*BlinkED
First pressure1:51๐‚ƒ๐‚ƒ ยท Hersir trained
Armory timing14:02BlinkED ยท Armory

Player highlights

Standout performances

Highest total score24,124BlinkED
Highest military score12,516BlinkED
Highest economy score9,019BlinkED
Most kills2,589BlinkED
Most units killed113BlinkED
Most deaths112๐‚ƒ๐‚ƒ
Most buildings razed6BlinkED
Largest army191๐‚ƒ๐‚ƒ
Favorite unitThrowing Axeman๐‚ƒ๐‚ƒ ยท 78 fielded

BlinkED

Highest ScoreMost ImprovementsMost KillsMost Resources

๐‚ƒ๐‚ƒ

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BlinkED

Fast Classical3:48 estimated completion
Early pressure3:55 ยท Stable Japanese
Early armory / Heroic prep14:02 ยท Armory
Large army production84 military units

๐‚ƒ๐‚ƒ

Classical timing4:18 estimated completion
Early pressure1:51 ยท Hersir trained
Large army production191 military units
BlinkED ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
BlinkED ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
BlinkED ยท Fast ClassicalClassical completed before 4:00 on a standard land opening.
๐‚ƒ๐‚ƒ ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
๐‚ƒ๐‚ƒ ยท Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BlinkED

Army

Samurai30
Naginata Rider25
Bushi9
Yumi Archer6
Onna Musha5
Wanyudo5
Raiju3
Yari Spearman1
Buildings10 types
House16
Watermill5
Dojo3
Shrine Japanese3
Stable Japanese3
Guardhouse2
Mining Camp Japanese2
Wall2
Armory1
Temple1
God powers3 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1

๐‚ƒ๐‚ƒ

Army

Throwing Axeman78
Berserk53
Hersir47
Raiding Cavalry8
Hirdman5
Buildings5 types
House22
Longhouse4
Great Hall3
Ox Cart Building3
Temple1
God powers2 invoked
Healing Spring2
Spy2