Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Marlboro vs Crisavid

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:15
Midgard map preview
Map Midgard
Winner
MarlboroLoki
Pre-match Elo648
Win probability48.0%
26:15 Match length UpsetThe Elo underdog won
Defeated
CrisavidRa
Pre-match Elo662
Win probability52.0%

Match at a glance

Marlboro vs Crisavid

WinnerMarlboro
MapMidgard
QueueRanked 1v1 Supremacy
Duration26:15
Started
Ended
Elo favorite52.0%Crisavid · Upset
Fastest Classical6:34*Crisavid
First pressure5:23Marlboro · Hersir trained
Market timing11:56Crisavid · Market
First extra TC13:11Marlboro · Town Center
Most military units159Crisavid
Highest EAPM31.4Crisavid
Market volume2,500Crisavid

Marlboro

Loki

Victory
Elo648+19
EAPM26.0
Military units72
First pressure5:23Hersir trained
First expansion13:11
Market volume0
Total score 32,327
Military score 11,860
Economic score 16,214
Kills score 4,265
Units killed 185
Units lost 95
Buildings razed 22
Largest army 72
Favorite unit Huskarl 25 fielded
Classical 7:24* Research start 6:24
Heroic 12:17* Research start 11:02
Mythic 21:53* Research start 19:53
Defeat
Elo662-26
EAPM31.4
Military units159
First pressure6:49Barracks
First expansion18:58
Market volume2500
Total score 28,945
Military score 10,626
Economic score 15,844
Kills score 2,503
Units killed 70
Units lost 186
Buildings razed 6
Largest army 159
Favorite unit Axeman 69 fielded
Classical 6:34* Research start 5:34
Heroic 15:32* Research start 14:17
Mythic 23:39* Research start 21:39

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Bast
Njord
HeroicAge
Sobek
Tyr
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MarlboroLoki
Match time
CrisavidRa
God powerSpy
Key technologyHusbandry
DockDock
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir9 training queues
DockDock
ArmoryArmory
Farm transition11 farms clustered
Key technologyCopper Weapons
Key technologyCopper Armor
Dreki2 training queues
Key technologyPlow
Town CenterAdditional center
Fortress-tier buildingHill Fort
Hersir5 training queues
God powerWalking Woods
Portable Ram4 training queues
Huskarl8 training queues
Key technologyBow Saw
MarketMarket
MarketMarket
Trade route startedCaravan Norse queued
Huskarl3 training queues
Hersir6 training queues
Portable Ram4 training queues
Fenris Wolf Brood2 training queues
Mountain Giant2 training queues
Key technologyBronze Weapons
Key technologyCopper Shields
Key technologyBronze Armor
Town CenterAdditional center
Huskarl14 training queues
Key technologyMedium Infantry
God powerFimbulwinter
Portable Ram4 training queues
VictoryMatch result
DockDock
Key technologyHusbandry
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
First military pressureBarracks
Axeman42 training queues
Key technologyMedium Axemen
Ramming Galley2 training queues
ArmoryArmory
Ramming Galley2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
MarketMarket
Key technologyHusbandry
Ramming Galley2 training queues
Slinger24 training queues
Key technologyMedium Slingers
War Barge2 training queues
Farm transition6 farms clustered
Key technologyPlow
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Key technologyHeavy Slingers
Key technologyBow Saw
Axeman6 training queues
Town CenterAdditional center
Axeman6 training queues
Siege Tower2 training queues
Fortress-tier buildingMigdol Stronghold
Axeman15 training queues
Slinger10 training queues
Petsuchos4 training queues
Key technologyBronze Shields
Siege Tower2 training queues
Slinger16 training queues
Key technologyShaft Mine
Slinger18 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.0%Crisavid · Upset
Fastest Classical6:34*Crisavid
Fastest Heroic12:17*Marlboro
Fastest Mythic21:53*Marlboro
First pressure5:23Marlboro · Hersir trained
First extra TC13:11Marlboro · Town Center
Fortress timing15:38Marlboro · Hill Fort
Market timing11:56Crisavid · Market
Armory timing8:58Crisavid · Armory
Farm transition10:45–10:47Marlboro · 11 farms clustered
Trade route started19:44Marlboro

Player highlights

Standout performances

Highest total score32,327Marlboro
Highest military score11,860Marlboro
Highest economy score16,214Marlboro
Most kills4,265Marlboro
Most units killed185Marlboro
Most deaths186Crisavid
Most buildings razed22Marlboro
Largest army159Crisavid
Favorite unitAxemanCrisavid · 69 fielded

Marlboro

Highest ScoreLargest ArmyMost Kills

Crisavid

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Marlboro

Late Classical7:24 estimated completion
Early pressure5:23 · Hersir trained
Expansion signal13:11 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:50 · Market
Early armory / Heroic prep9:39 · Armory
Fortress tech path15:38 · Hill Fort
Water commitment signal2 dock build events
Farm transition10:45–10:47 · 11 farms clustered
Trade route started19:44 · Caravan Norse queued

Crisavid

Late Classical6:34 estimated completion
Early pressure6:49 · Barracks
Expansion signal18:58 · Town Center
Early market / Heroic prep11:56 · Market
Early armory / Heroic prep8:58 · Armory
Fortress tech path20:44 · Migdol Stronghold
Water commitment signal1 dock build events
Farm transition15:09–16:10 · 6 farms clustered
Market economy signal2,500 total resource volume
Large army production159 military units
Marlboro · Early MilitaryMeaningful trained combat units were produced during the early opening.
Marlboro · Water BoomExisting water-opening timing signal.
Crisavid · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Crisavid · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2500 total volume

Marlboro

Bought

No buys

Sold

No sells

Total player market volume0

Crisavid

Bought

No buys

Sold

Wood2500
Total player market volume2500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Marlboro

Army

Huskarl25
Hersir20
Portable Ram13
Einheri4
Fenris Wolf Brood3
Mountain Giant3
Dreki2
Ballista1
Raiding Cavalry1
Buildings10 types
House19
Farm11
Great Hall3
Dock2
Market2
Ox Cart Building2
Town Center2
Armory1
Hill Fort1
Temple1
God powers3 invoked
Fimbulwinter1
Spy1
Walking Woods1

Crisavid

Army

Axeman69
Slinger68
Ramming Galley8
Petsuchos5
Siege Tower4
War Barge2
Catapult1
Kebenit1
Sphinx1
Buildings18 types
House17
Obelisk11
Barracks10
Farm6
Mining Camp5
Granary3
Lumber Camp3
Siege Works3
Armory1
Dock1
Market1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1