Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DistantWanderer vs zid

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 39:50
Mirage map preview
Map Mirage
Winner
DistantWandererThor
Pre-match Elo1486
Win probability57.4%
39:50 Match length DistantWanderer favored
Defeated
zidHuitzilopochtli
Pre-match Elo1434
Win probability42.6%

Match at a glance

DistantWanderer vs zid

WinnerDistantWanderer
MapMirage
QueueRanked 1v1 Supremacy
Duration39:50
Started
Ended
Elo favorite57.4%DistantWanderer
Fastest Classical5:21*DistantWanderer
First pressure4:20zid · Warrior Priest trained
First extra TC5:37DistantWanderer · Town Center
Market timing14:50zid · Market
Most military units724zid
Highest EAPM60.7DistantWanderer
Market volume2,000zid
Victory
Elo1486+15
EAPM60.7
Military units473
First pressure4:54Hersir trained
First expansion5:37
Market volume0
Total score 71,976
Military score 22,197
Economic score 31,520
Kills score 18,259
Units killed 615
Units lost 454
Buildings razed 25
Largest army 473
Favorite unit Berserk 376 fielded
Classical 5:21* Research start 4:21
Heroic 10:54* Estimated start 9:39
Mythic 19:27* Estimated start 17:27

zid

Huitzilopochtli

Defeat
Elo1434-15
EAPM55.8
Military units724
First pressure4:20Warrior Priest trained
First expansion21:41
Market volume2000
Total score 56,184
Military score 20,402
Economic score 24,768
Kills score 11,014
Units killed 427
Units lost 624
Buildings razed 42
Largest army 724
Favorite unit Shorn One 172 fielded
Classical 5:36* Estimated start 4:36
Heroic 12:56* Estimated start 11:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Malinalxochitl
Bragi
HeroicAge
Coatlicue
Tyr
MythicAge
Mictlantecutli

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DistantWandererThor
Match time
zidHuitzilopochtli
DockDock
ArmoryDwarven Armory
First military pressureHersir trained
Hersir9 training queues
Key technologyCopper Shields
Town CenterAdditional center
Berserk12 training queues
God powerHealing Spring
God powerDwarven Mine
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBronze Shields
Key technologyHand Axe
Berserk86 training queues
Key technologyHeavy Infantry
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
Town CenterAdditional center
ArmoryDwarven Armory
Key technologyPickaxe
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Key technologyIron Shields
God powerFlaming Weapons
Key technologyChampion Infantry
Key technologyIron Armor
Key technologyIron Weapons
God powerDwarven Mine
God powerFimbulwinter
Berserk50 training queues
Town CenterAdditional center
Farm transition12 farms clustered
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Berserk24 training queues
Key technologyBallistics
Godi20 training queues
Berserk30 training queues
God powerFlaming Weapons
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyMeteoric Iron Armor
Berserk75 training queues
Godi20 training queues
God powerDwarven Mine
Throwing Axeman5 training queues
Godi15 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Berserk20 training queues
Godi10 training queues
Town CenterAdditional center
Berserk60 training queues
Town CenterAdditional center
Portable Ram2 training queues
Town CenterAdditional center
Berserk19 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Godi15 training queues
Fortress-tier buildingHill Fort
VictoryMatch result
DockDock
Key technologyHand Axe
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Key technologyPickaxe
God powerInfestation
Tlamanih Spearman3 training queues
God powerBlood Pact
Ocelotl Warrior5 training queues
Coyote Warrior3 training queues
Tequihua Archer3 training queues
Warrior Priest4 training queues
Key technologyHusbandry
ArmoryArmory
Tequihua Archer2 training queues
Key technologyMedium War Hut Soldiers
Key technologyShaft Mine
Key technologyHeavy War Hut Soldiers
God powerBlood Pact
Eagle Warrior2 training queues
Warrior Priest2 training queues
God powerEarth Monster
Key technologyMedium Nobles Hut Soldiers
MarketMarket
Shorn One4 training queues
Tequihua Archer2 training queues
Otontin7 training queues
Key technologyBow Saw
Eagle Warrior2 training queues
Shorn One12 training queues
Tlamanih Spearman2 training queues
Key technologyChampion War Hut Soldiers
Key technologyHeavy Nobles Hut Soldiers
Key technologyHeavy Great Temple Soldiers
Coyote Warrior5 training queues
Farm transition12 farms clustered
Key technologyPlow
Eagle Warrior15 training queues
God powerVolcano
God powerVolcano
God powerEarth Monster
Tequihua Archer25 training queues
God powerBlood Pact
Ocelotl Warrior10 training queues
Tunkuluchu3 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyChampion Great Temple Soldiers
Tequihua Archer10 training queues
Coyote Warrior5 training queues
Warrior Priest2 training queues
Shorn One121 training queues
Tequihua Archer20 training queues
Tlamanih Spearman10 training queues
Otontin5 training queues
Eagle Warrior40 training queues
Jaguar Rider5 training queues
Tunkuluchu5 training queues
Quinametzin5 training queues
Jaguar Rider10 training queues
Otontin25 training queues
Coyote Warrior20 training queues
Tlamanih Spearman5 training queues
Quinametzin5 training queues
Key technologyBallistics
Ocelotl Warrior5 training queues
Warrior Priest2 training queues
MarketMarket
MarketMarket
Tequihua Archer35 training queues
Otontin5 training queues
Trade route startedCaravan Aztec queued
Coyote Warrior30 training queues
Eagle Warrior15 training queues
Jaguar Rider30 training queues
Tlamanih Spearman5 training queues
ArmoryArmory
ArmoryArmory
MarketMarket
MarketMarket
Jaguar Rider10 training queues
Shorn One35 training queues
Tlamanih Spearman5 training queues
Tequihua Archer5 training queues
Coyote Warrior5 training queues
Eagle Warrior20 training queues
Ayotochtli2 training queues
Coyote Warrior10 training queues
Tequihua Archer10 training queues
Tlamanih Spearman30 training queues
MarketMarket
Jaguar Rider15 training queues
Maquizcoatl4 training queues
Eagle Warrior5 training queues
Tequihua Archer5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.4%DistantWanderer
Fastest Classical5:21*DistantWanderer
Fastest Heroic10:54*DistantWanderer
Fastest Mythic19:27*DistantWanderer
First pressure4:20zid · Warrior Priest trained
First extra TC5:37DistantWanderer · Town Center
Fortress timing15:43DistantWanderer · Hill Fort
Market timing14:50zid · Market
Armory timing4:31DistantWanderer · Dwarven Armory
Farm transition19:19–19:20zid · 12 farms clustered
Trade route started31:59zid

Player highlights

Standout performances

Highest total score71,976DistantWanderer
Highest military score22,197DistantWanderer
Highest economy score31,520DistantWanderer
Most kills18,259DistantWanderer
Most units killed615DistantWanderer
Most deaths624zid
Most buildings razed42zid
Largest army724zid
Favorite unitBerserkDistantWanderer · 376 fielded

DistantWanderer

Highest ScoreLargest ArmyMost Kills

zid

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DistantWanderer

Late Classical5:21 estimated completion
Early pressure4:54 · Hersir trained
Fast expansion5:37 · Town Center
Multi-TC boom signal11 expansion build events
Early armory / Heroic prep4:31 · Dwarven Armory
Fortress tech path15:43 · Hill Fort
Water commitment signal1 dock build events
Farm transition22:06–22:08 · 12 farms clustered
Large army production473 military units

zid

Late Classical5:36 estimated completion
Early pressure4:20 · Warrior Priest trained
Expansion signal21:41 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:50 · Market
Early armory / Heroic prep10:11 · Armory
Heavy walling signal40 wall build events
Water commitment signal1 dock build events
Farm transition19:19–19:20 · 12 farms clustered
Trade route started31:59 · Caravan Aztec queued
Market economy signal2,000 total resource volume
Large army production724 military units
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Water BoomExisting water-opening timing signal.
zid · Early MilitaryMeaningful trained combat units were produced during the early opening.
zid · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2000 total volume

DistantWanderer

Bought

No buys

Sold

No sells

Total player market volume0

zid

Bought

No buys

Sold

Food2000
Total player market volume2000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DistantWanderer

Army

Berserk376
Godi80
Hersir9
Throwing Axeman5
Portable Ram3
Buildings10 types
Longhouse48
House35
Farm12
Great Hall12
Town Center11
Ox Cart Building9
Hill Fort6
Dwarven Armory2
Dock1
Temple1
God powers4 invoked
Dwarven Mine3
Flaming Weapons2
Fimbulwinter1
Healing Spring1

zid

Army

Shorn One172
Tequihua Archer119
Eagle Warrior100
Coyote Warrior78
Jaguar Rider72
Tlamanih Spearman60
Otontin44
Ocelotl Warrior22
Warrior Priest18
Quinametzin12
Tunkuluchu10
Maquizcoatl9
Ayotochtli8
Buildings12 types
Farm89
Wall40
Calpulli21
House19
Nobles Hut12
Great Temple6
Market6
War Hut5
Armory3
Town Center2
Dock1
Temple1
God powers4 invoked
Blood Pact3
Earth Monster2
Volcano2
Infestation1