Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Faraon vs Zequinha Multigod

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:50
Megalopolis map preview
Map Megalopolis
Defeated
FaraonTsukuyomi
Pre-match Elo1985
Win probability87.1%
18:50 Match length UpsetThe Elo underdog won
Winner
Zequinha MultigodHuitzilopochtli
Pre-match Elo1653
Win probability12.9%

Match at a glance

Faraon vs Zequinha Multigod

WinnerZequinha Multigod
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration18:50
Started
Ended
Elo favorite87.1%Faraon · Upset
Fastest Classical3:52*Faraon
First pressure3:30Zequinha Multigod · Warrior Priest trained
First extra TC18:15Faraon · Town Center
Market timing15:34Faraon · Market
Most military units113Faraon
Highest EAPM61.4Zequinha Multigod
Market volume1,500Faraon

Faraon

Tsukuyomi

Defeat
Elo1985-29
EAPM58.3
Military units113
First pressure3:56Stable Japanese
First expansion18:15
Market volume1500
Total score 19,474
Military score 9,861
Economic score 7,817
Kills score 1,857
Units killed 84
Units lost 115
Buildings razed 2
Largest army 113
Favorite unit Yumi Archer 69 fielded
Classical 3:52* Research start 3:07
Heroic 11:04* Estimated start 10:08
Mythic Not reached

Zequinha Multigod

Huitzilopochtli

Victory
Elo1653+29
EAPM61.4
Military units112
First pressure3:30Warrior Priest trained
First expansion
Market volume0
Total score 21,612
Military score 9,362
Economic score 9,538
Kills score 2,808
Units killed 115
Units lost 90
Buildings razed 4
Largest army 112
Favorite unit Tequihua Archer 37 fielded
Classical 5:19* Research start 4:19
Heroic 14:30* Estimated start 13:15
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Malinalxochitl
Fujin
HeroicAge
Itzpapalotl
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FaraonTsukuyomi
Match time
Zequinha MultigodHuitzilopochtli
First military pressureStable Japanese
Naginata Rider7 training queues
Bushi3 training queues
Yumi Archer16 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Key technologyMedium Guardhouse Soldiers
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Stable Soldiers
Key technologyHeavy Guardhouse Soldiers
Key technologyShaft Mine
Yumi Horse Archer10 training queues
God powerSwampland
God powerNew Moon
Yumi Archer53 training queues
God powerSmiting Gust
Fortress-tier buildingCastle
Yari Spearman5 training queues
Fortress-tier buildingCastle
Daimyo2 training queues
Bushi2 training queues
MarketMarket
Farm transition4 farms clustered
Daimyo2 training queues
Naginata Rider11 training queues
Town CenterAdditional center
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerInfestation
Tlamanih Spearman19 training queues
Tequihua Archer22 training queues
Warrior Priest5 training queues
Key technologyMedium War Hut Soldiers
ArmoryArmory
Tequihua Archer5 training queues
Tlamanih Spearman7 training queues
Warrior Priest3 training queues
God powerPurge
Key technologyShaft Mine
God powerBlood Pact
Otontin10 training queues
Obsidian Butterfly2 training queues
Shorn One2 training queues
Key technologyHeavy War Hut Soldiers
Tlamanih Spearman9 training queues
Warrior Priest8 training queues
Tequihua Archer10 training queues
Farm transition6 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite87.1%Faraon · Upset
Fastest Classical3:52*Faraon
Fastest Heroic11:04*Faraon
First pressure3:30Zequinha Multigod · Warrior Priest trained
First extra TC18:15Faraon · Town Center
Fortress timing14:21Faraon · Castle
Market timing15:34Faraon · Market
Armory timing8:38Faraon · Armory
Farm transition15:35–16:07Faraon · 4 farms clustered

Player highlights

Standout performances

Highest total score21,612Zequinha Multigod
Highest military score9,861Faraon
Highest economy score9,538Zequinha Multigod
Most kills2,808Zequinha Multigod
Most units killed115Zequinha Multigod
Most deaths115Faraon
Most buildings razed4Zequinha Multigod
Largest army113Faraon
Favorite unitYumi ArcherFaraon · 69 fielded

Faraon

Most DeathsMost ImprovementsMost Resources

Zequinha Multigod

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Faraon

Fast Classical3:52 estimated completion
Early pressure3:56 · Stable Japanese
Expansion signal18:15 · Town Center
Early market / Heroic prep15:34 · Market
Early armory / Heroic prep8:38 · Armory
Fortress tech path14:21 · Castle
Heavy walling signal22 wall build events
Farm transition15:35–16:07 · 4 farms clustered
Market economy signal1,500 total resource volume
Large army production113 military units

Zequinha Multigod

Late Classical5:19 estimated completion
Early pressure3:30 · Warrior Priest trained
Early armory / Heroic prep11:45 · Armory
Heavy walling signal13 wall build events
Farm transition17:44–17:46 · 6 farms clustered
Large army production112 military units
Faraon · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Faraon · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Faraon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Faraon · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Zequinha Multigod · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zequinha Multigod · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Zequinha Multigod · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zequinha Multigod · Late ClassicalClassical completed after 5:00 on a standard land opening.
Zequinha Multigod · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

Faraon

Bought

No buys

Sold

Food500
Wood1000
Total player market volume1500

Zequinha Multigod

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Faraon

Army

Yumi Archer69
Naginata Rider19
Yumi Horse Archer10
Yari Spearman6
Bushi5
Daimyo4
Buildings13 types
Wall22
House16
Watermill6
Farm4
Shrine Japanese4
Stable Japanese4
Castle2
Guardhouse2
Mining Camp Japanese2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
New Moon1
Smiting Gust1
Swampland1

Zequinha Multigod

Army

Tequihua Archer37
Tlamanih Spearman35
Warrior Priest22
Otontin10
Obsidian Butterfly3
Shorn One3
Maquizcoatl2
Buildings10 types
House16
Wall13
Spike Trap10
Calpulli7
Farm6
Smoke Trap6
War Hut3
Armory1
Great Temple1
Temple1
God powers3 invoked
Blood Pact1
Infestation1
Purge1