Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Trust Wing vs Cyprus

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:20
Nile Shallows map preview
Map Nile Shallows
Winner
Trust WingAmaterasu
Pre-match Elo1425
Win probability67.1%
29:20 Match length Trust Wing favored
Defeated
CyprusThor
Pre-match Elo1301
Win probability32.9%

Match at a glance

Trust Wing vs Cyprus

WinnerTrust Wing
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration29:20
Started
Ended
Elo favorite67.1%Trust Wing
Fastest Classical4:07*Trust Wing
First pressure2:13Cyprus · Hersir trained
Market timing7:25Cyprus · Market
First extra TC9:46Trust Wing · Town Center
Most military units203Cyprus
Highest EAPM84.8Trust Wing
Market volume9,300Cyprus

Trust Wing

Amaterasu

Victory
Elo1425+11
EAPM84.8
Military units141
First pressure4:14Stable Japanese
First expansion9:46
Market volume1600
Total score 60,614
Military score 30,269
Economic score 22,156
Kills score 8,259
Units killed 276
Units lost 129
Buildings razed 24
Largest army 141
Favorite unit Yumi Horse Archer 40 fielded
Classical 4:07* Estimated start 3:07
Heroic 15:10* Research start 13:55
Mythic 20:04* Research start 18:04

Cyprus

Thor

Defeat
Elo1301-11
EAPM61.5
Military units203
First pressure2:13Hersir trained
First expansion11:53
Market volume9300
Total score 28,684
Military score 9,963
Economic score 14,712
Kills score 4,009
Units killed 124
Units lost 354
Buildings razed 17
Largest army 203
Favorite unit Throwing Axeman 69 fielded
Classical 4:14* Research start 3:14
Heroic 11:52* Estimated start 10:37
Mythic 26:01* Estimated start 24:01

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ame No Uzume
ClassicalAge
Freyja
Raijin
HeroicAge
Bragi
Takemikazuchi
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Trust WingAmaterasu
Match time
CyprusThor
First military pressureStable Japanese
God powerGoshinboku
Naginata Rider2 training queues
Naginata Rider2 training queues
Yumi Archer15 training queues
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Samurai7 training queues
Key technologyHusbandry
Key technologyPickaxe
ArmoryArmory
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Samurai3 training queues
Bushi3 training queues
God powerThunder Burst
MarketMarket
Farm transition6 farms clustered
Key technologyPlow
Fortress-tier buildingCastle
Key technologyBronze Shields
Trade route startedCaravan Japanese queued
Onna Musha2 training queues
Key technologyBronze Armor
Yumi Archer6 training queues
Samurai2 training queues
Key technologyBronze Weapons
Key technologyShaft Mine
Oyumi2 training queues
God powerDivine Slash
Onmyoji2 training queues
Bushi2 training queues
Yumi Horse Archer18 training queues
Shinobi2 training queues
Onna Musha3 training queues
Samurai2 training queues
Bushi5 training queues
God powerSolar Shield
Shinobi2 training queues
Naginata Rider2 training queues
Samurai3 training queues
Town CenterAdditional center
Daimyo2 training queues
Fortress-tier buildingCastle
Naginata Rider2 training queues
Onmyoji3 training queues
Key technologyBow Saw
Key technologyIron Weapons
Samurai2 training queues
Key technologyIron Weapons
Key technologyIron Shields
Oyumi2 training queues
Samurai4 training queues
Key technologyChampion Dojo Soldiers
Yumi Horse Archer17 training queues
Key technologyIron Armor
Key technologyIron Weapons
Key technologyCrenellations
Fortress-tier buildingCastle
Key technologyChampion Stable Soldiers
Daimyo2 training queues
Key technologyIron Weapons
Samurai5 training queues
Oyumi4 training queues
Yumi Horse Archer5 training queues
Daimyo5 training queues
VictoryMatch result
First military pressureHersir trained
Hersir6 training queues
ArmoryDwarven Armory
God powerForest Fire
Key technologyCopper Armor
Key technologyCopper Weapons
Raiding Cavalry2 training queues
Key technologyPickaxe
Key technologyHusbandry
MarketMarket
Hirdman4 training queues
Key technologyCopper Weapons
Berserk3 training queues
Town CenterAdditional center
Key technologyHand Axe
Raiding Cavalry2 training queues
Hersir2 training queues
Farm transition5 farms clustered
Key technologyPlow
Key technologyBallistics
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Godi4 training queues
Throwing Axeman12 training queues
Fortress-tier buildingHill Fort
Huskarl18 training queues
Key technologyCopper Shields
Town CenterAdditional center
Portable Ram8 training queues
Berserk20 training queues
God powerFlaming Weapons
Throwing Axeman34 training queues
Jarl2 training queues
God powerForest Fire
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Hirdman5 training queues
Hersir12 training queues
Berserk3 training queues
Godi2 training queues
Key technologyBow Saw
Key technologyBronze Weapons
Valkyrie2 training queues
Battle Boar2 training queues
Jarl9 training queues
Godi6 training queues
Throwing Axeman16 training queues
Raiding Cavalry3 training queues
Throwing Axeman6 training queues
Hersir3 training queues
Raiding Cavalry3 training queues
God powerRagnarok
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.1%Trust Wing
Fastest Classical4:07*Trust Wing
Fastest Heroic11:52*Cyprus
Fastest Mythic20:04*Trust Wing
First pressure2:13Cyprus · Hersir trained
First extra TC9:46Trust Wing · Town Center
Fortress timing15:03Cyprus · Hill Fort
Market timing7:25Cyprus · Market
Armory timing4:47Cyprus · Dwarven Armory
Farm transition13:11–14:02Cyprus · 5 farms clustered
Trade route started17:51Trust Wing

Player highlights

Standout performances

Highest total score60,614Trust Wing
Highest military score30,269Trust Wing
Highest economy score22,156Trust Wing
Most kills8,259Trust Wing
Most units killed276Trust Wing
Most deaths354Cyprus
Most buildings razed24Trust Wing
Largest army203Cyprus
Favorite unitThrowing AxemanCyprus · 69 fielded

Trust Wing

Highest ScoreMost ImprovementsMost KillsMost Resources

Cyprus

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Trust Wing

Classical timing4:07 estimated completion
Early pressure4:14 · Stable Japanese
Expansion signal9:46 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:36 · Market
Early armory / Heroic prep11:43 · Armory
Fortress tech path17:00 · Castle
Heavy walling signal53 wall build events
Farm transition16:31–17:24 · 6 farms clustered
Trade route started17:51 · Caravan Japanese queued
Market economy signal1,600 total resource volume
Large army production141 military units

Cyprus

Classical timing4:14 estimated completion
Early pressure2:13 · Hersir trained
Expansion signal11:53 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep7:25 · Market
Early armory / Heroic prep4:47 · Dwarven Armory
Fortress tech path15:03 · Hill Fort
Heavy walling signal30 wall build events
Farm transition13:11–14:02 · 5 farms clustered
Market economy signal9,300 total resource volume
Large army production203 military units
Trust Wing · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Trust Wing · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Trust Wing · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Trust Wing · Early MilitaryMeaningful trained combat units were produced during the early opening.
Trust Wing · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Cyprus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cyprus · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 10900 total volume

Trust Wing

Bought

Food600
Wood300

Sold

Wood700
Total player market volume1600

Cyprus

Bought

Food1600
Wood800

Sold

Food400
Wood6500
Total player market volume9300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Trust Wing

Army

Yumi Horse Archer40
Samurai29
Yumi Archer21
Bushi11
Daimyo9
Naginata Rider8
Oyumi8
Onmyoji5
Onna Musha5
Shinobi4
Kamaitachi1
Buildings14 types
Wall53
Farm37
Watermill18
House17
Dojo7
Guardhouse6
Mining Camp Japanese6
Stable Japanese6
Shrine Japanese5
Castle3
Town Center2
Armory1
Market1
Temple1
God powers4 invoked
Divine Slash1
Goshinboku1
Solar Shield1
Thunder Burst1

Cyprus

Army

Throwing Axeman69
Berserk27
Hersir24
Huskarl18
Godi13
Jarl13
Hirdman11
Raiding Cavalry11
Portable Ram8
Battle Boar5
Valkyrie4
Buildings11 types
Wall30
Farm29
Longhouse24
House20
Ox Cart Building5
Great Hall4
Hill Fort4
Town Center3
Dwarven Armory1
Market1
Temple1
God powers3 invoked
Forest Fire2
Flaming Weapons1
Ragnarok1