Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Tahngarth vs dav_carnero

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:22
Megalopolis map preview
Map Megalopolis
Defeated
TahngarthHades
Pre-match Elo1072
Win probability45.7%
21:22 Match length dav_carnero favored
Winner
dav_carneroQuetzalcoatl
Pre-match Elo1102
Win probability54.3%

Match at a glance

Tahngarth vs dav_carnero

Winnerdav_carnero
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration21:22
Started
Ended
Elo favorite54.3%dav_carnero
Fastest Classical3:19*Tahngarth
First pressure4:09dav_carnero · Warrior Priest trained
First extra TC7:01dav_carnero · Town Center
Market timing15:45dav_carnero · Market
Most military units147Tahngarth
Highest EAPM43.9Tahngarth

Tahngarth

Hades

Defeat
Elo1072-16
EAPM43.9
Military units147
First pressure5:24Archery Range
First expansion
Market volume0
Total score 17,862
Military score 6,637
Economic score 8,594
Kills score 2,631
Units killed 107
Units lost 151
Buildings razed 3
Largest army 147
Favorite unit Toxotes 86 fielded
Classical 3:19* Estimated start 2:19
Heroic 16:37* Estimated start 15:22
Mythic Not reached

dav_carnero

Quetzalcoatl

Victory
Elo1102+16
EAPM35.9
Military units137
First pressure4:09Warrior Priest trained
First expansion7:01
Market volume0
Total score 34,967
Military score 14,640
Economic score 16,547
Kills score 3,823
Units killed 151
Units lost 130
Buildings razed 0
Largest army 137
Favorite unit Coyote Warrior 48 fielded
Classical 5:15* Estimated start 4:15
Heroic 14:17* Estimated start 13:02
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Patecatl
Aphrodite
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TahngarthHades
Match time
dav_carneroQuetzalcoatl
Key technologyHand Axe
First military pressureArchery Range
Toxotes57 training queues
God powerSentinel
Cyclops2 training queues
Key technologyMedium Archers
God powerPestilence
Key technologyHusbandry
ArmoryArmory
Key technologyBallistics
Key technologyCopper Weapons
Hoplite15 training queues
Key technologyPickaxe
Cyclops2 training queues
Toxotes29 training queues
Key technologyShaft Mine
Key technologyHeavy Archers
Hypaspist22 training queues
Nemean Lion3 training queues
Peltast7 training queues
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyCopper Shields
God powerCurse
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest8 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Town CenterAdditional center
Coyote Warrior7 training queues
God powerAgave Bloom
Warrior Priest5 training queues
Farm transition4 farms clustered
Coyote Warrior3 training queues
ArmoryArmory
Key technologyPlow
Tequihua Archer3 training queues
Coyote Warrior4 training queues
Warrior Priest2 training queues
Key technologyMedium Nobles Hut Soldiers
Tequihua Archer7 training queues
Coyote Warrior17 training queues
Centzon Totochtin2 training queues
Warrior Priest9 training queues
Eagle Warrior8 training queues
Key technologyShaft Mine
Key technologyBow Saw
MarketMarket
MarketMarket
God powerStarfall
Eagle Warrior2 training queues
Coyote Warrior6 training queues
Key technologyHeavy Nobles Hut Soldiers
Otontin4 training queues
Trade route startedCaravan Aztec queued
Key technologyBallistics
Town CenterAdditional center
Warrior Priest5 training queues
Eagle Warrior4 training queues
Ocelotl Warrior19 training queues
God powerTailwind
Coyote Warrior11 training queues
Eagle Warrior10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.3%dav_carnero
Fastest Classical3:19*Tahngarth
Fastest Heroic14:17*dav_carnero
First pressure4:09dav_carnero · Warrior Priest trained
First extra TC7:01dav_carnero · Town Center
Market timing15:45dav_carnero · Market
Armory timing9:26dav_carnero · Armory
Farm transition9:07–10:22dav_carnero · 4 farms clustered
Trade route started17:44dav_carnero

Player highlights

Standout performances

Highest total score34,967dav_carnero
Highest military score14,640dav_carnero
Highest economy score16,547dav_carnero
Most kills3,823dav_carnero
Most units killed151dav_carnero
Most deaths151Tahngarth
Most buildings razed3Tahngarth
Largest army147Tahngarth
Favorite unitToxotesTahngarth · 86 fielded

Tahngarth

Largest ArmyMost Deaths

dav_carnero

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Tahngarth

Fast Classical3:19 estimated completion
Early pressure5:24 · Archery Range
Early armory / Heroic prep9:48 · Armory
Heavy walling signal8 wall build events
Large army production147 military units

dav_carnero

Late Classical5:15 estimated completion
Early pressure4:09 · Warrior Priest trained
Fast expansion7:01 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:45 · Market
Early armory / Heroic prep9:26 · Armory
Farm transition9:07–10:22 · 4 farms clustered
Trade route started17:44 · Caravan Aztec queued
Large army production137 military units
Tahngarth · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Tahngarth · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Tahngarth · Early MilitaryMeaningful trained combat units were produced during the early opening.
Tahngarth · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Tahngarth · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
dav_carnero · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
dav_carnero · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
dav_carnero · Early MilitaryMeaningful trained combat units were produced during the early opening.
dav_carnero · Late ClassicalClassical completed after 5:00 on a standard land opening.
dav_carnero · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tahngarth

Army

Toxotes86
Hypaspist22
Hoplite15
Cyclops7
Peltast7
Ajax4
Achilles3
Nemean Lion3
Buildings8 types
House15
Wall8
Archery Range5
Granary5
Storehouse4
Military Academy2
Armory1
Temple1
God powers3 invoked
Curse1
Pestilence1
Sentinel1

dav_carnero

Army

Coyote Warrior48
Warrior Priest29
Eagle Warrior24
Ocelotl Warrior19
Tequihua Archer10
Otontin4
Centzon Totochtin3
Buildings11 types
House27
Calpulli11
Farm8
Wall5
Nobles Hut4
Great Temple3
Market2
Town Center2
War Hut2
Armory1
Temple1
God powers3 invoked
Agave Bloom1
Starfall1
Tailwind1