Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TS vs ODINBORRSON

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:13
Valley Of Kings map preview
Map Valley Of Kings
Winner
TSHades
Pre-match Elo1319
Win probability59.1%
27:13 Match length TS favored
Defeated
ODINBORRSONFreyr
Pre-match Elo1255
Win probability40.9%

Match at a glance

TS vs ODINBORRSON

WinnerTS
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration27:13
Started
Ended
Elo favorite59.1%TS
Fastest Classical4:22*TS
First pressure3:57ODINBORRSON · Hersir trained
Market timing18:04ODINBORRSON · Market
First extra TC4:42TS · Town Center
Most military units235TS
Highest EAPM56.1TS
Market volume200ODINBORRSON

TS

Hades

Victory
Elo1319+14
EAPM56.1
Military units235
First pressure7:04Archery Range
First expansion4:42
Market volume0
Total score 55,979
Military score 27,091
Economic score 21,604
Kills score 7,315
Units killed 251
Units lost 154
Buildings razed 23
Largest army 235
Favorite unit Toxotes 122 fielded
Classical 4:22* Research start 3:22
Heroic 9:26* Estimated start 8:11
Mythic 23:59* Research start 21:59

ODINBORRSON

Freyr

Defeat
Elo1255-14
EAPM40.1
Military units182
First pressure3:57Hersir trained
First expansion6:16
Market volume200
Total score 39,303
Military score 15,716
Economic score 19,229
Kills score 4,529
Units killed 147
Units lost 250
Buildings razed 5
Largest army 182
Favorite unit Huskarl 72 fielded
Classical 5:04* Estimated start 4:04
Heroic 13:15* Estimated start 12:00
Mythic 26:56* Estimated start 24:56

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Ullr
Apollo
HeroicAge
Aegir
Hephaestus
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TSHades
Match time
ODINBORRSONFreyr
Key technologyHand Axe
Town CenterAdditional center
ArmoryArmory
First military pressureArchery Range
Cyclops3 training queues
Key technologyMedium Archers
Key technologyBallistics
Key technologyCopper Weapons
Toxotes24 training queues
Key technologyPickaxe
Key technologyHeavy Archers
Peltast5 training queues
Toxotes32 training queues
Key technologyBronze Weapons
Cyclops4 training queues
Hypaspist4 training queues
Town CenterAdditional center
Key technologyCopper Armor
Key technologyPlow
Key technologyShaft Mine
Key technologyBow Saw
Cyclops2 training queues
Hoplite5 training queues
Toxotes20 training queues
Hypaspist5 training queues
Key technologyMedium Infantry
God powerUnderworld Passage
God powerUnderworld Passage
God powerPestilence
Manticore2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Farm transition23 farms clustered
Petrobolos2 training queues
Key technologyHeavy Infantry
Toxotes5 training queues
Peltast5 training queues
Manticore2 training queues
Cyclops7 training queues
Achilles2 training queues
Toxotes10 training queues
Hypaspist5 training queues
Fortress-tier buildingFortress
Cyclops3 training queues
MarketMarket
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Petrobolos2 training queues
Fortress-tier buildingFortress
God powerPlenty Vault
Perseus3 training queues
Hypaspist25 training queues
Gastraphetoros7 training queues
Toxotes22 training queues
Key technologyChampion Archers
Key technologyCopper Shields
Key technologyBronze Armor
Key technologyIron Weapons
Key technologyIron Armor
Helepolis2 training queues
Fortress-tier buildingFortress
Key technologyChampion Infantry
God powerSentinel
Fortress-tier buildingFortress
Key technologyBronze Shields
Toxotes8 training queues
God powerPestilence
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir4 training queues
God powerAsgardian Bastion
Town CenterAdditional center
Hersir4 training queues
Farm transition5 farms clustered
Key technologyHusbandry
Key technologyPlow
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Throwing Axeman5 training queues
Huskarl20 training queues
God powerGullinbursti
God powerAsgardian Bastion
Hersir4 training queues
Key technologyBow Saw
Key technologyShaft Mine
God powerTempest
Throwing Axeman6 training queues
Huskarl10 training queues
Key technologyCrenellations
Key technologyHeavy Infantry
Hersir2 training queues
God powerNidhogg
Fire Giant2 training queues
Hersir2 training queues
Key technologyChampion Infantry
MarketMarket
Town CenterAdditional center
Ballista5 training queues
Trade route startedCaravan Norse queued
Berserk7 training queues
Hersir3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Ballista6 training queues
Throwing Axeman3 training queues
Hersir4 training queues
MarketMarket
Town CenterAdditional center
Key technologyIron Shields
Hersir2 training queues
Key technologyIron Armor
Throwing Axeman19 training queues
Fortress-tier buildingHill Fort
Huskarl42 training queues
Hersir5 training queues
Fortress-tier buildingHill Fort
Berserk12 training queues
Hirdman5 training queues
Key technologyMedium Cavalry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.1%TS
Fastest Classical4:22*TS
Fastest Heroic9:26*TS
Fastest Mythic23:59*TS
First pressure3:57ODINBORRSON · Hersir trained
First extra TC4:42TS · Town Center
Fortress timing17:14TS · Fortress
Market timing18:04ODINBORRSON · Market
Armory timing6:41TS · Armory
Farm transition7:53–9:00ODINBORRSON · 5 farms clustered
Trade route started19:01ODINBORRSON

Player highlights

Standout performances

Highest total score55,979TS
Highest military score27,091TS
Highest economy score21,604TS
Most kills7,315TS
Most units killed251TS
Most deaths250ODINBORRSON
Most buildings razed23TS
Largest army235TS
Favorite unitToxotesTS · 122 fielded

TS

Highest ScoreLargest ArmyMost KillsMost Resources

ODINBORRSON

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TS

Classical timing4:22 estimated completion
Delayed pressure7:04 · Archery Range
Fast expansion4:42 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep22:47 · Market
Early armory / Heroic prep6:41 · Armory
Fortress tech path17:14 · Fortress
Heavy walling signal13 wall build events
Farm transition18:14–19:07 · 23 farms clustered
Large army production235 military units

ODINBORRSON

Late Classical5:04 estimated completion
Early pressure3:57 · Hersir trained
Fast expansion6:16 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:04 · Market
Early armory / Heroic prep8:21 · Armory
Fortress tech path23:56 · Hill Fort
Heavy walling signal8 wall build events
Farm transition7:53–9:00 · 5 farms clustered
Trade route started19:01 · Caravan Norse queued
Market economy signal200 total resource volume
Large army production182 military units
TS · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
TS · Early MilitaryMeaningful trained combat units were produced during the early opening.
TS · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
TS · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
TS · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ODINBORRSON · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ODINBORRSON · Early MilitaryMeaningful trained combat units were produced during the early opening.
ODINBORRSON · Late ClassicalClassical completed after 5:00 on a standard land opening.
ODINBORRSON · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

TS

Bought

No buys

Sold

No sells

Total player market volume0

ODINBORRSON

Bought

No buys

Sold

Food200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TS

Army

Toxotes122
Hypaspist39
Cyclops21
Peltast11
Gastraphetoros7
Achilles6
Manticore6
Ajax5
Hoplite5
Petrobolos4
Chiron3
Perseus3
Helepolis2
Colossus1
Buildings12 types
Farm32
Military Academy25
House22
Archery Range16
Wall13
Storehouse10
Fortress6
Granary6
Armory5
Temple4
Town Center2
Market1
God powers4 invoked
Pestilence2
Underworld Passage2
Plenty Vault1
Sentinel1

ODINBORRSON

Army

Huskarl72
Throwing Axeman34
Hersir31
Berserk22
Ballista11
Hirdman6
Fire Giant3
Mountain Giant2
Raiding Cavalry1
Buildings12 types
Farm28
House18
Great Hall10
Longhouse9
Wall8
Ox Cart Building5
Town Center3
Hill Fort2
Market2
Armory1
Sentry Tower1
Temple1
God powers4 invoked
Asgardian Bastion2
Gullinbursti1
Nidhogg1
Tempest1