Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Petiso vs ner0redgrave97

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:02
Giza map preview
Map Giza
Defeated
PetisoSusanoo
Pre-match Elo925
Win probability32.4%
19:02 Match length ner0redgrave97 favored
Winner
ner0redgrave97Freyr
Pre-match Elo1053
Win probability67.6%

Match at a glance

Petiso vs ner0redgrave97

Winnerner0redgrave97
MapGiza
QueueRanked 1v1 Supremacy
Duration19:02
Started
Ended
Elo favorite67.6%ner0redgrave97
Fastest Classical4:01*ner0redgrave97
First pressure3:15ner0redgrave97 · Hersir trained
First extra TC8:28Petiso · Town Center
Most military units84Petiso
Highest EAPM38.4Petiso

Petiso

Susanoo

Defeat
Elo925-35
EAPM38.4
Military units84
First pressure4:10Stable Japanese
First expansion8:28
Market volume0
Total score 23,753
Military score 9,861
Economic score 12,977
Kills score 915
Units killed 38
Units lost 63
Buildings razed 0
Largest army 84
Favorite unit Samurai 25 fielded
Classical 4:05* Research start 3:05
Heroic 10:43* Estimated start 9:28
Mythic Not reached
Victory
Elo1053+12
EAPM34.1
Military units77
First pressure3:15Hersir trained
First expansion13:11
Market volume0
Total score 30,056
Military score 13,175
Economic score 14,219
Kills score 2,690
Units killed 65
Units lost 38
Buildings razed 19
Largest army 77
Favorite unit Throwing Axeman 33 fielded
Classical 4:01* Research start 3:01
Heroic 15:50* Research start 14:36
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Ullr
Raijin
HeroicAge
Aegir
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PetisoSusanoo
Match time
ner0redgrave97Freyr
First military pressureStable Japanese
Key technologyPickaxe
Key technologyHand Axe
God powerShrine Of The Hunt
Naginata Rider7 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Naginata Rider3 training queues
Town CenterAdditional center
Onna Musha2 training queues
Bushi2 training queues
Key technologyMedium Stable Soldiers
Key technologyHusbandry
Samurai2 training queues
Onna Musha2 training queues
Naginata Rider3 training queues
Farm transition4 farms clustered
Key technologyPlow
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingCastle
Yumi Horse Archer4 training queues
Samurai7 training queues
Shinobi3 training queues
God powerThunder Burst
God powerKusanagi
Town CenterAdditional center
Oyumi2 training queues
Key technologyHeavy Stable Soldiers
Samurai16 training queues
Daimyo11 training queues
Naginata Rider3 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Shinobi2 training queues
Yari Spearman2 training queues
Yumi Horse Archer6 training queues
Bushi3 training queues
Naginata Rider2 training queues
DefeatMatch result
First military pressureHersir trained
Hersir4 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyPlow
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Throwing Axeman17 training queues
Key technologyCrenellations
Key technologyMedium Cavalry
Raiding Cavalry12 training queues
Farm transition4 farms clustered
God powerAsgardian Bastion
Throwing Axeman6 training queues
Huskarl6 training queues
Town CenterAdditional center
Town CenterAdditional center
Portable Ram5 training queues
Throwing Axeman6 training queues
God powerAsgardian Bastion
Huskarl5 training queues
Hersir4 training queues
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerTempest
Portable Ram2 training queues
Throwing Axeman4 training queues
Key technologyShaft Mine
Key technologyBow Saw
Berserk5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.6%ner0redgrave97
Fastest Classical4:01*ner0redgrave97
Fastest Heroic10:43*Petiso
First pressure3:15ner0redgrave97 · Hersir trained
First extra TC8:28Petiso · Town Center
Fortress timing13:29Petiso · Castle
Armory timing5:40ner0redgrave97 · Armory
Farm transition11:29–11:31ner0redgrave97 · 4 farms clustered

Player highlights

Standout performances

Highest total score30,056ner0redgrave97
Highest military score13,175ner0redgrave97
Highest economy score14,219ner0redgrave97
Most kills2,690ner0redgrave97
Most units killed65ner0redgrave97
Most deaths63Petiso
Most buildings razed19ner0redgrave97
Largest army84Petiso
Favorite unitThrowing Axemanner0redgrave97 · 33 fielded

Petiso

Most DeathsMost Resources

ner0redgrave97

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Petiso

Classical timing4:05 estimated completion
Early pressure4:10 · Stable Japanese
Fast expansion8:28 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:57 · Armory
Fortress tech path13:29 · Castle
Farm transition12:08–12:08 · 4 farms clustered
Large army production84 military units

ner0redgrave97

Classical timing4:01 estimated completion
Early pressure3:15 · Hersir trained
Expansion signal13:11 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:40 · Armory
Farm transition11:29–11:31 · 4 farms clustered
Petiso · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Petiso · Early MilitaryMeaningful trained combat units were produced during the early opening.
Petiso · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Petiso · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ner0redgrave97 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ner0redgrave97 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ner0redgrave97 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Petiso

Army

Samurai25
Naginata Rider18
Daimyo11
Yumi Horse Archer10
Bushi5
Shinobi5
Onna Musha4
Oyumi3
Yari Spearman2
Kitsune1
Buildings14 types
House19
Farm16
Dojo8
Stable Japanese8
Watermill8
Guardhouse5
Mining Camp Japanese4
Castle3
Shrine Japanese3
Town Center2
Wall2
Armory1
Sentry Tower1
Temple1
God powers3 invoked
Kusanagi1
Shrine Of The Hunt1
Thunder Burst1

ner0redgrave97

Army

Throwing Axeman33
Raiding Cavalry12
Huskarl11
Hersir9
Portable Ram7
Berserk5
Buildings8 types
House17
Farm13
Longhouse8
Ox Cart Building3
Armory2
Great Hall2
Town Center2
Temple1
God powers2 invoked
Asgardian Bastion2
Tempest1