Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FeLiwTi vs 420ZeuZK1ng69

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:47
Alfheim map preview
Map Alfheim
Winner
FeLiwTiNuwa
Pre-match Elo1993
Win probability50.7%
8:47 Match length FeLiwTi favored
Defeated
420ZeuZK1ng69Quetzalcoatl
Pre-match Elo1988
Win probability49.3%

Match at a glance

FeLiwTi vs 420ZeuZK1ng69

WinnerFeLiwTi
MapAlfheim
QueueRanked 1v1 Supremacy
Duration8:47
Started
Ended
Elo favorite50.7%FeLiwTi
Fastest Classical3:46*FeLiwTi
First pressure3:07420ZeuZK1ng69 · Warrior Priest trained
Most military units15420ZeuZK1ng69
Highest EAPM62.1420ZeuZK1ng69

FeLiwTi

Nuwa

Victory
Elo1993+17
EAPM58.8
Military units4
First pressure5:00Dao Swordsman produced
First expansion
Market volume0
Total score 7,975
Military score 3,230
Economic score 4,430
Kills score 315
Units killed 17
Units lost 8
Buildings razed 0
Largest army 4
Favorite unit Dao Swordsman 4 fielded
Classical 3:46* Research start 2:46
Heroic Not reached
Mythic Not reached

420ZeuZK1ng69

Quetzalcoatl

Defeat
Elo1988-17
EAPM62.1
Military units15
First pressure3:07Warrior Priest trained
First expansion
Market volume0
Total score 7,089
Military score 2,910
Economic score 4,026
Kills score 153
Units killed 6
Units lost 17
Buildings razed 2
Largest army 15
Favorite unit Ocelotl Warrior 10 fielded
Classical 4:45* Research start 3:45
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Huehuecoyotl
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FeLiwTiNuwa
Match time
420ZeuZK1ng69Quetzalcoatl
God powerEarth Wall
First military pressureDao Swordsman produced
Dao Swordsman4 training queues
God powerCreation
Key technologyPickaxe
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Ocelotl Warrior10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.7%FeLiwTi
Fastest Classical3:46*FeLiwTi
First pressure3:07420ZeuZK1ng69 · Warrior Priest trained

Player highlights

Standout performances

Highest total score7,975FeLiwTi
Highest military score3,230FeLiwTi
Highest economy score4,430FeLiwTi
Most kills315FeLiwTi
Most units killed17FeLiwTi
Most deaths17420ZeuZK1ng69
Most buildings razed2420ZeuZK1ng69
Largest army15420ZeuZK1ng69
Favorite unitOcelotl Warrior420ZeuZK1ng69 · 10 fielded

FeLiwTi

Highest ScoreMost ImprovementsMost Kills

420ZeuZK1ng69

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FeLiwTi

Fast Classical3:46 estimated completion
Early pressure5:00 · Dao Swordsman produced
Heavy walling signal6 wall build events

420ZeuZK1ng69

Classical timing4:45 estimated completion
Early pressure3:07 · Warrior Priest trained
FeLiwTi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FeLiwTi · Early MilitaryMeaningful trained combat units were produced during the early opening.
FeLiwTi · Fast ClassicalClassical completed before 4:00 on a standard land opening.
420ZeuZK1ng69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
420ZeuZK1ng69 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FeLiwTi

Army

Dao Swordsman4
Buildings5 types
Wall6
Silo5
House4
Military Camp3
Temple1
God powers2 invoked
Creation1
Earth Wall1

420ZeuZK1ng69

Army

Ocelotl Warrior10
Warrior Priest5
Buildings4 types
Calpulli7
House5
Nobles Hut2
Temple1