Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs rafensergio

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:22
Giza map preview
Map Giza
Winner
epice404Quetzalcoatl
Pre-match Elo1009
Win probability67.0%
30:22 Match length epice404 favored
Defeated
rafensergioHades
Pre-match Elo886
Win probability33.0%

Match at a glance

epice404 vs rafensergio

Winnerepice404
MapGiza
QueueRanked 1v1 Supremacy
Duration30:22
Started
Ended
Elo favorite67.0%epice404
Fastest Classical3:17*rafensergio
First pressure3:04epice404 · Warrior Priest trained
Market timing26:39epice404 · Market
First extra TC7:02rafensergio · Town Center
Most military units223epice404
Highest EAPM53.5epice404

epice404

Quetzalcoatl

Victory
Elo1009+11
EAPM53.5
Military units223
First pressure3:04Warrior Priest trained
First expansion7:26
Market volume0
Total score 49,422
Military score 14,017
Economic score 28,824
Kills score 6,605
Units killed 203
Units lost 233
Buildings razed 16
Largest army 223
Favorite unit Jaguar Rider 54 fielded
Classical 3:47* Estimated start 2:47
Heroic 15:36* Estimated start 14:21
Mythic 19:34* Research start 17:34

rafensergio

Hades

Defeat
Elo886-11
EAPM28.8
Military units156
First pressure6:22Archery Range
First expansion7:02
Market volume0
Total score 32,508
Military score 9,127
Economic score 16,114
Kills score 7,267
Units killed 206
Units lost 203
Buildings razed 22
Largest army 156
Favorite unit Peltast 85 fielded
Classical 3:17* Estimated start 2:17
Heroic 16:04* Estimated start 14:49
Mythic 26:43* Estimated start 24:43

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Athena
Coatlicue
HeroicAge
Apollo
Xolotl
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

epice404Quetzalcoatl
Match time
rafensergioHades
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Warrior Priest2 training queues
Coyote Warrior3 training queues
Town CenterAdditional center
Farm transition8 farms clustered
Key technologyPlow
Warrior Priest5 training queues
Coyote Warrior4 training queues
God powerTailwind
ArmoryArmory
Coyote Warrior7 training queues
Key technologyBallistics
Key technologyBow Saw
Warrior Priest2 training queues
God powerLullaby
God powerEarth Monster
Ocelotl Warrior3 training queues
Coyote Warrior9 training queues
Key technologyShaft Mine
Eagle Warrior11 training queues
Warrior Priest2 training queues
God powerTailwind
Otontin5 training queues
Eagle Warrior3 training queues
Warrior Priest5 training queues
Otontin9 training queues
Jaguar Rider3 training queues
God powerCorrupted Ground
Eagle Warrior2 training queues
Jaguar Rider19 training queues
Eagle Warrior9 training queues
Coyote Warrior14 training queues
Town CenterAdditional center
Warrior Priest5 training queues
Key technologyHeavy Great Temple Soldiers
Jaguar Rider14 training queues
Eagle Warrior5 training queues
Warrior Priest26 training queues
Key technologyChampion Great Temple Soldiers
MarketMarket
Eagle Warrior21 training queues
Jaguar Rider18 training queues
Quinametzin8 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerRestoration
Key technologyHusbandry
First military pressureArchery Range
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Key technologyMedium Archers
Toxotes35 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerUnderworld Passage
Fortress-tier buildingFortress
Peltast20 training queues
Petrobolos3 training queues
Fortress-tier buildingFortress
Manticore6 training queues
Peltast35 training queues
God powerSentinel
Key technologyHeavy Archers
Fortress-tier buildingFortress
Peltast15 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Minotaur5 training queues
Petrobolos6 training queues
God powerSentinel
Town CenterAdditional center
God powerSentinel
Town CenterAdditional center
Farm transition19 farms clustered
Fortress-tier buildingFortress
God powerSentinel
Peltast15 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.0%epice404
Fastest Classical3:17*rafensergio
Fastest Heroic15:36*epice404
Fastest Mythic19:34*epice404
First pressure3:04epice404 · Warrior Priest trained
First extra TC7:02rafensergio · Town Center
Fortress timing16:04rafensergio · Fortress
Market timing26:39epice404 · Market
Armory timing12:51epice404 · Armory
Farm transition9:04–9:05epice404 · 8 farms clustered

Player highlights

Standout performances

Highest total score49,422epice404
Highest military score14,017epice404
Highest economy score28,824epice404
Most kills7,267rafensergio
Most units killed206rafensergio
Most deaths233epice404
Most buildings razed22rafensergio
Largest army223epice404
Favorite unitPeltastrafensergio · 85 fielded

epice404

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

rafensergio

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

epice404

Fast Classical3:47 estimated completion
Early pressure3:04 · Warrior Priest trained
Fast expansion7:26 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep26:39 · Market
Early armory / Heroic prep12:51 · Armory
Heavy walling signal21 wall build events
Farm transition9:04–9:05 · 8 farms clustered
Large army production223 military units

rafensergio

Fast Classical3:17 estimated completion
Early pressure6:22 · Archery Range
Fast expansion7:02 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep13:19 · Armory
Fortress tech path16:04 · Fortress
Farm transition27:30–28:44 · 19 farms clustered
Large army production156 military units
epice404 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
epice404 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
epice404 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
rafensergio · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
rafensergio · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
rafensergio · Early MilitaryMeaningful trained combat units were produced during the early opening.
rafensergio · Fast ClassicalClassical completed before 4:00 on a standard land opening.
rafensergio · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army

Jaguar Rider54
Eagle Warrior51
Warrior Priest51
Coyote Warrior37
Otontin14
Quinametzin9
Ocelotl Warrior4
Ayotochtli1
Chaneque1
Tequihua Archer1
Buildings11 types
Farm50
House22
Wall21
Calpulli17
Great Temple7
Temple4
Nobles Hut2
Town Center2
War Hut2
Armory1
Market1
God powers4 invoked
Tailwind2
Corrupted Ground1
Earth Monster1
Lullaby1

rafensergio

Army

Peltast85
Toxotes36
Petrobolos9
Manticore8
Minotaur7
Achilles4
Ajax4
Chiron3
Buildings11 types
House21
Farm19
Storehouse9
Archery Range6
Granary5
Fortress4
Sentry Tower3
Town Center3
Stable2
Temple2
Armory1
God powers3 invoked
Sentinel4
Restoration1
Underworld Passage1