Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cyprus vs Trust Wing

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:18
Oasis map preview
Map Oasis
Defeated
CyprusNuwa
Pre-match Elo1312
Win probability35.7%
12:18 Match length Trust Wing favored
Winner
Trust WingLoki
Pre-match Elo1414
Win probability64.3%

Match at a glance

Cyprus vs Trust Wing

WinnerTrust Wing
MapOasis
QueueRanked 1v1 Supremacy
Duration12:18
Started
Ended
Elo favorite64.3%Trust Wing
Fastest Classical3:53*Cyprus
First pressure3:00Cyprus · Pioneer produced
First extra TC4:44Cyprus · Town Center
Market timing12:08Cyprus · Market
Most military units53Trust Wing
Highest EAPM92.9Trust Wing

Cyprus

Nuwa

Defeat
Elo1312-13
EAPM43.4
Military units34
First pressure3:00Pioneer produced
First expansion4:44
Market volume0
Total score 9,511
Military score 3,783
Economic score 5,391
Kills score 337
Units killed 13
Units lost 19
Buildings razed 0
Largest army 34
Favorite unit Dao Swordsman 14 fielded
Classical 3:53* Research start 2:53
Heroic Not reached
Mythic Not reached

Trust Wing

Loki

Victory
Elo1414+13
EAPM92.9
Military units53
First pressure3:32Hersir trained
First expansion10:20
Market volume0
Total score 13,455
Military score 6,985
Economic score 5,906
Kills score 564
Units killed 19
Units lost 13
Buildings razed 10
Largest army 53
Favorite unit Hersir 20 fielded
Classical 4:10* Research start 3:10
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CyprusNuwa
Match time
Trust WingLoki
First military pressurePioneer produced
Pioneer2 training queues
Town CenterAdditional center
God powerEarth Wall
Dao Swordsman7 training queues
Pioneer3 training queues
Key technologyPickaxe
Ge Halberdier11 training queues
Dao Swordsman7 training queues
Key technologyHand Axe
Key technologyHusbandry
Pioneer3 training queues
Key technologyMedium Infantry
MarketMarket
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir20 training queues
Raiding Cavalry12 training queues
God powerUndermine
Einheri2 training queues
Throwing Axeman2 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry2 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Throwing Axeman7 training queues
Einheri2 training queues
Raiding Cavalry4 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.3%Trust Wing
Fastest Classical3:53*Cyprus
First pressure3:00Cyprus · Pioneer produced
First extra TC4:44Cyprus · Town Center
Market timing12:08Cyprus · Market
Armory timing11:12Trust Wing · Armory

Player highlights

Standout performances

Highest total score13,455Trust Wing
Highest military score6,985Trust Wing
Highest economy score5,906Trust Wing
Most kills564Trust Wing
Most units killed19Trust Wing
Most deaths19Cyprus
Most buildings razed10Trust Wing
Largest army53Trust Wing
Favorite unitHersirTrust Wing · 20 fielded

Cyprus

Most DeathsMost Improvements

Trust Wing

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cyprus

Fast Classical3:53 estimated completion
Early pressure3:00 · Pioneer produced
Fast expansion4:44 · Town Center
Early market / Heroic prep12:08 · Market
Heavy walling signal12 wall build events

Trust Wing

Classical timing4:10 estimated completion
Early pressure3:32 · Hersir trained
Expansion signal10:20 · Town Center
Early armory / Heroic prep11:12 · Armory
Cyprus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cyprus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cyprus · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Trust Wing · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Trust Wing · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cyprus

Army

Dao Swordsman14
Ge Halberdier11
Pioneer9
Buildings7 types
Wall12
House9
Silo7
Military Camp4
Market1
Temple1
Town Center1
God powers1 invoked
Earth Wall1

Trust Wing

Army

Hersir20
Raiding Cavalry18
Throwing Axeman9
Einheri6
Buildings7 types
House12
Great Hall2
Longhouse2
Ox Cart Building2
Armory1
Temple1
Town Center1
God powers2 invoked
Spy1
Undermine1