Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

420ZeuZK1ng69 vs FeLiwTi

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:17
Giza map preview
Map Giza
Winner
420ZeuZK1ng69Quetzalcoatl
Pre-match Elo2016
Win probability57.6%
11:17 Match length 420ZeuZK1ng69 favored
Defeated
FeLiwTiFuxi
Pre-match Elo1963
Win probability42.4%

Match at a glance

420ZeuZK1ng69 vs FeLiwTi

Winner420ZeuZK1ng69
MapGiza
QueueRanked 1v1 Supremacy
Duration11:17
Started
Ended
Elo favorite57.6%420ZeuZK1ng69
Fastest Classical3:22*FeLiwTi
First pressure3:13420ZeuZK1ng69 · Warrior Priest trained
First extra TC3:58FeLiwTi · Town Center
Most military units50420ZeuZK1ng69
Highest EAPM63.0420ZeuZK1ng69

420ZeuZK1ng69

Quetzalcoatl

Victory
Elo2016+15
EAPM63.0
Military units50
First pressure3:13Warrior Priest trained
First expansion
Market volume0
Total score 13,482
Military score 7,210
Economic score 5,602
Kills score 670
Units killed 15
Units lost 14
Buildings razed 6
Largest army 50
Favorite unit Ocelotl Warrior 27 fielded
Classical 4:27* Estimated start 3:27
Heroic Not reached
Mythic Not reached

FeLiwTi

Fuxi

Defeat
Elo1963-15
EAPM62.8
Military units20
First pressure6:00Dao Swordsman produced
First expansion3:58
Market volume0
Total score 11,859
Military score 4,210
Economic score 7,417
Kills score 232
Units killed 14
Units lost 15
Buildings razed 0
Largest army 20
Favorite unit Dao Swordsman 15 fielded
Classical 3:22* Research start 2:22
Heroic 10:08* Estimated start 8:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Xuannu
No choice recorded
HeroicAge
Goumang
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

420ZeuZK1ng69Quetzalcoatl
Match time
FeLiwTiFuxi
First military pressureWarrior Priest trained
Warrior Priest14 training queues
Ocelotl Warrior27 training queues
Warrior Priest8 training queues
God powerLullaby
VictoryMatch result
God powerThe Peach Blossom Spring
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
First military pressureDao Swordsman produced
ArmoryArmory
ArmoryArmory
Dao Swordsman14 training queues
God powerVanish
Fire Archer4 training queues
Key technologyBow Saw
God powerForest Protection
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.6%420ZeuZK1ng69
Fastest Classical3:22*FeLiwTi
Fastest Heroic10:08*FeLiwTi
First pressure3:13420ZeuZK1ng69 · Warrior Priest trained
First extra TC3:58FeLiwTi · Town Center
Armory timing7:23FeLiwTi · Armory

Player highlights

Standout performances

Highest total score13,482420ZeuZK1ng69
Highest military score7,210420ZeuZK1ng69
Highest economy score7,417FeLiwTi
Most kills670420ZeuZK1ng69
Most units killed15420ZeuZK1ng69
Most deaths15FeLiwTi
Most buildings razed6420ZeuZK1ng69
Largest army50420ZeuZK1ng69
Favorite unitOcelotl Warrior420ZeuZK1ng69 · 27 fielded

420ZeuZK1ng69

Highest ScoreLargest ArmyMost KillsMost Resources

FeLiwTi

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

420ZeuZK1ng69

Classical timing4:27 estimated completion
Early pressure3:13 · Warrior Priest trained

FeLiwTi

Fast Classical3:22 estimated completion
Early pressure6:00 · Dao Swordsman produced
Fast expansion3:58 · Town Center
Early armory / Heroic prep7:23 · Armory
420ZeuZK1ng69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
420ZeuZK1ng69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
FeLiwTi · Fast ClassicalClassical completed before 4:00 on a standard land opening.
FeLiwTi · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

420ZeuZK1ng69

Army

Ocelotl Warrior27
Warrior Priest22
Coyote Warrior1
Buildings4 types
House14
Calpulli9
Nobles Hut2
Temple2
God powers1 invoked
Lullaby1

FeLiwTi

Army

Dao Swordsman15
Fire Archer4
Pioneer1
Buildings7 types
Military Camp8
Silo8
House5
Armory2
Machine Workshop1
Temple1
Town Center1
God powers3 invoked
Forest Protection1
The Peach Blossom Spring1
Vanish1