Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Lightning72 vs tmac911

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:07
Nile Shallows map preview
Map Nile Shallows
Defeated
Lightning72Isis
Pre-match Elo1507
Win probability52.6%
24:07 Match length UpsetThe Elo underdog won
Winner
<color0,0,0,0,1,1>tmac911Thor
Pre-match Elo1489
Win probability47.4%

Match at a glance

Lightning72 vs tmac911

Winnertmac911
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration24:07
Started
Ended
Elo favorite52.6%Lightning72 · Upset
Fastest Classical4:37*<color0,0,0,0,1,1>tmac911
First pressure1:34<color0,0,0,0,1,1>tmac911 · Hersir trained
First extra TC13:57<color0,0,0,0,1,1>tmac911 · Town Center
Market timing8:35<color0,0,0,0,1,1>tmac911 · Market
Most military units252<color0,0,0,0,1,1>tmac911
Highest EAPM95.4<color0,0,0,0,1,1>tmac911
Market volume2,000<color0,0,0,0,1,1>tmac911
Defeat
Elo1507-18
EAPM44.7
Military units162
First pressure4:27Barracks
First expansion
Market volume700
Total score 20,477
Military score 5,670
Economic score 9,899
Kills score 4,908
Units killed 196
Units lost 183
Buildings razed 3
Largest army 162
Favorite unit Axeman 60 fielded
Classical 4:45* Estimated start 3:45
Heroic 11:15* Estimated start 10:00
Mythic Not reached
Victory
Elo1489+18
EAPM95.4
Military units252
First pressure1:34Hersir trained
First expansion13:57
Market volume2000
Total score 42,937
Military score 17,352
Economic score 19,892
Kills score 5,758
Units killed 184
Units lost 226
Buildings razed 29
Largest army 252
Favorite unit Berserk 105 fielded
Classical 4:37* Estimated start 3:37
Heroic 10:29* Estimated start 9:14
Mythic 21:39* Estimated start 19:39

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Freyja
Sobek
HeroicAge
Skadi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Lightning72Isis
Match time
<color0,0,0,0,1,1>tmac911Thor
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
First military pressureBarracks
Spearman2 training queues
Axeman9 training queues
Key technologyHusbandry
Key technologyMedium Axemen
Sphinx2 training queues
ArmoryArmory
Spearman6 training queues
Key technologyMedium Spearmen
Fortress-tier buildingMigdol Stronghold
Chariot Archer22 training queues
Axeman2 training queues
God powerProsperity
Key technologyShaft Mine
Camel Rider10 training queues
Petsuchos2 training queues
Spearman2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Camel Riders
Farm transition5 farms clustered
Siege Tower2 training queues
Spearman5 training queues
Fortress-tier buildingMigdol Stronghold
Axeman10 training queues
Petsuchos2 training queues
Camel Rider19 training queues
MarketMarket
Fortress-tier buildingMigdol Stronghold
Key technologyBallistics
Siege Tower9 training queues
War Elephant2 training queues
God powerLocust Swarm
God powerEclipse
Fortress-tier buildingMigdol Stronghold
Axeman39 training queues
War Elephant2 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer7 training queues
Camel Rider5 training queues
Key technologyBow Saw
Key technologyHeavy Axemen
DefeatMatch result
First military pressureHersir trained
Hersir10 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry4 training queues
ArmoryDwarven Armory
Key technologyHusbandry
MarketMarket
God powerDwarven Mine
Raiding Cavalry13 training queues
Berserk25 training queues
God powerForest Fire
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Godi2 training queues
Throwing Axeman2 training queues
God powerFrost
Godi2 training queues
Key technologyBronze Shields
Key technologyBallistics
Key technologyMedium Infantry
Valkyrie3 training queues
Hirdman5 training queues
Throwing Axeman5 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Huskarl15 training queues
Farm transition8 farms clustered
Key technologyPlow
Key technologyShaft Mine
Key technologyBow Saw
Berserk10 training queues
Raiding Cavalry3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Portable Ram5 training queues
Fortress-tier buildingHill Fort
God powerDwarven Mine
Huskarl65 training queues
Fortress-tier buildingHill Fort
Berserk70 training queues
God powerForest Fire
God powerFimbulwinter
Raiding Cavalry5 training queues
Key technologyChampion Infantry
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyIron Shields
Portable Ram5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%Lightning72 · Upset
Fastest Classical4:37*<color0,0,0,0,1,1>tmac911
Fastest Heroic10:29*<color0,0,0,0,1,1>tmac911
Fastest Mythic21:39*<color0,0,0,0,1,1>tmac911
First pressure1:34<color0,0,0,0,1,1>tmac911 · Hersir trained
First extra TC13:57<color0,0,0,0,1,1>tmac911 · Town Center
Fortress timing10:16Lightning72 · Migdol Stronghold
Market timing8:35<color0,0,0,0,1,1>tmac911 · Market
Armory timing7:41<color0,0,0,0,1,1>tmac911 · Dwarven Armory
Farm transition15:10–15:12Lightning72 · 5 farms clustered

Player highlights

Standout performances

Highest total score42,937<color0,0,0,0,1,1>tmac911
Highest military score17,352<color0,0,0,0,1,1>tmac911
Highest economy score19,892<color0,0,0,0,1,1>tmac911
Most kills5,758<color0,0,0,0,1,1>tmac911
Most units killed196Lightning72
Most deaths226<color0,0,0,0,1,1>tmac911
Most buildings razed29<color0,0,0,0,1,1>tmac911
Largest army252<color0,0,0,0,1,1>tmac911
Favorite unitBerserk<color0,0,0,0,1,1>tmac911 · 105 fielded

Lightning72

Most Kills

<color0,0,0,0,1,1>tmac911

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Lightning72

Classical timing4:45 estimated completion
Early pressure4:27 · Barracks
Early market / Heroic prep17:33 · Market
Early armory / Heroic prep8:30 · Armory
Fortress tech path10:16 · Migdol Stronghold
Farm transition15:10–15:12 · 5 farms clustered
Market economy signal700 total resource volume
Large army production162 military units

<color0,0,0,0,1,1>tmac911

Classical timing4:37 estimated completion
Early pressure1:34 · Hersir trained
Expansion signal13:57 · Town Center
Early market / Heroic prep8:35 · Market
Early armory / Heroic prep7:41 · Dwarven Armory
Fortress tech path14:57 · Hill Fort
Farm transition15:52–16:49 · 8 farms clustered
Market economy signal2,000 total resource volume
Large army production252 military units
Lightning72 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Lightning72 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
tmac911 · Early MilitaryMeaningful trained combat units were produced during the early opening.
tmac911 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2700 total volume

Lightning72

Bought

No buys

Sold

Wood700
Total player market volume700

<color0,0,0,0,1,1>tmac911

Bought

Food200
Wood300

Sold

Food1300
Wood200
Total player market volume2000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lightning72

Army

Axeman60
Camel Rider35
Chariot Archer29
Spearman15
Siege Tower11
Petsuchos6
War Elephant4
Sphinx2
Buildings15 types
House25
Obelisk17
Farm10
Granary7
Barracks6
Migdol Stronghold5
Lumber Camp4
Mining Camp4
Siege Works2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Eclipse1
Locust Swarm1
Prosperity1

<color0,0,0,0,1,1>tmac911

Army

Berserk105
Huskarl80
Raiding Cavalry25
Hersir10
Portable Ram10
Throwing Axeman7
Valkyrie6
Hirdman5
Godi4
Buildings10 types
Farm37
House23
Longhouse12
Ox Cart Building6
Hill Fort3
Great Hall2
Dwarven Armory1
Market1
Temple1
Town Center1
God powers4 invoked
Dwarven Mine2
Forest Fire2
Fimbulwinter1
Frost1