Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

El ayuwoki vs mithrandir

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:09
Alfheim map preview
Map Alfheim
Winner
El ayuwokiThor
Pre-match Elo1388
Win probability64.3%
18:09 Match length El ayuwoki favored
Defeated
mithrandirSet
Pre-match Elo1286
Win probability35.7%

Match at a glance

El ayuwoki vs mithrandir

WinnerEl ayuwoki
MapAlfheim
QueueRanked 1v1 Supremacy
Duration18:09
Started
Ended
Elo favorite64.3%El ayuwoki
Fastest Classical4:28*El ayuwoki
First pressure2:20El ayuwoki · Hersir trained
Market timing10:38El ayuwoki · Market
First extra TC5:12mithrandir · Town Center
Most military units116El ayuwoki
Highest EAPM80.2El ayuwoki
Market volume2,100El ayuwoki

El ayuwoki

Thor

Victory
Elo1388+13
EAPM80.2
Military units116
First pressure2:20Hersir trained
First expansion9:19
Market volume2100
Total score 26,692
Military score 11,919
Economic score 12,182
Kills score 2,603
Units killed 131
Units lost 71
Buildings razed 13
Largest army 116
Favorite unit Huskarl 26 fielded
Classical 4:28* Estimated start 3:28
Heroic 12:21* Estimated start 11:06
Mythic Not reached
Defeat
Elo1286-13
EAPM44.1
Military units94
First pressure6:04Barracks
First expansion5:12
Market volume0
Total score 24,846
Military score 10,687
Economic score 12,247
Kills score 1,944
Units killed 71
Units lost 139
Buildings razed 4
Largest army 94
Favorite unit Slinger 81 fielded
Classical 4:34* Research start 3:34
Heroic 13:14* Research start 11:59
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ptah
Bragi
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

El ayuwokiThor
Match time
mithrandirSet
First military pressureHersir trained
Hersir8 training queues
ArmoryDwarven Armory
Raiding Cavalry11 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHusbandry
Key technologyPickaxe
Hersir2 training queues
God powerForest Fire
Key technologyCopper Weapons
Berserk2 training queues
Town CenterAdditional center
Key technologyHand Axe
Throwing Axeman17 training queues
MarketMarket
Berserk2 training queues
Key technologyMedium Cavalry
Key technologyBronze Armor
Key technologyMedium Infantry
Raiding Cavalry4 training queues
Godi3 training queues
Hirdman4 training queues
Battle Boar3 training queues
Jarl7 training queues
God powerFlaming Weapons
Berserk4 training queues
Godi2 training queues
Fortress-tier buildingHill Fort
Battle Boar3 training queues
Key technologyBronze Shields
Key technologyBallistics
Farm transition10 farms clustered
Fortress-tier buildingHill Fort
Huskarl26 training queues
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Portable Ram12 training queues
Key technologyHeavy Infantry
Jarl5 training queues
VictoryMatch result
Key technologyPickaxe
God powerVision
God powerShifting Sands
Town CenterAdditional center
ArmoryArmory
First military pressureBarracks
Slinger6 training queues
Spearman9 training queues
Slinger5 training queues
Slinger3 training queues
Key technologyMedium Slingers
Key technologyMedium Spearmen
Key technologyBallistics
Key technologyCopper Weapons
Key technologyHand Axe
God powerVision
Key technologyHeavy Slingers
Key technologyHeavy Spearmen
Slinger36 training queues
God powerAncestors
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Siege Tower3 training queues
Farm transition15 farms clustered
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
Slinger31 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.3%El ayuwoki
Fastest Classical4:28*El ayuwoki
Fastest Heroic12:21*El ayuwoki
First pressure2:20El ayuwoki · Hersir trained
First extra TC5:12mithrandir · Town Center
Fortress timing14:41El ayuwoki · Hill Fort
Market timing10:38El ayuwoki · Market
Armory timing5:31mithrandir · Armory
Farm transition15:26–15:27El ayuwoki · 10 farms clustered

Player highlights

Standout performances

Highest total score26,692El ayuwoki
Highest military score11,919El ayuwoki
Highest economy score12,247mithrandir
Most kills2,603El ayuwoki
Most units killed131El ayuwoki
Most deaths139mithrandir
Most buildings razed13El ayuwoki
Largest army116El ayuwoki
Favorite unitSlingermithrandir · 81 fielded

El ayuwoki

Highest ScoreMost ImprovementsMost KillsMost Resources

mithrandir

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

El ayuwoki

Classical timing4:28 estimated completion
Early pressure2:20 · Hersir trained
Expansion signal9:19 · Town Center
Early market / Heroic prep10:38 · Market
Early armory / Heroic prep5:32 · Dwarven Armory
Fortress tech path14:41 · Hill Fort
Heavy walling signal12 wall build events
Farm transition15:26–15:27 · 10 farms clustered
Market economy signal2,100 total resource volume
Large army production116 military units

mithrandir

Classical timing4:34 estimated completion
Early pressure6:04 · Barracks
Fast expansion5:12 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:31 · Armory
Fortress tech path15:08 · Migdol Stronghold
Farm transition16:23–16:33 · 15 farms clustered
Large army production94 military units
El ayuwoki · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
El ayuwoki · Early MilitaryMeaningful trained combat units were produced during the early opening.
mithrandir · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mithrandir · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
mithrandir · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

El ayuwoki

Bought

Food800
Wood400

Sold

Food800
Wood100
Total player market volume2100

mithrandir

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

El ayuwoki

Army

Huskarl26
Throwing Axeman17
Raiding Cavalry15
Jarl12
Portable Ram12
Hersir11
Berserk8
Battle Boar6
Godi5
Hirdman4
Buildings11 types
House17
Wall12
Farm10
Ox Cart Building5
Longhouse4
Great Hall3
Hill Fort2
Dwarven Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Flaming Weapons1
Forest Fire1

mithrandir

Army

Slinger81
Spearman9
Siege Tower3
Wadjet1
Buildings15 types
House18
Farm15
Barracks12
Lumber Camp8
Mining Camp4
Obelisk4
Temple4
Granary3
Migdol Stronghold2
Monument To Soldiers2
Siege Works2
Town Center2
Armory1
Monument To Priests1
Monument To Villagers1
God powers3 invoked
Vision2
Ancestors1
Shifting Sands1