Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

brunobrazil#9302 vs keryannn

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:24
Giza map preview
Map Giza
Winner
brunobrazil#9302Oranos
Pre-match Elo1064
Win probability50.3%
16:24 Match length brunobrazil#9302 favored
Defeated
keryannnPoseidon
Pre-match Elo1062
Win probability49.7%

Match at a glance

brunobrazil#9302 vs keryannn

Winnerbrunobrazil#9302
MapGiza
QueueRanked 1v1 Supremacy
Duration16:24
Started
Ended
Elo favorite50.3%brunobrazil#9302
Fastest Classical3:54*brunobrazil#9302
First pressure4:28brunobrazil#9302 · Military Barracks
Most military units57brunobrazil#9302
Highest EAPM44.8brunobrazil#9302
Victory
Elo1064+18
EAPM44.8
Military units57
First pressure4:28Military Barracks
First expansion
Market volume0
Total score 18,095
Military score 8,799
Economic score 8,242
Kills score 1,054
Units killed 39
Units lost 25
Buildings razed 1
Largest army 57
Favorite unit Murmillo 36 fielded
Classical 3:54* Research start 2:54
Heroic Not reached
Mythic Not reached

keryannn

Poseidon

Defeat
Elo1062-18
EAPM42.7
Military units47
First pressure4:40Stable
First expansion
Market volume0
Total score 13,808
Military score 4,354
Economic score 8,845
Kills score 609
Units killed 25
Units lost 39
Buildings razed 1
Largest army 47
Favorite unit Toxotes 17 fielded
Classical 4:04* Research start 3:04
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

brunobrazil#9302Oranos
Match time
keryannnPoseidon
First military pressureMilitary Barracks
Murmillo7 training queues
Katapeltes8 training queues
God powerShockwave
Murmillo4 training queues
God powerCarnivora
ArmoryArmory
Farm transition10 farms clustered
Key technologyPlow
Key technologyMedium Infantry
Katapeltes3 training queues
God powerShockwave
Key technologyHand Axe
Key technologyPickaxe
Murmillo17 training queues
Caladria2 training queues
God powerCarnivora
Cheiroballista2 training queues
Oracle2 training queues
Murmillo8 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
VictoryMatch result
God powerLure
Centaur4 training queues
First military pressureStable
Hippeus7 training queues
Centaur7 training queues
Key technologyHusbandry
Hippeus2 training queues
Hippeus2 training queues
Key technologyMedium Cavalry
Toxotes7 training queues
Key technologyPickaxe
God powerCease Fire
ArmoryArmory
Toxotes5 training queues
Hippeus2 training queues
Centaur3 training queues
Toxotes5 training queues
Key technologyHand Axe
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%brunobrazil#9302
Fastest Classical3:54*brunobrazil#9302
First pressure4:28brunobrazil#9302 · Military Barracks
Armory timing8:30brunobrazil#9302 · Armory
Farm transition10:07–11:15brunobrazil#9302 · 10 farms clustered

Player highlights

Standout performances

Highest total score18,095brunobrazil#9302
Highest military score8,799brunobrazil#9302
Highest economy score8,845keryannn
Most kills1,054brunobrazil#9302
Most units killed39brunobrazil#9302
Most deaths39keryannn
Most buildings razed1brunobrazil#9302
Largest army57brunobrazil#9302
Favorite unitMurmillobrunobrazil#9302 · 36 fielded

brunobrazil#9302

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

keryannn

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

brunobrazil#9302

Fast Classical3:54 estimated completion
Early pressure4:28 · Military Barracks
Early armory / Heroic prep8:30 · Armory
Heavy walling signal7 wall build events
Farm transition10:07–11:15 · 10 farms clustered

keryannn

Classical timing4:04 estimated completion
Early pressure4:40 · Stable
Early armory / Heroic prep11:51 · Armory
Heavy walling signal7 wall build events
brunobrazil#9302 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
brunobrazil#9302 · Early MilitaryMeaningful trained combat units were produced during the early opening.
brunobrazil#9302 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
keryannn · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
keryannn · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
keryannn · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

brunobrazil#9302

Army

Murmillo36
Katapeltes12
Caladria5
Cheiroballista2
Oracle2
Buildings9 types
Farm13
Manor7
Wall7
Sky Passage3
Military Barracks2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers2 invoked
Carnivora2
Shockwave2

keryannn

Army

Toxotes17
Centaur14
Hippeus14
Atalanta1
Theseus1
Buildings8 types
House7
Wall7
Storehouse5
Granary3
Archery Range2
Armory1
Stable1
Temple1
God powers2 invoked
Cease Fire1
Lure1