Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ThomasHG vs ๐‚ƒ๐‚ƒ

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:23
Marsh map preview
Map Marsh
Defeated
ThomasHGHuitzilopochtli
Pre-match Elo1595
Win probability67.4%
19:23 Match length UpsetThe Elo underdog won
Winner
๐‚ƒ๐‚ƒLoki
Pre-match Elo1469
Win probability32.6%

Match at a glance

ThomasHG vs ๐‚ƒ๐‚ƒ

Winner๐‚ƒ๐‚ƒ
MapMarsh
QueueRanked 1v1 Supremacy
Duration19:23
Started
Ended
Elo favorite67.4%ThomasHG ยท Upset
Fastest Classical4:26*๐‚ƒ๐‚ƒ
First pressure1:40๐‚ƒ๐‚ƒ ยท Hersir trained
First extra TC4:57ThomasHG ยท Town Center
Market timing7:10ThomasHG ยท Market
Most military units214๐‚ƒ๐‚ƒ
Highest EAPM83.1ThomasHG
Market volume2,400๐‚ƒ๐‚ƒ

ThomasHG

Huitzilopochtli

Defeat
Elo1595-23
EAPM83.1
Military units120
First pressure4:00Warrior Priest trained
First expansion4:57
Market volume300
Total score 15,390
Military score 6,289
Economic score 6,870
Kills score 2,261
Units killed 98
Units lost 145
Buildings razed 0
Largest army 120
Favorite unit Tequihua Archer 65 fielded
Classical 4:37* Research start 3:37
Heroic 13:29* Estimated start 12:14
Mythic โ€” Not reached
Victory
Elo1469+23
EAPM82.7
Military units214
First pressure1:40Hersir trained
First expansion7:12
Market volume2400
Total score 20,735
Military score 9,900
Economic score 7,378
Kills score 3,529
Units killed 134
Units lost 96
Buildings razed 11
Largest army 214
Favorite unit Godi 60 fielded
Classical 4:26* Research start 3:26
Heroic 12:58* Estimated start 11:43
Mythic โ€” Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Forseti
Itzpapalotl
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ThomasHGHuitzilopochtli
Match time
๐‚ƒ๐‚ƒLoki
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Town CenterAdditional center
God powerAgave Bloom
ArmoryArmory
MarketMarket
Key technologyBallistics
Warrior Priest5 training queues
Tequihua Archer9 training queues
Tlamanih Spearman10 training queues
Key technologyMedium War Hut Soldiers
Key technologyHusbandry
Farm transition7 farms clustered
Tlamanih Spearman10 training queues
Obsidian Butterfly6 training queues
Tequihua Archer56 training queues
Key technologyHeavy War Hut Soldiers
Key technologyPlow
God powerPurge
Obsidian Butterfly12 training queues
God powerBlood Pact
Warrior Priest2 training queues
Tlamanih Spearman2 training queues
DockDock
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
God powerSpy
Hersir3 training queues
Key technologyPickaxe
Raiding Cavalry4 training queues
Hersir7 training queues
Town CenterAdditional center
God powerHealing Spring
Key technologyHand Axe
Raiding Cavalry20 training queues
MarketMarket
Throwing Axeman2 training queues
Hersir10 training queues
Hersir10 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Godi55 training queues
Jarl15 training queues
God powerFlaming Weapons
God powerHealing Spring
Jarl30 training queues
Hersir20 training queues
God powerSpy
Raiding Cavalry5 training queues
Fortress-tier buildingHill Fort
Huskarl4 training queues
Portable Ram8 training queues
Godi5 training queues
God powerFlaming Weapons
Jarl5 training queues
Hersir5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.4%ThomasHG ยท Upset
Fastest Classical4:26*๐‚ƒ๐‚ƒ
Fastest Heroic12:58*๐‚ƒ๐‚ƒ
First pressure1:40๐‚ƒ๐‚ƒ ยท Hersir trained
First extra TC4:57ThomasHG ยท Town Center
Fortress timing17:34๐‚ƒ๐‚ƒ ยท Hill Fort
Market timing7:10ThomasHG ยท Market
Armory timing7:05ThomasHG ยท Armory
Farm transition10:50โ€“10:54ThomasHG ยท 7 farms clustered

Player highlights

Standout performances

Highest total score20,735๐‚ƒ๐‚ƒ
Highest military score9,900๐‚ƒ๐‚ƒ
Highest economy score7,378๐‚ƒ๐‚ƒ
Most kills3,529๐‚ƒ๐‚ƒ
Most units killed134๐‚ƒ๐‚ƒ
Most deaths145ThomasHG
Most buildings razed11๐‚ƒ๐‚ƒ
Largest army214๐‚ƒ๐‚ƒ
Favorite unitTequihua ArcherThomasHG ยท 65 fielded

ThomasHG

Most DeathsMost Improvements

๐‚ƒ๐‚ƒ

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ThomasHG

Classical timing4:37 estimated completion
Early pressure4:00 ยท Warrior Priest trained
Fast expansion4:57 ยท Town Center
Early market / Heroic prep7:10 ยท Market
Early armory / Heroic prep7:05 ยท Armory
Heavy walling signal11 wall build events
Water commitment signal1 dock build events
Farm transition10:50โ€“10:54 ยท 7 farms clustered
Market economy signal300 total resource volume
Large army production120 military units

๐‚ƒ๐‚ƒ

Classical timing4:26 estimated completion
Early pressure1:40 ยท Hersir trained
Fast expansion7:12 ยท Town Center
Early market / Heroic prep9:01 ยท Market
Early armory / Heroic prep12:49 ยท Armory
Fortress tech path17:34 ยท Hill Fort
Market economy signal2,400 total resource volume
Large army production214 military units
ThomasHG ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThomasHG ยท Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ThomasHG ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
๐‚ƒ๐‚ƒ ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
๐‚ƒ๐‚ƒ ยท Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2700 total volume

ThomasHG

Bought

Food100

Sold

Wood200
Total player market volume300

๐‚ƒ๐‚ƒ

Bought

Food400

Sold

Food1400
Wood600
Total player market volume2400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThomasHG

Army

Tequihua Archer65
Tlamanih Spearman22
Obsidian Butterfly19
Warrior Priest14
Buildings10 types
House16
Wall11
Calpulli10
Farm10
War Hut6
Temple4
Armory1
Dock1
Market1
Town Center1
God powers3 invoked
Agave Bloom1
Blood Pact1
Purge1

๐‚ƒ๐‚ƒ

Army

Godi60
Hersir58
Jarl50
Raiding Cavalry29
Portable Ram8
Huskarl4
Throwing Axeman4
Berserk1
Buildings9 types
House19
Great Hall6
Ox Cart Building5
Armory1
Hill Fort1
Longhouse1
Market1
Temple1
Town Center1
God powers3 invoked
Flaming Weapons2
Healing Spring2
Spy2