Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Gerbildaddy vs smurfmef

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:48
Savannah map preview
Map Savannah
Defeated
GerbildaddyTsukuyomi
Pre-match Elo687
Win probability53.9%
25:48 Match length UpsetThe Elo underdog won
Winner
smurfmefKronos
Pre-match Elo660
Win probability46.1%

Match at a glance

Gerbildaddy vs smurfmef

Winnersmurfmef
MapSavannah
QueueRanked 1v1 Supremacy
Duration25:48
Started
Ended
Elo favorite53.9%Gerbildaddy · Upset
Fastest Classical5:03*Gerbildaddy
First pressure6:25smurfmef · Military Barracks
Market timing5:26Gerbildaddy · Market
First extra TC9:39Gerbildaddy · Town Center
Most military units258Gerbildaddy
Highest EAPM45.7Gerbildaddy
Market volume3,400Gerbildaddy

Gerbildaddy

Tsukuyomi

Defeat
Elo687-19
EAPM45.7
Military units258
First pressure8:37Stable Japanese
First expansion9:39
Market volume3400
Total score 39,350
Military score 17,080
Economic score 18,274
Kills score 3,996
Units killed 180
Units lost 205
Buildings razed 4
Largest army 258
Favorite unit Yumi Archer 54 fielded
Classical 5:03* Research start 4:18
Heroic 18:04* Research start 17:08
Mythic Not reached

smurfmef

Kronos

Victory
Elo660+19
EAPM22.1
Military units214
First pressure6:25Military Barracks
First expansion13:35
Market volume0
Total score 45,819
Military score 18,690
Economic score 21,068
Kills score 6,104
Units killed 205
Units lost 171
Buildings razed 9
Largest army 214
Favorite unit Murmillo 47 fielded
Classical 6:09* Research start 5:09
Heroic 18:21* Research start 17:06
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ame No Uzume
ClassicalAge
Prometheus
Fujin
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GerbildaddyTsukuyomi
Match time
smurfmefKronos
Key technologyPickaxe
Key technologyHand Axe
MarketMarket
Yari Spearman5 training queues
God powerGoshinboku
Samurai2 training queues
Yari Spearman8 training queues
Yumi Archer35 training queues
First military pressureStable Japanese
Samurai2 training queues
Naginata Rider6 training queues
Town CenterAdditional center
Key technologyMedium Stable Soldiers
Samurai2 training queues
Yari Spearman6 training queues
Town CenterAdditional center
Yari Spearman11 training queues
Onna Musha5 training queues
Yumi Archer5 training queues
Naginata Rider10 training queues
Samurai17 training queues
Farm transition6 farms clustered
Key technologyPlow
Key technologyHusbandry
Samurai5 training queues
Trade route startedCaravan Japanese queued
God powerSmiting Gust
Shinobi14 training queues
Yari Spearman7 training queues
Yumi Archer14 training queues
Onna Musha4 training queues
Naginata Rider13 training queues
Yumi Horse Archer21 training queues
Key technologyBow Saw
Samurai13 training queues
ArmoryArmory
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Shields
Onna Musha2 training queues
Key technologyShaft Mine
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Town CenterAdditional center
Shinobi11 training queues
Samurai7 training queues
Naginata Rider2 training queues
Yumi Horse Archer21 training queues
Oyumi4 training queues
DefeatMatch result
Key technologyHusbandry
God powerDeconstruction
Oracle3 training queues
First military pressureMilitary Barracks
ArmoryArmory
Murmillo5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Promethean5 training queues
Murmillo10 training queues
God powerValor
Turma16 training queues
Oracle5 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Promethean5 training queues
Farm transition8 farms clustered
Oracle3 training queues
Town CenterAdditional center
Murmillo11 training queues
Promethean20 training queues
God powerValor
Turma25 training queues
Cheiroballista5 training queues
Key technologyBallistics
God powerValor
Murmillo5 training queues
Key technologyPlow
Key technologyPickaxe
Key technologyHand Axe
Murmillo10 training queues
Key technologyHeavy Infantry
Fortress-tier buildingPalace
Promethean10 training queues
Contarius5 training queues
Arcus15 training queues
Destroyer10 training queues
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Key technologyBronze Shields
Oracle3 training queues
Turma5 training queues
Key technologyHeavy Archers
Fortress-tier buildingPalace
Contarius5 training queues
Murmillo5 training queues
Arcus5 training queues
Cheiroballista5 training queues
Key technologyBronze Armor
Fanatic15 training queues
God powerTraitor
MarketMarket
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.9%Gerbildaddy · Upset
Fastest Classical5:03*Gerbildaddy
Fastest Heroic18:04*Gerbildaddy
First pressure6:25smurfmef · Military Barracks
First extra TC9:39Gerbildaddy · Town Center
Fortress timing19:56smurfmef · Palace
Market timing5:26Gerbildaddy · Market
Armory timing6:30smurfmef · Armory
Farm transition11:50–11:51smurfmef · 8 farms clustered
Trade route started18:09Gerbildaddy

Player highlights

Standout performances

Highest total score45,819smurfmef
Highest military score18,690smurfmef
Highest economy score21,068smurfmef
Most kills6,104smurfmef
Most units killed205smurfmef
Most deaths205Gerbildaddy
Most buildings razed9smurfmef
Largest army258Gerbildaddy
Favorite unitYumi ArcherGerbildaddy · 54 fielded

Gerbildaddy

Most DeathsMost Resources

smurfmef

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Gerbildaddy

Late Classical5:03 estimated completion
Delayed pressure8:37 · Stable Japanese
Expansion signal9:39 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep5:26 · Market
Early armory / Heroic prep20:55 · Armory
Fortress tech path22:27 · Castle
Farm transition16:04–16:55 · 6 farms clustered
Trade route started18:09 · Caravan Japanese queued
Market economy signal3,400 total resource volume
Large army production258 military units

smurfmef

Late Classical6:09 estimated completion
Early pressure6:25 · Military Barracks
Expansion signal13:35 · Town Center
Early market / Heroic prep25:36 · Market
Early armory / Heroic prep6:30 · Armory
Fortress tech path19:56 · Palace
Farm transition11:50–11:51 · 8 farms clustered
Large army production214 military units
Gerbildaddy · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Gerbildaddy · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Gerbildaddy · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Gerbildaddy · Early MilitaryMeaningful trained combat units were produced during the early opening.
Gerbildaddy · Late ClassicalClassical completed after 5:00 on a standard land opening.
Gerbildaddy · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
smurfmef · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
smurfmef · Early MilitaryMeaningful trained combat units were produced during the early opening.
smurfmef · Late ClassicalClassical completed after 5:00 on a standard land opening.
smurfmef · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3400 total volume

Gerbildaddy

Bought

Food700
Wood400

Sold

Wood2300
Total player market volume3400

smurfmef

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gerbildaddy

Army

Yumi Archer54
Samurai48
Yumi Horse Archer42
Yari Spearman37
Naginata Rider31
Shinobi25
Onna Musha13
Oyumi4
Bushi2
Daimyo1
Kamaitachi1
Buildings13 types
Dojo35
Farm34
House22
Stable Japanese13
Watermill12
Mining Camp Japanese9
Shrine Japanese8
Town Center4
Castle2
Guardhouse2
Armory1
Market1
Temple1
God powers2 invoked
Goshinboku1
Smiting Gust1

smurfmef

Army

Murmillo47
Turma46
Promethean41
Arcus20
Fanatic15
Oracle14
Cheiroballista10
Contarius10
Destroyer10
Behemoth1
Buildings10 types
Farm27
Manor8
Military Barracks5
Counter Barracks4
Temple3
Palace2
Armory1
Economic Guild1
Market1
Town Center1
God powers3 invoked
Valor3
Deconstruction1
Traitor1