Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Jack90 vs Saturatedopfat

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:51
Watering Hole map preview
Map Watering Hole
Defeated
Jack90Amaterasu
Pre-match Elo1928
Win probability58.3%
17:51 Match length UpsetThe Elo underdog won
Winner
SaturatedopfatSet
Pre-match Elo1870
Win probability41.7%

Match at a glance

Jack90 vs Saturatedopfat

WinnerSaturatedopfat
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration17:51
Started
Ended
Elo favorite58.3%Jack90 · Upset
Fastest Classical4:18*Jack90
First pressure5:40Jack90 · Stable Japanese
Market timing6:56Saturatedopfat · Market
First extra TC4:38Jack90 · Town Center
Most military units71Saturatedopfat
Highest EAPM76.1Jack90
Market volume1,600Saturatedopfat

Jack90

Amaterasu

Defeat
Elo1928-20
EAPM76.1
Military units67
First pressure5:40Stable Japanese
First expansion4:38
Market volume0
Total score 19,347
Military score 6,610
Economic score 11,312
Kills score 1,425
Units killed 60
Units lost 75
Buildings razed 1
Largest army 67
Favorite unit Naginata Rider 38 fielded
Classical 4:18* Estimated start 3:18
Heroic 16:10* Estimated start 14:55
Mythic Not reached
Victory
Elo1870+20
EAPM51.9
Military units71
First pressure11:29Migdol Stronghold
First expansion5:53
Market volume1600
Total score 33,912
Military score 15,869
Economic score 15,961
Kills score 2,082
Units killed 88
Units lost 65
Buildings razed 6
Largest army 71
Favorite unit Chariot Archer 39 fielded
Classical 4:20* Estimated start 3:20
Heroic 10:20* Estimated start 9:05
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Ptah
Raijin
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Jack90Amaterasu
Match time
SaturatedopfatSet
God powerShrine Of The Hunt
Town CenterAdditional center
God powerSolar Shield
First military pressureStable Japanese
God powerSolar Shield
Village CenterAdditional center
Key technologyHand Axe
Naginata Rider38 training queues
Onna Musha3 training queues
God powerSolar Shield
ArmoryArmory
Samurai6 training queues
Key technologyCopper Weapons
God powerSolar Shield
Yari Spearman19 training queues
God powerSolar Shield
Farm transition9 farms clustered
Key technologyCopper Shields
God powerSolar Shield
DefeatMatch result
Key technologyPickaxe
God powerVision
God powerShifting Sands
Hyena Of Set11 training queues
Town CenterAdditional center
MarketMarket
Town CenterAdditional center
Key technologyHusbandry
ArmoryArmory
Key technologyHand Axe
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
God powerVision
Key technologyCopper Shields
Chariot Archer39 training queues
War Elephant19 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBow Saw
DockDock
Key technologyBronze Armor
Town CenterAdditional center
God powerAncestors
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Weapons
Key technologyHeavy War Elephants
Key technologyHeavy Chariot Archers
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%Jack90 · Upset
Fastest Classical4:18*Jack90
Fastest Heroic10:20*Saturatedopfat
First pressure5:40Jack90 · Stable Japanese
First extra TC4:38Jack90 · Town Center
Fortress timing11:29Saturatedopfat · Migdol Stronghold
Market timing6:56Saturatedopfat · Market
Armory timing9:15Saturatedopfat · Armory
Farm transition16:43–16:57Jack90 · 9 farms clustered

Player highlights

Standout performances

Highest total score33,912Saturatedopfat
Highest military score15,869Saturatedopfat
Highest economy score15,961Saturatedopfat
Most kills2,082Saturatedopfat
Most units killed88Saturatedopfat
Most deaths75Jack90
Most buildings razed6Saturatedopfat
Largest army71Saturatedopfat
Favorite unitChariot ArcherSaturatedopfat · 39 fielded

Jack90

Most Deaths

Saturatedopfat

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Jack90

Classical timing4:18 estimated completion
Early pressure5:40 · Stable Japanese
Fast expansion4:38 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep13:25 · Armory
Farm transition16:43–16:57 · 9 farms clustered

Saturatedopfat

Classical timing4:20 estimated completion
Delayed pressure11:29 · Migdol Stronghold
Fast expansion5:53 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep6:56 · Market
Early armory / Heroic prep9:15 · Armory
Fortress tech path11:29 · Migdol Stronghold
Heavy walling signal9 wall build events
Water commitment signal1 dock build events
Market economy signal1,600 total resource volume
Jack90 · 2 TC BoomA fast additional Town Center had no Fast Heroic or meaningful early military commitment.
Jack90 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Jack90 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Saturatedopfat · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Saturatedopfat · Early MilitaryMeaningful trained combat units were produced during the early opening.
Saturatedopfat · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Saturatedopfat · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Saturatedopfat · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1600 total volume

Jack90

Bought

No buys

Sold

No sells

Total player market volume0

Saturatedopfat

Bought

Food1000

Sold

Food200
Wood400
Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jack90

Army

Naginata Rider38
Yari Spearman19
Samurai6
Onna Musha3
Kitsune1
Buildings12 types
Watermill16
House15
Farm9
Shrine Japanese8
Stable Japanese3
Guardhouse2
Mining Camp Japanese2
Armory1
Dojo1
Temple1
Town Center1
Village Center1
God powers2 invoked
Solar Shield6
Shrine Of The Hunt1

Saturatedopfat

Army

Chariot Archer39
War Elephant19
Hyena Of Set11
Siege Tower1
Wadjet1
Buildings16 types
Obelisk18
House17
Granary14
Wall9
Mining Camp5
Migdol Stronghold4
Lumber Camp3
Town Center3
Siege Works2
Armory1
Dock1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Vision2
Ancestors1
Shifting Sands1