Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FeLiwTi vs DuckNugget™

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:11
Alfheim map preview
Map Alfheim
Winner
FeLiwTiFuxi
Pre-match Elo1978
Win probability81.7%
10:11 Match length FeLiwTi favored
Defeated
DuckNugget™Loki
Pre-match Elo1718
Win probability18.3%

Match at a glance

FeLiwTi vs DuckNugget™

WinnerFeLiwTi
MapAlfheim
QueueRanked 1v1 Supremacy
Duration10:11
Started
Ended
Elo favorite81.7%FeLiwTi
Fastest Classical3:23*FeLiwTi
First pressure2:00FeLiwTi · Pioneer produced
Most military units28FeLiwTi
Highest EAPM73.5FeLiwTi

FeLiwTi

Fuxi

Victory
Elo1978+6
EAPM73.5
Military units28
First pressure2:00Pioneer produced
First expansion
Market volume0
Total score 10,211
Military score 4,360
Economic score 5,547
Kills score 304
Units killed 10
Units lost 7
Buildings razed 6
Largest army 28
Favorite unit Fire Archer 15 fielded
Classical 3:23* Research start 2:23
Heroic Not reached
Mythic Not reached
Defeat
Elo1718-6
EAPM41.2
Military units16
First pressure3:25Hersir trained
First expansion
Market volume0
Total score 8,451
Military score 3,597
Economic score 4,559
Kills score 295
Units killed 7
Units lost 10
Buildings razed 2
Largest army 16
Favorite unit Raiding Cavalry 9 fielded
Classical 4:06* Research start 3:06
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Heimdall
Nuba
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FeLiwTiFuxi
Match time
DuckNugget™Loki
God powerThe Peach Blossom Spring
First military pressurePioneer produced
Fire Archer15 training queues
Qi Lin2 training queues
Ge Halberdier8 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
God powerVanish
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir5 training queues
God powerUndermine
Raiding Cavalry6 training queues
Hersir2 training queues
Raiding Cavalry3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite81.7%FeLiwTi
Fastest Classical3:23*FeLiwTi
First pressure2:00FeLiwTi · Pioneer produced

Player highlights

Standout performances

Highest total score10,211FeLiwTi
Highest military score4,360FeLiwTi
Highest economy score5,547FeLiwTi
Most kills304FeLiwTi
Most units killed10FeLiwTi
Most deaths10DuckNugget™
Most buildings razed6FeLiwTi
Largest army28FeLiwTi
Favorite unitFire ArcherFeLiwTi · 15 fielded

FeLiwTi

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

DuckNugget™

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FeLiwTi

Fast Classical3:23 estimated completion
Early pressure2:00 · Pioneer produced

DuckNugget™

Classical timing4:06 estimated completion
Early pressure3:25 · Hersir trained
Heavy walling signal21 wall build events
FeLiwTi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FeLiwTi · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
FeLiwTi · Early MilitaryMeaningful trained combat units were produced during the early opening.
FeLiwTi · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DuckNugget™ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DuckNugget™ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FeLiwTi

Army

Fire Archer15
Ge Halberdier8
Qi Lin3
Pioneer2
Buildings5 types
House8
Silo4
Military Camp2
Machine Workshop1
Temple1
God powers2 invoked
The Peach Blossom Spring1
Vanish1

DuckNugget™

Army

Raiding Cavalry9
Hersir7
Buildings6 types
Wall21
House6
Great Hall2
Temple2
Longhouse1
Ox Cart Building1
God powers2 invoked
Spy1
Undermine1