Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ner0redgrave97 vs MONSHY

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:16
Marsh map preview
Map Marsh
Defeated
ner0redgrave97Freyr
Pre-match Elo1041
Win probability48.0%
22:16 Match length MONSHY favored
Winner
MONSHYOranos
Pre-match Elo1055
Win probability52.0%

Match at a glance

ner0redgrave97 vs MONSHY

WinnerMONSHY
MapMarsh
QueueRanked 1v1 Supremacy
Duration22:16
Started
Ended
Elo favorite52.0%MONSHY
Fastest Classical4:08*ner0redgrave97
First pressure3:37ner0redgrave97 · Hersir trained
First extra TC4:57MONSHY · Town Center
Market timing7:27MONSHY · Market
Most military units166ner0redgrave97
Highest EAPM34.2MONSHY
Market volume5,900MONSHY
Defeat
Elo1041-17
EAPM31.6
Military units166
First pressure3:37Hersir trained
First expansion9:03
Market volume0
Total score 26,007
Military score 10,140
Economic score 13,838
Kills score 2,029
Units killed 88
Units lost 148
Buildings razed 2
Largest army 166
Favorite unit Throwing Axeman 59 fielded
Classical 4:08* Research start 3:08
Heroic 17:57* Research start 16:42
Mythic Not reached

MONSHY

Oranos

Victory
Elo1055+17
EAPM34.2
Military units128
First pressure5:26Military Barracks
First expansion4:57
Market volume5900
Total score 44,765
Military score 19,735
Economic score 21,415
Kills score 3,741
Units killed 119
Units lost 75
Buildings razed 10
Largest army 128
Favorite unit Contarius 31 fielded
Classical 4:55* Research start 3:55
Heroic 11:41* Research start 10:26
Mythic 18:50* Research start 16:50

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Oceanus
Aegir
HeroicAge
Hyperion
No choice recorded
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ner0redgrave97Freyr
Match time
MONSHYOranos
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureHersir trained
Hersir4 training queues
God powerAsgardian Bastion
Key technologyPlow
Key technologyMedium Infantry
ArmoryArmory
Key technologyMedium Cavalry
Key technologyCrenellations
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Weapons
Throwing Axeman2 training queues
Town CenterAdditional center
Throwing Axeman8 training queues
Hersir4 training queues
Huskarl7 training queues
Portable Ram8 training queues
Throwing Axeman34 training queues
Raiding Cavalry4 training queues
Berserk6 training queues
Hirdman10 training queues
Farm transition22 farms clustered
Huskarl10 training queues
Portable Ram5 training queues
Draugr7 training queues
Huskarl3 training queues
Hirdman4 training queues
Throwing Axeman4 training queues
Key technologyHeavy Infantry
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Cavalry
Godi3 training queues
Jarl3 training queues
God powerTempest
Throwing Axeman11 training queues
Jarl10 training queues
God powerGullinbursti
Huskarl14 training queues
Berserk5 training queues
DefeatMatch result
Town CenterAdditional center
First military pressureMilitary Barracks
Turma6 training queues
Murmillo2 training queues
MarketMarket
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Caladria2 training queues
Key technologyMedium Infantry
Fortress-tier buildingPalace
Contarius12 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyHeavy Infantry
Satyr3 training queues
Destroyer6 training queues
Katapeltes6 training queues
God powerChaos
God powerCarnivora
Murmillo4 training queues
Cheiroballista2 training queues
Destroyer10 training queues
Town CenterAdditional center
Town CenterAdditional center
Destroyer7 training queues
Contarius2 training queues
Key technologyCopper Weapons
Key technologyMedium Archers
Oracle2 training queues
Arcus6 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Fanatic5 training queues
Key technologyChampion Infantry
Key technologyHeavy Archers
God powerTartarian Gate
God powerChaos
God powerShockwave
Fanatic18 training queues
Contarius17 training queues
Fire Siphon3 training queues
God powerCarnivora
Farm transition12 farms clustered
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Destroyer3 training queues
Katapeltes6 training queues
Fortress-tier buildingPalace
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.0%MONSHY
Fastest Classical4:08*ner0redgrave97
Fastest Heroic11:41*MONSHY
Fastest Mythic18:50*MONSHY
First pressure3:37ner0redgrave97 · Hersir trained
First extra TC4:57MONSHY · Town Center
Fortress timing12:12MONSHY · Palace
Market timing7:27MONSHY · Market
Armory timing7:07ner0redgrave97 · Armory
Farm transition15:03–16:16ner0redgrave97 · 22 farms clustered

Player highlights

Standout performances

Highest total score44,765MONSHY
Highest military score19,735MONSHY
Highest economy score21,415MONSHY
Most kills3,741MONSHY
Most units killed119MONSHY
Most deaths148ner0redgrave97
Most buildings razed10MONSHY
Largest army166ner0redgrave97
Favorite unitThrowing Axemanner0redgrave97 · 59 fielded

ner0redgrave97

Most DeathsMost Improvements

MONSHY

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ner0redgrave97

Classical timing4:08 estimated completion
Early pressure3:37 · Hersir trained
Expansion signal9:03 · Town Center
Early armory / Heroic prep7:07 · Armory
Farm transition15:03–16:16 · 22 farms clustered
Large army production166 military units

MONSHY

Classical timing4:55 estimated completion
Early pressure5:26 · Military Barracks
Fast expansion4:57 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep7:27 · Market
Early armory / Heroic prep8:11 · Armory
Fortress tech path12:12 · Palace
Heavy walling signal13 wall build events
Farm transition21:00–21:03 · 12 farms clustered
Market economy signal5,900 total resource volume
Large army production128 military units
ner0redgrave97 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ner0redgrave97 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ner0redgrave97 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
MONSHY · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
MONSHY · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
MONSHY · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5900 total volume

ner0redgrave97

Bought

No buys

Sold

No sells

Total player market volume0

MONSHY

Bought

No buys

Sold

Food200
Wood5700
Total player market volume5900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ner0redgrave97

Army

Throwing Axeman59
Huskarl34
Hirdman14
Jarl13
Portable Ram13
Berserk11
Hersir8
Draugr7
Raiding Cavalry4
Godi3
Buildings8 types
Farm25
House16
Longhouse9
Ox Cart Building7
Great Hall5
Armory2
Temple1
Town Center1
God powers3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

MONSHY

Army

Contarius31
Destroyer26
Fanatic23
Katapeltes12
Arcus8
Murmillo6
Turma6
Fire Siphon4
Oracle4
Caladria3
Satyr3
Cheiroballista2
Buildings12 types
Wall13
Farm12
Military Barracks9
Manor8
Counter Barracks5
Sky Passage3
Town Center3
Palace2
Armory1
Economic Guild1
Market1
Temple1
God powers4 invoked
Carnivora2
Chaos2
Shockwave1
Tartarian Gate1