Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Semente vs Cyprus

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:19
Savannah map preview
Map Savannah
Winner
SementeKronos
Pre-match Elo1284
Win probability39.9%
22:19 Match length UpsetThe Elo underdog won
Defeated
CyprusThor
Pre-match Elo1355
Win probability60.1%

Match at a glance

Semente vs Cyprus

WinnerSemente
MapSavannah
QueueRanked 1v1 Supremacy
Duration22:19
Started
Ended
Elo favorite60.1%Cyprus · Upset
Fastest Classical3:31*Semente
First pressure2:13Cyprus · Hersir trained
Market timing12:51Semente · Market
First extra TC4:28Semente · Town Center
Most military units207Semente
Highest EAPM46.6Cyprus
Market volume2,100Cyprus

Semente

Kronos

Victory
Elo1284+21
EAPM39.3
Military units207
First pressure7:32Military Barracks
First expansion4:28
Market volume400
Total score 44,083
Military score 19,508
Economic score 20,459
Kills score 4,190
Units killed 135
Units lost 126
Buildings razed 18
Largest army 207
Favorite unit Arcus 54 fielded
Classical 3:31* Estimated start 2:31
Heroic 12:55* Estimated start 11:40
Mythic 17:26* Estimated start 15:26

Cyprus

Thor

Defeat
Elo1355-21
EAPM46.6
Military units49
First pressure2:13Hersir trained
First expansion9:16
Market volume2100
Total score 22,213
Military score 6,040
Economic score 11,786
Kills score 4,387
Units killed 128
Units lost 202
Buildings razed 1
Largest army 49
Favorite unit Throwing Axeman 22 fielded
Classical 4:00* Research start 3:00
Heroic 10:13* Estimated start 8:58
Mythic 17:54* Estimated start 15:54

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Forseti
Hyperion
HeroicAge
Skadi
Helios
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SementeKronos
Match time
CyprusThor
God powerValor
Promethean2 training queues
God powerValor
Town CenterAdditional center
God powerValor
God powerValor
Oracle3 training queues
God powerValor
God powerValor
God powerValor
First military pressureMilitary Barracks
God powerValor
God powerValor
Key technologyCrenellations
Farm transition3 farms clustered
Key technologyPlow
Key technologyPickaxe
God powerValor
Key technologyHand Axe
God powerValor
Oracle2 training queues
ArmoryArmory
God powerValor
Turma2 training queues
Cheiroballista3 training queues
Murmillo6 training queues
Fortress-tier buildingPalace
God powerChaos
MarketMarket
God powerDeconstruction
Contarius22 training queues
Destroyer5 training queues
Arcus24 training queues
Satyr5 training queues
Key technologyHeavy Cavalry
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Murmillo2 training queues
Turma4 training queues
Destroyer3 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerVortex
Fire Siphon2 training queues
Fanatic47 training queues
Arcus9 training queues
Cheiroballista3 training queues
Contarius10 training queues
God powerVortex
Murmillo2 training queues
Fortress-tier buildingPalace
God powerDeconstruction
Cheiroballista10 training queues
Key technologyChampion Infantry
God powerVortex
Arcus7 training queues
God powerChaos
Contarius12 training queues
Fire Siphon2 training queues
Oracle4 training queues
Town CenterAdditional center
Arcus14 training queues
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
Key technologyPickaxe
ArmoryDwarven Armory
Key technologyHusbandry
Key technologyCopper Shields
Town CenterAdditional center
Hersir2 training queues
Throwing Axeman6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Jarl5 training queues
Godi4 training queues
God powerFrost
Fortress-tier buildingHill Fort
Throwing Axeman11 training queues
MarketMarket
Fortress-tier buildingHill Fort
Hersir4 training queues
Key technologyMedium Infantry
Key technologyBronze Shields
Farm transition17 farms clustered
Hirdman2 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Town CenterAdditional center
Throwing Axeman4 training queues
God powerRagnarok
God powerHealing Spring
God powerFrost
Key technologyPlow
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.1%Cyprus · Upset
Fastest Classical3:31*Semente
Fastest Heroic10:13*Cyprus
Fastest Mythic17:26*Semente
First pressure2:13Cyprus · Hersir trained
First extra TC4:28Semente · Town Center
Fortress timing11:57Semente · Palace
Market timing12:51Semente · Market
Armory timing7:28Cyprus · Dwarven Armory
Farm transition8:28–8:29Semente · 3 farms clustered

Player highlights

Standout performances

Highest total score44,083Semente
Highest military score19,508Semente
Highest economy score20,459Semente
Most kills4,387Cyprus
Most units killed135Semente
Most deaths202Cyprus
Most buildings razed18Semente
Largest army207Semente
Favorite unitArcusSemente · 54 fielded

Semente

Highest ScoreMost ImprovementsMost KillsMost Resources

Cyprus

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Semente

Fast Classical3:31 estimated completion
Delayed pressure7:32 · Military Barracks
Fast expansion4:28 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:51 · Market
Early armory / Heroic prep10:10 · Armory
Fortress tech path11:57 · Palace
Heavy walling signal14 wall build events
Farm transition8:28–8:29 · 3 farms clustered
Market economy signal400 total resource volume
Large army production207 military units

Cyprus

Fast Classical4:00 estimated completion
Early pressure2:13 · Hersir trained
Expansion signal9:16 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:20 · Market
Early armory / Heroic prep7:28 · Dwarven Armory
Fortress tech path12:21 · Hill Fort
Heavy walling signal35 wall build events
Farm transition15:28–16:26 · 17 farms clustered
Market economy signal2,100 total resource volume
Semente · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Semente · Early MilitaryMeaningful trained combat units were produced during the early opening.
Semente · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semente · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semente · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Cyprus · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Cyprus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cyprus · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Cyprus · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2500 total volume

Semente

Bought

Food400

Sold

No sells

Total player market volume400

Cyprus

Bought

Food200
Wood100

Sold

Food300
Wood1500
Total player market volume2100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Semente

Army

Arcus54
Fanatic47
Contarius44
Cheiroballista16
Murmillo10
Destroyer9
Oracle9
Turma7
Satyr5
Fire Siphon4
Promethean2
Buildings11 types
Wall14
Farm11
Manor10
Military Barracks8
Palace4
Counter Barracks3
Economic Guild3
Town Center2
Armory1
Market1
Temple1
God powers4 invoked
Valor12
Vortex3
Chaos2
Deconstruction2

Cyprus

Army

Throwing Axeman22
Hersir11
Jarl5
Godi4
Hirdman3
Troll2
Frost Giant1
Huskarl1
Buildings11 types
Farm38
Wall35
House16
Longhouse6
Ox Cart Building4
Great Hall3
Town Center3
Hill Fort2
Temple2
Dwarven Armory1
Market1
God powers3 invoked
Frost2
Healing Spring1
Ragnarok1