Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

HAPY VADER vs Jeebuzz

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:44
Yellow River map preview
Map Yellow River
Defeated
HAPY VADERFreyr
Pre-match Elo957
Win probability46.3%
16:44 Match length Jeebuzz favored
Winner
JeebuzzGaia
Pre-match Elo983
Win probability53.7%

Match at a glance

HAPY VADER vs Jeebuzz

WinnerJeebuzz
MapYellow River
QueueRanked 1v1 Supremacy
Duration16:44
Started
Ended
Elo favorite53.7%Jeebuzz
Fastest Classical4:55*Jeebuzz
First pressure5:31HAPY VADER · Hersir trained
First extra TC5:07Jeebuzz · Town Center
Most military units81Jeebuzz
Highest EAPM46.0Jeebuzz

HAPY VADER

Freyr

Defeat
Elo957-16
EAPM28.2
Military units37
First pressure5:31Hersir trained
First expansion8:13
Market volume0
Total score 20,587
Military score 5,232
Economic score 14,444
Kills score 911
Units killed 29
Units lost 51
Buildings razed 1
Largest army 37
Favorite unit Throwing Axeman 22 fielded
Classical 5:02* Research start 4:02
Heroic Not reached
Mythic Not reached

Jeebuzz

Gaia

Victory
Elo983+16
EAPM46.0
Military units81
First pressure6:29Military Barracks
First expansion5:07
Market volume0
Total score 37,527
Military score 16,800
Economic score 18,755
Kills score 2,074
Units killed 51
Units lost 29
Buildings razed 11
Largest army 81
Favorite unit Murmillo 27 fielded
Classical 4:55* Research start 3:55
Heroic 11:30* Estimated start 10:15
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Oceanus
No choice recorded
HeroicAge
Theia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HAPY VADERFreyr
Match time
JeebuzzGaia
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Key technologyHusbandry
First military pressureHersir trained
Hersir6 training queues
God powerAsgardian Bastion
ArmoryArmory
Town CenterAdditional center
Key technologyMedium Infantry
Hersir3 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyPlow
Town CenterAdditional center
Huskarl4 training queues
Farm transition7 farms clustered
God powerGullinbursti
Throwing Axeman10 training queues
God powerAsgardian Bastion
Key technologyBallistics
ArmoryArmory
Key technologyCrenellations
Throwing Axeman10 training queues
DefeatMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
God powerGaia Forest
First military pressureMilitary Barracks
Key technologyShaft Mine
Key technologyBow Saw
Murmillo7 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Archers
God powerHesperides Tree
Fortress-tier buildingPalace
Contarius5 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyPlow
Key technologyBallistics
Murmillo15 training queues
God powerHesperides Tree
Fortress-tier buildingPalace
Arcus10 training queues
Fortress-tier buildingPalace
Farm transition5 farms clustered
Dryad10 training queues
Key technologyHeavy Cavalry
Town CenterAdditional center
Destroyer5 training queues
Arcus5 training queues
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Murmillo5 training queues
Dryad5 training queues
Contarius5 training queues
Arcus5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%Jeebuzz
Fastest Classical4:55*Jeebuzz
Fastest Heroic11:30*Jeebuzz
First pressure5:31HAPY VADER · Hersir trained
First extra TC5:07Jeebuzz · Town Center
Fortress timing11:05Jeebuzz · Palace
Armory timing6:54HAPY VADER · Armory
Farm transition11:39–11:40HAPY VADER · 7 farms clustered

Player highlights

Standout performances

Highest total score37,527Jeebuzz
Highest military score16,800Jeebuzz
Highest economy score18,755Jeebuzz
Most kills2,074Jeebuzz
Most units killed51Jeebuzz
Most deaths51HAPY VADER
Most buildings razed11Jeebuzz
Largest army81Jeebuzz
Favorite unitMurmilloJeebuzz · 27 fielded

HAPY VADER

Most Deaths

Jeebuzz

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

HAPY VADER

Late Classical5:02 estimated completion
Early pressure5:31 · Hersir trained
Fast expansion8:13 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep6:54 · Armory
Heavy walling signal23 wall build events
Farm transition11:39–11:40 · 7 farms clustered

Jeebuzz

Classical timing4:55 estimated completion
Early pressure6:29 · Military Barracks
Fast expansion5:07 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep8:45 · Armory
Fortress tech path11:05 · Palace
Heavy walling signal6 wall build events
Farm transition14:08–14:11 · 5 farms clustered
Large army production81 military units
HAPY VADER · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
HAPY VADER · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
HAPY VADER · Late ClassicalClassical completed after 5:00 on a standard land opening.
Jeebuzz · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Jeebuzz · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Jeebuzz · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HAPY VADER

Army

Throwing Axeman22
Hersir9
Huskarl4
Hirdman2
Buildings10 types
Farm33
Wall23
House19
Longhouse6
Ox Cart Building5
Sentry Tower3
Town Center3
Armory2
Great Hall2
Temple1
God powers2 invoked
Asgardian Bastion2
Gullinbursti1

Jeebuzz

Army

Murmillo27
Arcus20
Dryad16
Contarius10
Destroyer7
Cheiroballista1
Buildings10 types
Military Barracks10
Manor8
Counter Barracks7
Wall6
Farm5
Palace3
Town Center3
Economic Guild2
Armory1
Temple1
God powers2 invoked
Gaia Forest2
Hesperides Tree2