Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mr-Mushroom vs Rawkey Jr

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:24
Valley Of Kings map preview
Map Valley Of Kings
Defeated
Mr-MushroomOranos
Pre-match Elo1360
Win probability51.6%
18:24 Match length UpsetThe Elo underdog won
Winner
Rawkey JrZeus
Pre-match Elo1349
Win probability48.4%

Match at a glance

Mr-Mushroom vs Rawkey Jr

WinnerRawkey Jr
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration18:24
Started
Ended
Elo favorite51.6%Mr-Mushroom · Upset
Fastest Classical3:45*Mr-Mushroom
First pressure3:38Mr-Mushroom · Military Barracks
Market timing15:21Rawkey Jr · Market
First extra TC4:11Rawkey Jr · Town Center
Most military units96Mr-Mushroom
Highest EAPM57.5Mr-Mushroom

Mr-Mushroom

Oranos

Defeat
Elo1360-18
EAPM57.5
Military units96
First pressure3:38Military Barracks
First expansion
Market volume0
Total score 20,318
Military score 10,360
Economic score 9,215
Kills score 764
Units killed 34
Units lost 66
Buildings razed 0
Largest army 96
Favorite unit Murmillo 39 fielded
Classical 3:45* Estimated start 2:45
Heroic 12:18* Estimated start 11:03
Mythic Not reached

Rawkey Jr

Zeus

Victory
Elo1349+18
EAPM42.3
Military units83
First pressure5:28Archery Range
First expansion4:11
Market volume0
Total score 38,834
Military score 18,428
Economic score 18,341
Kills score 2,293
Units killed 68
Units lost 33
Buildings razed 1
Largest army 83
Favorite unit Toxotes 38 fielded
Classical 4:06* Research start 3:06
Heroic 12:46* Estimated start 11:32
Mythic Estimated start 18:19 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Athena
Hyperion
HeroicAge
Apollo
No choice recorded
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mr-MushroomOranos
Match time
Rawkey JrZeus
First military pressureMilitary Barracks
Murmillo25 training queues
ArmoryArmory
Caladria2 training queues
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyCopper Weapons
God powerCarnivora
Key technologyCopper Weapons
Turma3 training queues
Key technologyPickaxe
Key technologyHand Axe
Turma3 training queues
Fortress-tier buildingPalace
Contarius13 training queues
Key technologyBronze Shields
Key technologyHeavy Cavalry
Fortress-tier buildingPalace
Key technologyShaft Mine
Key technologyMedium Archers
Key technologyHeavy Archers
Arcus16 training queues
Key technologyHeavy Infantry
Murmillo9 training queues
Contarius3 training queues
God powerChaos
God powerShockwave
God powerCarnivora
Murmillo5 training queues
Contarius5 training queues
Arcus12 training queues
DefeatMatch result
Jason2 training queues
Town CenterAdditional center
First military pressureArchery Range
Toxotes34 training queues
Key technologyHand Axe
Key technologyHand Axe
Key technologyHusbandry
Key technologyMedium Archers
ArmoryArmory
Farm transition10 farms clustered
Minotaur7 training queues
Key technologyBallistics
Key technologyPickaxe
Key technologyCopper Armor
Key technologyMedium Infantry
Hoplite8 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Shields
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Key technologyHeavy Archers
MarketMarket
Hoplite5 training queues
Hypaspist20 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Toxotes4 training queues
Key technologyBronze Armor
God powerRestoration
Fortress-tier buildingFortress
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.6%Mr-Mushroom · Upset
Fastest Classical3:45*Mr-Mushroom
Fastest Heroic12:18*Mr-Mushroom
First pressure3:38Mr-Mushroom · Military Barracks
First extra TC4:11Rawkey Jr · Town Center
Fortress timing12:18Mr-Mushroom · Palace
Market timing15:21Rawkey Jr · Market
Armory timing5:53Mr-Mushroom · Armory
Farm transition9:55–11:08Rawkey Jr · 10 farms clustered

Player highlights

Standout performances

Highest total score38,834Rawkey Jr
Highest military score18,428Rawkey Jr
Highest economy score18,341Rawkey Jr
Most kills2,293Rawkey Jr
Most units killed68Rawkey Jr
Most deaths66Mr-Mushroom
Most buildings razed1Rawkey Jr
Largest army96Mr-Mushroom
Favorite unitMurmilloMr-Mushroom · 39 fielded

Mr-Mushroom

Largest ArmyMost Deaths

Rawkey Jr

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mr-Mushroom

Fast Classical3:45 estimated completion
Early pressure3:38 · Military Barracks
Early armory / Heroic prep5:53 · Armory
Fortress tech path12:18 · Palace
Large army production96 military units

Rawkey Jr

Classical timing4:06 estimated completion
Early pressure5:28 · Archery Range
Fast expansion4:11 · Town Center
Early market / Heroic prep15:21 · Market
Early armory / Heroic prep9:25 · Armory
Fortress tech path15:10 · Fortress
Farm transition9:55–11:08 · 10 farms clustered
Large army production83 military units
Mr-Mushroom · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mr-Mushroom · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mr-Mushroom · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Rawkey Jr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rawkey Jr · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mr-Mushroom

Army

Murmillo39
Arcus28
Contarius21
Turma6
Caladria2
Buildings8 types
Manor8
Military Barracks8
Sky Passage3
Counter Barracks2
Palace2
Armory1
Economic Guild1
Temple1
God powers3 invoked
Carnivora2
Chaos1
Shockwave1

Rawkey Jr

Army

Toxotes38
Hypaspist20
Hoplite13
Minotaur7
Jason2
Heracles1
Manticore1
Odysseus1
Buildings12 types
Farm25
House18
Storehouse13
Granary7
Military Academy7
Fortress6
Archery Range5
Wall3
Temple2
Armory1
Market1
Town Center1
God powers1 invoked
Restoration1