Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

italoeh86 vs brunobrjr7

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:45
Anatolia map preview
Map Anatolia
Winner
italoeh86Kronos
Pre-match Elo1126
Win probability61.3%
15:45 Match length italoeh86 favored
Defeated
brunobrjr7Oranos
Pre-match Elo1046
Win probability38.7%

Match at a glance

italoeh86 vs brunobrjr7

Winneritaloeh86
MapAnatolia
QueueRanked 1v1 Supremacy
Duration15:45
Started
Ended
Elo favorite61.3%italoeh86
Fastest Classical3:33*italoeh86
First pressure3:17italoeh86 · Counter Barracks
First extra TC9:02italoeh86 · Town Center
Most military units43italoeh86
Highest EAPM37.6brunobrjr7

italoeh86

Kronos

Victory
Elo1126+14
EAPM31.4
Military units43
First pressure3:17Counter Barracks
First expansion9:02
Market volume0
Total score 23,635
Military score 9,190
Economic score 13,394
Kills score 1,051
Units killed 26
Units lost 28
Buildings razed 7
Largest army 43
Favorite unit Promethean 9 fielded
Classical 3:33* Estimated start 2:33
Heroic 11:58* Estimated start 10:43
Mythic Not reached

brunobrjr7

Oranos

Defeat
Elo1046-14
EAPM37.6
Military units21
First pressure7:29Military Barracks
First expansion
Market volume0
Total score 12,198
Military score 3,550
Economic score 7,912
Kills score 736
Units killed 28
Units lost 25
Buildings razed 1
Largest army 21
Favorite unit Murmillo 16 fielded
Classical 6:40* Estimated start 5:40
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Oceanus
Rheia
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

italoeh86Kronos
Match time
brunobrjr7Oranos
First military pressureCounter Barracks
God powerValor
Promethean3 training queues
God powerDeconstruction
God powerValor
Turma5 training queues
God powerValor
Katapeltes3 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerValor
Promethean2 training queues
God powerValor
Town CenterAdditional center
ArmoryArmory
Turma3 training queues
God powerDeconstruction
DockDock
God powerValor
DockDock
Key technologyCopper Shields
Promethean2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHusbandry
God powerValor
Key technologyMedium Archers
Key technologyMedium Infantry
Murmillo5 training queues
Contarius7 training queues
Arcus3 training queues
God powerTraitor
Fortress-tier buildingPalace
Promethean2 training queues
God powerValor
Destroyer3 training queues
VictoryMatch result
DockDock
God powerShockwave
First military pressureMilitary Barracks
Murmillo14 training queues
God powerShockwave
Caladria2 training queues
Farm transition3 farms clustered
Cheiroballista2 training queues
DockDock
Key technologyPlow
Murmillo2 training queues
God powerCarnivora
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.3%italoeh86
Fastest Classical3:33*italoeh86
Fastest Heroic11:58*italoeh86
First pressure3:17italoeh86 · Counter Barracks
First extra TC9:02italoeh86 · Town Center
Fortress timing13:45italoeh86 · Palace
Armory timing9:13italoeh86 · Armory
Farm transition11:51–12:51brunobrjr7 · 3 farms clustered

Player highlights

Standout performances

Highest total score23,635italoeh86
Highest military score9,190italoeh86
Highest economy score13,394italoeh86
Most kills1,051italoeh86
Most units killed28brunobrjr7
Most deaths28italoeh86
Most buildings razed7italoeh86
Largest army43italoeh86
Favorite unitMurmillobrunobrjr7 · 16 fielded

italoeh86

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

brunobrjr7

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

italoeh86

Fast Classical3:33 estimated completion
Early pressure3:17 · Counter Barracks
Expansion signal9:02 · Town Center
Early armory / Heroic prep9:13 · Armory
Fortress tech path13:45 · Palace
Water commitment signal2 dock build events

brunobrjr7

Late Classical6:40 estimated completion
Delayed pressure7:29 · Military Barracks
Early armory / Heroic prep13:58 · Armory
Water commitment signal2 dock build events
Farm transition11:51–12:51 · 3 farms clustered
italoeh86 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
italoeh86 · Early MilitaryMeaningful trained combat units were produced during the early opening.
italoeh86 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
brunobrjr7 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
brunobrjr7 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

italoeh86

Army

Promethean9
Turma8
Contarius7
Murmillo5
Arcus3
Cheiroballista3
Destroyer3
Katapeltes3
Oracle2
Buildings9 types
Manor8
Military Barracks3
Counter Barracks2
Dock2
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers3 invoked
Valor8
Deconstruction2
Traitor1

brunobrjr7

Army

Murmillo16
Cheiroballista3
Caladria2
Buildings9 types
Farm7
Manor5
Military Barracks4
Sentry Tower4
Temple3
Dock2
Armory1
Counter Barracks1
Economic Guild1
God powers2 invoked
Shockwave2
Carnivora1