Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TATSUMI420SCOPER vs Qara Khitai

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:34
Mount Olympus map preview
Map Mount Olympus
Defeated
TATSUMI420SCOPERPoseidon
Pre-match Elo1232
Win probability36.0%
9:34 Match length Qara Khitai favored
Winner
Qara KhitaiAmaterasu
Pre-match Elo1332
Win probability64.0%

Match at a glance

TATSUMI420SCOPER vs Qara Khitai

WinnerQara Khitai
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration9:34
Started
Ended
Elo favorite64.0%Qara Khitai
Fastest Classical3:29*TATSUMI420SCOPER
First pressure3:55TATSUMI420SCOPER · Stable
Market timing7:54TATSUMI420SCOPER · Market
Most military units29Qara Khitai
Highest EAPM62.7Qara Khitai

TATSUMI420SCOPER

Poseidon

Defeat
Elo1232-13
EAPM42.6
Military units25
First pressure3:55Stable
First expansion
Market volume0
Total score 8,116
Military score 2,610
Economic score 5,392
Kills score 114
Units killed 5
Units lost 27
Buildings razed 0
Largest army 25
Favorite unit Toxotes 16 fielded
Classical 3:29* Research start 2:29
Heroic Not reached
Mythic Not reached

Qara Khitai

Amaterasu

Victory
Elo1332+13
EAPM62.7
Military units29
First pressure5:05Stable Japanese
First expansion
Market volume0
Total score 11,619
Military score 5,974
Economic score 5,051
Kills score 738
Units killed 27
Units lost 5
Buildings razed 1
Largest army 29
Favorite unit Yari Spearman 10 fielded
Classical 3:53* Estimated start 2:53
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TATSUMI420SCOPERPoseidon
Match time
Qara KhitaiAmaterasu
God powerLure
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
Hippeus5 training queues
Key technologyBow Saw
Toxotes16 training queues
Hippeus2 training queues
Key technologyHusbandry
MarketMarket
Key technologyMedium Archers
DefeatMatch result
God powerShrine Of The Hunt
Yari Spearman5 training queues
First military pressureStable Japanese
Naginata Rider6 training queues
Bushi4 training queues
God powerSolar Shield
Yumi Archer3 training queues
Yari Spearman4 training queues
Key technologyPlow
Yumi Archer2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.0%Qara Khitai
Fastest Classical3:29*TATSUMI420SCOPER
First pressure3:55TATSUMI420SCOPER · Stable
Market timing7:54TATSUMI420SCOPER · Market

Player highlights

Standout performances

Highest total score11,619Qara Khitai
Highest military score5,974Qara Khitai
Highest economy score5,392TATSUMI420SCOPER
Most kills738Qara Khitai
Most units killed27Qara Khitai
Most deaths27TATSUMI420SCOPER
Most buildings razed1Qara Khitai
Largest army29Qara Khitai
Favorite unitToxotesTATSUMI420SCOPER · 16 fielded

TATSUMI420SCOPER

Most Deaths

Qara Khitai

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TATSUMI420SCOPER

Fast Classical3:29 estimated completion
Early pressure3:55 · Stable
Early market / Heroic prep7:54 · Market

Qara Khitai

Fast Classical3:53 estimated completion
Early pressure5:05 · Stable Japanese
TATSUMI420SCOPER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TATSUMI420SCOPER · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
TATSUMI420SCOPER · Early MilitaryMeaningful trained combat units were produced during the early opening.
TATSUMI420SCOPER · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Qara Khitai · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Qara Khitai · Early MilitaryMeaningful trained combat units were produced during the early opening.
Qara Khitai · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TATSUMI420SCOPER

Army

Toxotes16
Hippeus7
Atalanta1
Centaur1
Buildings7 types
House9
Storehouse3
Archery Range2
Stable2
Granary1
Market1
Temple1
God powers1 invoked
Lure1

Qara Khitai

Army

Yari Spearman10
Naginata Rider6
Yumi Archer5
Bushi4
Samurai2
Onna Musha1
Wanyudo1
Buildings8 types
House11
Shrine Japanese3
Watermill3
Guardhouse2
Dojo1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1