Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MaccyF vs horvath

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 34:59
Elysium map preview
Map Elysium
Defeated
MaccyFSet
Pre-match Elo1293
Win probability33.4%
34:59 Match length horvath favored
Winner
horvathFreyr
Pre-match Elo1413
Win probability66.6%

Match at a glance

MaccyF vs horvath

Winnerhorvath
MapElysium
QueueRanked 1v1 Supremacy
Duration34:59
Started
Ended
Elo favorite66.6%horvath
Fastest Classical4:16*MaccyF
First pressure3:44horvath · Hersir trained
Market timing4:53MaccyF · Market
First extra TC18:28horvath · Town Center
Most military units375horvath
Highest EAPM62.9horvath
Market volume5,100horvath

MaccyF

Set

Defeat
Elo1293-12
EAPM59.0
Military units302
First pressure7:10Migdol Stronghold
First expansion20:14
Market volume3300
Total score 49,103
Military score 23,664
Economic score 17,215
Kills score 8,246
Units killed 341
Units lost 340
Buildings razed 28
Largest army 302
Favorite unit Spearman 133 fielded
Classical 4:16* Research start 3:16
Heroic 7:38* Estimated start 6:22
Mythic 16:50* Estimated start 14:50

horvath

Freyr

Victory
Elo1413+12
EAPM62.9
Military units375
First pressure3:44Hersir trained
First expansion18:28
Market volume5100
Total score 52,935
Military score 19,321
Economic score 26,053
Kills score 7,561
Units killed 313
Units lost 340
Buildings razed 62
Largest army 375
Favorite unit Throwing Axeman 129 fielded
Classical 4:36* Research start 3:36
Heroic 10:02* Estimated start 8:47
Mythic 24:00* Research start 22:00

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Ullr
Sekhmet
HeroicAge
Aegir
Horus
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MaccyFSet
Match time
horvathFreyr
Key technologyPickaxe
ArmoryArmory
MarketMarket
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
God powerCitadel
Chariot Archer19 training queues
Key technologyShaft Mine
Key technologyHand Axe
Axeman16 training queues
Key technologyMedium Axemen
Key technologyHeavy Chariot Archers
Key technologyHusbandry
Key technologyBallistics
Spearman12 training queues
Key technologyMedium Spearmen
Scarab2 training queues
Key technologyHeavy Spearmen
Spearman16 training queues
God powerShifting Sands
Axeman10 training queues
Chariot Archer3 training queues
Key technologyCopper Armor
Fortress-tier buildingMigdol Stronghold
Spearman5 training queues
Key technologyBronze Armor
Key technologyCopper Weapons
Axeman5 training queues
Key technologyHeavy Axemen
Key technologyCopper Weapons
Chariot Archer5 training queues
God powerTornado
Key technologyBow Saw
Town CenterAdditional center
Town CenterAdditional center
Key technologyIron Armor
Key technologyBronze Weapons
Spearman5 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyIron Armor
Key technologyIron Weapons
Key technologyChampion Chariot Archers
Spearman5 training queues
Key technologyChampion Spearmen
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Farm transition31 farms clustered
Key technologyPlow
Catapult3 training queues
Chariot Archer17 training queues
Spearman65 training queues
Key technologyChampion Axemen
Axeman10 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Axeman5 training queues
Fortress-tier buildingMigdol Stronghold
MarketMarket
MarketMarket
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Catapult4 training queues
Key technologyCrenellations
Spearman25 training queues
Axeman35 training queues
Trade route startedCaravan Egyptian queued
Chariot Archer25 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider5 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureHersir trained
Hersir7 training queues
Key technologyHand Axe
Berserk8 training queues
Throwing Axeman3 training queues
God powerAsgardian Bastion
Key technologyMedium Infantry
Throwing Axeman6 training queues
ArmoryArmory
Huskarl7 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Berserk3 training queues
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Raiding Cavalry17 training queues
MarketMarket
MarketMarket
Throwing Axeman30 training queues
Berserk31 training queues
Key technologyHeavy Cavalry
Key technologyBronze Armor
Key technologyCopper Weapons
Raiding Cavalry15 training queues
God powerTempest
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Shields
Huskarl2 training queues
God powerAsgardian Bastion
Huskarl3 training queues
Raiding Cavalry6 training queues
Town CenterAdditional center
Farm transition4 farms clustered
Berserk5 training queues
Throwing Axeman20 training queues
Raiding Cavalry18 training queues
Fortress-tier buildingHill Fort
Key technologyPlow
Portable Ram2 training queues
Throwing Axeman19 training queues
God powerGullinbursti
Fortress-tier buildingHill Fort
Berserk9 training queues
Raiding Cavalry7 training queues
Godi8 training queues
Hersir2 training queues
Key technologyBronze Armor
ArmoryArmory
Key technologyChampion Infantry
Key technologyBronze Weapons
Key technologyBallistics
Raiding Cavalry22 training queues
Key technologyChampion Cavalry
Throwing Axeman51 training queues
God powerNidhogg
Town CenterAdditional center
Key technologyIron Shields
Key technologyIron Armor
Berserk2 training queues
Town CenterAdditional center
Raiding Cavalry8 training queues
God powerAsgardian Bastion
Berserk6 training queues
Huskarl3 training queues
MarketMarket
MarketMarket
MarketMarket
Ballista4 training queues
Fortress-tier buildingHill Fort
Trade route startedCaravan Norse queued
Raiding Cavalry32 training queues
Ballista5 training queues
God powerTempest
Town CenterAdditional center
Fortress-tier buildingHill Fort
Berserk12 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.6%horvath
Fastest Classical4:16*MaccyF
Fastest Heroic7:38*MaccyF
Fastest Mythic16:50*MaccyF
First pressure3:44horvath · Hersir trained
First extra TC18:28horvath · Town Center
Fortress timing7:10MaccyF · Migdol Stronghold
Market timing4:53MaccyF · Market
Armory timing4:52MaccyF · Armory
Farm transition19:17–20:10horvath · 4 farms clustered
Trade route started31:26horvath

Player highlights

Standout performances

Highest total score52,935horvath
Highest military score23,664MaccyF
Highest economy score26,053horvath
Most kills8,246MaccyF
Most units killed341MaccyF
Most deaths340MaccyF
Most buildings razed62horvath
Largest army375horvath
Favorite unitSpearmanMaccyF · 133 fielded

MaccyF

Most ImprovementsMost Kills

horvath

Highest ScoreLargest ArmyMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MaccyF

Classical timing4:16 estimated completion
Delayed pressure7:10 · Migdol Stronghold
Expansion signal20:14 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep4:53 · Market
Early armory / Heroic prep4:52 · Armory
Fortress tech path7:10 · Migdol Stronghold
Heavy walling signal65 wall build events
Farm transition24:57–26:12 · 31 farms clustered
Trade route started32:21 · Caravan Egyptian queued
Market economy signal3,300 total resource volume
Large army production302 military units

horvath

Classical timing4:36 estimated completion
Early pressure3:44 · Hersir trained
Expansion signal18:28 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep11:43 · Market
Early armory / Heroic prep7:17 · Armory
Fortress tech path20:05 · Hill Fort
Heavy walling signal50 wall build events
Farm transition19:17–20:10 · 4 farms clustered
Trade route started31:26 · Caravan Norse queued
Market economy signal5,100 total resource volume
Large army production375 military units
MaccyF · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
MaccyF · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
horvath · Early MilitaryMeaningful trained combat units were produced during the early opening.
horvath · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8400 total volume

MaccyF

Bought

Food500
Wood200

Sold

Food900
Wood1700
Total player market volume3300

horvath

Bought

Food700
Wood100

Sold

Food1900
Wood2400
Total player market volume5100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MaccyF

Army

Spearman133
Axeman81
Chariot Archer69
Catapult7
Camel Rider6
Scarab3
Wadjet2
Avenger1
Buildings17 types
Wall65
Farm55
House24
Barracks13
Migdol Stronghold11
Mining Camp9
Obelisk8
Granary7
Lumber Camp5
Town Center4
Market3
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Citadel1
Shifting Sands1
Tornado1

horvath

Army

Throwing Axeman129
Raiding Cavalry125
Berserk76
Huskarl15
Ballista9
Hersir9
Godi8
Portable Ram2
Rock Giant2
Buildings11 types
Wall50
Farm34
House19
Longhouse14
Great Hall9
Ox Cart Building9
Market5
Hill Fort4
Town Center4
Armory2
Temple1
God powers4 invoked
Asgardian Bastion3
Tempest2
Gullinbursti1
Nidhogg1