Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ThomasHG vs ๐‚ƒ๐‚ƒ

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:10
Elysium map preview
Map Elysium
Winner
ThomasHGHuitzilopochtli
Pre-match Elo1618
Win probability74.6%
12:10 Match length ThomasHG favored
Defeated
๐‚ƒ๐‚ƒLoki
Pre-match Elo1431
Win probability25.4%

Match at a glance

ThomasHG vs ๐‚ƒ๐‚ƒ

WinnerThomasHG
MapElysium
QueueRanked 1v1 Supremacy
Duration12:10
Started
Ended
Elo favorite74.6%ThomasHG
Fastest Classical4:13*๐‚ƒ๐‚ƒ
First pressure1:45๐‚ƒ๐‚ƒ ยท Hersir trained
Market timing8:38๐‚ƒ๐‚ƒ ยท Market
Most military units96๐‚ƒ๐‚ƒ
Highest EAPM77.0๐‚ƒ๐‚ƒ
Market volume200๐‚ƒ๐‚ƒ

ThomasHG

Huitzilopochtli

Victory
Elo1618+9
EAPM73.7
Military units63
First pressure3:54Warrior Priest trained
First expansionโ€”
Market volume0
Total score 13,368
Military score 7,110
Economic score 5,090
Kills score 1,332
Units killed 58
Units lost 32
Buildings razed 1
Largest army 63
Favorite unit Tequihua Archer 27 fielded
Classical 4:34* Research start 3:34
Heroic โ€” Not reached
Mythic โ€” Not reached
Defeat
Elo1431-9
EAPM77.0
Military units96
First pressure1:45Hersir trained
First expansionโ€”
Market volume200
Total score 7,748
Military score 2,830
Economic score 4,298
Kills score 645
Units killed 30
Units lost 58
Buildings razed 0
Largest army 96
Favorite unit Hersir 47 fielded
Classical 4:13* Estimated start 3:13
Heroic โ€” Not reached
Mythic โ€” Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ThomasHGHuitzilopochtli
Match time
๐‚ƒ๐‚ƒLoki
First military pressureWarrior Priest trained
Warrior Priest6 training queues
God powerInfestation
Tequihua Archer20 training queues
Warrior Priest12 training queues
Key technologyMedium War Hut Soldiers
Tlamanih Spearman18 training queues
ArmoryArmory
Tequihua Archer7 training queues
Key technologyBallistics
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Key technologyHand Axe
Key technologyPickaxe
Hersir10 training queues
God powerSpy
Raiding Cavalry22 training queues
Throwing Axeman4 training queues
God powerHealing Spring
Hersir35 training queues
God powerHealing Spring
MarketMarket
Raiding Cavalry20 training queues
God powerHealing Spring
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.6%ThomasHG
Fastest Classical4:13*๐‚ƒ๐‚ƒ
First pressure1:45๐‚ƒ๐‚ƒ ยท Hersir trained
Market timing8:38๐‚ƒ๐‚ƒ ยท Market
Armory timing9:52ThomasHG ยท Armory

Player highlights

Standout performances

Highest total score13,368ThomasHG
Highest military score7,110ThomasHG
Highest economy score5,090ThomasHG
Most kills1,332ThomasHG
Most units killed58ThomasHG
Most deaths58๐‚ƒ๐‚ƒ
Most buildings razed1ThomasHG
Largest army96๐‚ƒ๐‚ƒ
Favorite unitHersir๐‚ƒ๐‚ƒ ยท 47 fielded

ThomasHG

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

๐‚ƒ๐‚ƒ

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ThomasHG

Classical timing4:34 estimated completion
Early pressure3:54 ยท Warrior Priest trained
Early armory / Heroic prep9:52 ยท Armory

๐‚ƒ๐‚ƒ

Classical timing4:13 estimated completion
Early pressure1:45 ยท Hersir trained
Early market / Heroic prep8:38 ยท Market
Market economy signal200 total resource volume
Large army production96 military units
ThomasHG ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThomasHG ยท Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ThomasHG ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
๐‚ƒ๐‚ƒ ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
๐‚ƒ๐‚ƒ ยท Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

ThomasHG

Bought

No buys

Sold

No sells

Total player market volume0

๐‚ƒ๐‚ƒ

Bought

Wood200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThomasHG

Army

Tequihua Archer27
Tlamanih Spearman18
Warrior Priest18
Buildings5 types
House13
Calpulli5
War Hut4
Armory1
Temple1
God powers1 invoked
Infestation1

๐‚ƒ๐‚ƒ

Army

Hersir47
Raiding Cavalry42
Throwing Axeman6
Berserk1
Buildings7 types
House13
Wall4
Ox Cart Building3
Great Hall2
Longhouse1
Market1
Temple1
God powers2 invoked
Healing Spring3
Spy1