Advanced match analysis
ThomasHG vs ๐๐
Ranked 1v1 SupremacyStarted 2 days ago
Map
Elysium
Match at a glance
ThomasHG vs ๐๐
Elo favorite74.6%ThomasHG
Fastest Classical4:13*๐๐
First pressure1:45๐๐ ยท Hersir trained
Market timing8:38๐๐ ยท Market
Most military units96๐๐
Highest EAPM77.0๐๐
Market volume200๐๐
ThomasHG
Huitzilopochtli
Victory
Elo1618+9
EAPM73.7
Military units63
First pressure3:54Warrior Priest trained
First expansionโ
Market volume0
Total score
13,368
Military score
7,110
Economic score
5,090
Kills score
1,332
Units killed
58
Units lost
32
Buildings razed
1
Largest army
63
Classical
4:34*
Research start 3:34
Heroic
โ
Not reached
Mythic
โ
Not reached
๐๐
Loki
Defeat
Elo1431-9
EAPM77.0
Military units96
First pressure1:45Hersir trained
First expansionโ
Market volume200
Total score
7,748
Military score
2,830
Economic score
4,298
Kills score
645
Units killed
30
Units lost
58
Buildings razed
0
Largest army
96
Classical
4:13*
Estimated start 3:13
Heroic
โ
Not reached
Mythic
โ
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite74.6%ThomasHG
Fastest Classical4:13*๐๐
First pressure1:45๐๐ ยท Hersir trained
Market timing8:38๐๐ ยท Market
Armory timing9:52ThomasHG ยท Armory
Player highlights
Standout performances
Highest total score13,368ThomasHG
Highest military score7,110ThomasHG
Highest economy score5,090ThomasHG
Most kills1,332ThomasHG
Most units killed58ThomasHG
Most deaths58๐๐
Most buildings razed1ThomasHG
Largest army96๐๐
Favorite unitHersir๐๐ ยท 47 fielded
ThomasHG
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
๐๐
Most Deaths
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
ThomasHG
Classical timing4:34 estimated completion๐๐
Classical timing4:13 estimated completionLarge army production96 military units
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow 200 total volume
ThomasHG
Bought
No buys
Sold
No sells
Total player market volume0
๐๐
Bought
Sold
No sells
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.