Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MONSHY vs The_Bulgar

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:15
Oasis map preview
Map Oasis
Defeated
MONSHYOranos
Pre-match Elo1038
Win probability46.8%
24:15 Match length The_Bulgar favored
Winner
The_BulgarZeus
Pre-match Elo1060
Win probability53.2%

Match at a glance

MONSHY vs The_Bulgar

WinnerThe_Bulgar
MapOasis
QueueRanked 1v1 Supremacy
Duration24:15
Started
Ended
Elo favorite53.2%The_Bulgar
Fastest Classical4:18*The_Bulgar
First pressure4:52The_Bulgar · Stable
First extra TC5:27MONSHY · Town Center
Market timing10:01MONSHY · Market
Most military units160The_Bulgar
Highest EAPM51.6The_Bulgar
Market volume1,600MONSHY

MONSHY

Oranos

Defeat
Elo1038-17
EAPM37.2
Military units149
First pressure5:44Counter Barracks
First expansion5:27
Market volume1600
Total score 23,413
Military score 7,620
Economic score 13,532
Kills score 2,283
Units killed 83
Units lost 135
Buildings razed 2
Largest army 149
Favorite unit Katapeltes 36 fielded
Classical 5:26* Research start 4:26
Heroic 12:46* Estimated start 11:31
Mythic Not reached

The_Bulgar

Zeus

Victory
Elo1060+17
EAPM51.6
Military units160
First pressure4:52Stable
First expansion7:49
Market volume0
Total score 42,018
Military score 19,209
Economic score 18,727
Kills score 4,231
Units killed 140
Units lost 83
Buildings razed 6
Largest army 160
Favorite unit Hippeus 29 fielded
Classical 4:18* Research start 3:18
Heroic 17:33* Estimated start 16:18
Mythic 23:17* Estimated start 21:17

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Hermes
Theia
HeroicAge
Apollo
No choice recorded
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MONSHYOranos
Match time
The_BulgarZeus
God powerShockwave
Town CenterAdditional center
First military pressureCounter Barracks
Katapeltes3 training queues
God powerCarnivora
God powerShockwave
Turma2 training queues
Murmillo3 training queues
Katapeltes2 training queues
Turma2 training queues
MarketMarket
Katapeltes18 training queues
Murmillo6 training queues
God powerHesperides Tree
Contarius11 training queues
God powerHesperides Tree
Key technologyMedium Infantry
Dryad6 training queues
MarketMarket
Arcus7 training queues
Contarius3 training queues
Oracle3 training queues
Farm transition4 farms clustered
Fortress-tier buildingPalace
Dryad4 training queues
Key technologyMedium Archers
Key technologyHeavy Infantry
Destroyer6 training queues
Cheiroballista2 training queues
Arcus7 training queues
God powerCarnivora
Katapeltes3 training queues
Dryad15 training queues
Contarius8 training queues
Destroyer19 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
God powerCarnivora
Contarius5 training queues
Katapeltes10 training queues
Arcus2 training queues
DefeatMatch result
First military pressureStable
Hippeus4 training queues
Hoplite2 training queues
God powerBolt
Town CenterAdditional center
Hippeus5 training queues
Hoplite3 training queues
Hippeus7 training queues
ArmoryArmory
Toxotes8 training queues
Key technologyMedium Infantry
Hoplite6 training queues
Key technologyMedium Cavalry
Key technologyMedium Archers
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Weapons
God powerBolt
Key technologyPlow
Key technologyHusbandry
Hoplite9 training queues
Hippeus7 training queues
Toxotes11 training queues
Farm transition13 farms clustered
Hippeus5 training queues
Toxotes9 training queues
Hoplite5 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
God powerUnderworld Passage
Fortress-tier buildingFortress
Peltast18 training queues
Hypaspist19 training queues
Petrobolos4 training queues
Fortress-tier buildingFortress
Key technologyCrenellations
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyPickaxe
Key technologyHand Axe
Petrobolos5 training queues
Prodromos14 training queues
Peltast8 training queues
Key technologyBow Saw
Key technologyShaft Mine
God powerLightning Storm
Prodromos5 training queues
Key technologyChampion Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%The_Bulgar
Fastest Classical4:18*The_Bulgar
Fastest Heroic12:46*MONSHY
Fastest Mythic23:17*The_Bulgar
First pressure4:52The_Bulgar · Stable
First extra TC5:27MONSHY · Town Center
Fortress timing17:09MONSHY · Palace
Market timing10:01MONSHY · Market
Armory timing11:00The_Bulgar · Armory
Farm transition15:51–16:42The_Bulgar · 13 farms clustered

Player highlights

Standout performances

Highest total score42,018The_Bulgar
Highest military score19,209The_Bulgar
Highest economy score18,727The_Bulgar
Most kills4,231The_Bulgar
Most units killed140The_Bulgar
Most deaths135MONSHY
Most buildings razed6The_Bulgar
Largest army160The_Bulgar
Favorite unitKatapeltesMONSHY · 36 fielded

MONSHY

Most Deaths

The_Bulgar

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MONSHY

Late Classical5:26 estimated completion
Early pressure5:44 · Counter Barracks
Fast expansion5:27 · Town Center
Early market / Heroic prep10:01 · Market
Early armory / Heroic prep20:53 · Armory
Fortress tech path17:09 · Palace
Farm transition16:32–16:34 · 4 farms clustered
Market economy signal1,600 total resource volume
Large army production149 military units

The_Bulgar

Classical timing4:18 estimated completion
Early pressure4:52 · Stable
Fast expansion7:49 · Town Center
Early armory / Heroic prep11:00 · Armory
Fortress tech path17:53 · Fortress
Heavy walling signal19 wall build events
Farm transition15:51–16:42 · 13 farms clustered
Large army production160 military units
MONSHY · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MONSHY · Late ClassicalClassical completed after 5:00 on a standard land opening.
The_Bulgar · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_Bulgar · Early MilitaryMeaningful trained combat units were produced during the early opening.
The_Bulgar · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1600 total volume

MONSHY

Bought

Food1000
Wood400

Sold

Wood200
Total player market volume1600

The_Bulgar

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MONSHY

Army

Katapeltes36
Contarius27
Destroyer25
Dryad25
Arcus16
Murmillo10
Turma4
Oracle3
Cheiroballista2
Caladria1
Buildings11 types
Farm16
Manor8
Counter Barracks5
Military Barracks5
Sky Passage5
Market2
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers3 invoked
Carnivora3
Hesperides Tree2
Shockwave2

The_Bulgar

Army

Hippeus29
Toxotes28
Peltast26
Hoplite25
Hypaspist19
Prodromos19
Petrobolos9
Heracles2
Jason2
Centaur1
Buildings12 types
Farm26
Wall19
House17
Storehouse9
Granary8
Archery Range4
Temple4
Military Academy3
Stable3
Fortress2
Armory1
Town Center1
God powers3 invoked
Bolt2
Lightning Storm1
Underworld Passage1