Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

420ZeuZK1ng69 vs Annubis

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:11
Steppe map preview
Map Steppe
Winner
420ZeuZK1ng69Quetzalcoatl
Pre-match Elo2025
Win probability87.9%
14:11 Match length 420ZeuZK1ng69 favored
Defeated
AnnubisSet
Pre-match Elo1681
Win probability12.1%

Match at a glance

420ZeuZK1ng69 vs Annubis

Winner420ZeuZK1ng69
MapSteppe
QueueRanked 1v1 Supremacy
Duration14:11
Started
Ended
Elo favorite87.9%420ZeuZK1ng69
Fastest Classical4:19*Annubis
First pressure3:06420ZeuZK1ng69 · Warrior Priest trained
Market timing5:38Annubis · Market
First extra TC4:41420ZeuZK1ng69 · Town Center
Most military units85Annubis
Highest EAPM78.0420ZeuZK1ng69
Market volume1,300Annubis

420ZeuZK1ng69

Quetzalcoatl

Victory
Elo2025+4
EAPM78.0
Military units68
First pressure3:06Warrior Priest trained
First expansion4:41
Market volume500
Total score 21,435
Military score 8,340
Economic score 11,839
Kills score 1,361
Units killed 78
Units lost 16
Buildings razed 11
Largest army 68
Favorite unit Ocelotl Warrior 44 fielded
Classical 4:26* Research start 3:26
Heroic Estimated start 13:32 · not reached
Mythic Not reached

Annubis

Set

Defeat
Elo1681-4
EAPM66.2
Military units85
First pressure4:39Barracks
First expansion
Market volume1300
Total score 11,208
Military score 4,916
Economic score 5,909
Kills score 383
Units killed 16
Units lost 84
Buildings razed 0
Largest army 85
Favorite unit Spearman 44 fielded
Classical 4:19* Research start 3:19
Heroic 8:23* Estimated start 7:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Ptah
Coyolxauhqui
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

420ZeuZK1ng69Quetzalcoatl
Match time
AnnubisSet
First military pressureWarrior Priest trained
Warrior Priest17 training queues
Town CenterAdditional center
Ocelotl Warrior44 training queues
Warrior Priest4 training queues
Farm transition3 farms clustered
Key technologyMedium Nobles Hut Soldiers
ArmoryArmory
Warrior Priest3 training queues
MarketMarket
God powerLullaby
God powerTailwind
VictoryMatch result
First military pressureBarracks
God powerVision
Spearman28 training queues
Key technologyHusbandry
MarketMarket
Slinger2 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyMedium Spearmen
God powerVision
Spearman16 training queues
Slinger36 training queues
Axeman2 training queues
God powerCitadel
Key technologyCopper Weapons
Key technologyMedium Slingers
Key technologyHeavy Spearmen
God powerVision
God powerShifting Sands
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite87.9%420ZeuZK1ng69
Fastest Classical4:19*Annubis
Fastest Heroic8:23*Annubis
First pressure3:06420ZeuZK1ng69 · Warrior Priest trained
First extra TC4:41420ZeuZK1ng69 · Town Center
Market timing5:38Annubis · Market
Armory timing6:06Annubis · Armory
Farm transition9:55–10:18420ZeuZK1ng69 · 3 farms clustered

Player highlights

Standout performances

Highest total score21,435420ZeuZK1ng69
Highest military score8,340420ZeuZK1ng69
Highest economy score11,839420ZeuZK1ng69
Most kills1,361420ZeuZK1ng69
Most units killed78420ZeuZK1ng69
Most deaths84Annubis
Most buildings razed11420ZeuZK1ng69
Largest army85Annubis
Favorite unitOcelotl Warrior420ZeuZK1ng69 · 44 fielded

420ZeuZK1ng69

Highest ScoreMost KillsMost Resources

Annubis

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

420ZeuZK1ng69

Classical timing4:26 estimated completion
Early pressure3:06 · Warrior Priest trained
Fast expansion4:41 · Town Center
Early market / Heroic prep12:37 · Market
Early armory / Heroic prep11:30 · Armory
Farm transition9:55–10:18 · 3 farms clustered
Market economy signal500 total resource volume

Annubis

Classical timing4:19 estimated completion
Early pressure4:39 · Barracks
Early market / Heroic prep5:38 · Market
Early armory / Heroic prep6:06 · Armory
Heavy walling signal13 wall build events
Market economy signal1,300 total resource volume
Large army production85 military units
420ZeuZK1ng69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
420ZeuZK1ng69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Annubis · Early MilitaryMeaningful trained combat units were produced during the early opening.
Annubis · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Annubis · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

420ZeuZK1ng69

Bought

Food500

Sold

No sells

Total player market volume500

Annubis

Bought

No buys

Sold

Food300
Wood1000
Total player market volume1300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

420ZeuZK1ng69

Army

Ocelotl Warrior44
Warrior Priest24
Buildings8 types
House20
Calpulli10
Farm9
Nobles Hut6
Temple2
Armory1
Market1
Town Center1
God powers2 invoked
Lullaby1
Tailwind1

Annubis

Army

Spearman44
Slinger39
Axeman2
Buildings12 types
House30
Obelisk13
Wall13
Barracks5
Granary4
Mining Camp4
Lumber Camp3
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Vision3
Citadel1
Shifting Sands1