Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

aliencrimelord vs Lightning72

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:34
Giza map preview
Map Giza
Winner
aliencrimelordOdin
Pre-match Elo1623
Win probability63.7%
17:34 Match length aliencrimelord favored
Defeated
Lightning72Isis
Pre-match Elo1525
Win probability36.3%

Match at a glance

aliencrimelord vs Lightning72

Winneraliencrimelord
MapGiza
QueueRanked 1v1 Supremacy
Duration17:34
Started
Ended
Elo favorite63.7%aliencrimelord
Fastest Classical4:19*Lightning72
First pressure3:29aliencrimelord · Hersir trained
Market timing12:54aliencrimelord · Market
First extra TC4:46Lightning72 · Town Center
Most military units167aliencrimelord
Highest EAPM83.3aliencrimelord
Market volume1,300aliencrimelord
Victory
Elo1623+13
EAPM83.3
Military units167
First pressure3:29Hersir trained
First expansion
Market volume1300
Total score 23,765
Military score 13,710
Economic score 8,162
Kills score 1,980
Units killed 109
Units lost 47
Buildings razed 10
Largest army 167
Favorite unit Jarl 111 fielded
Classical 4:19* Research start 3:19
Heroic 13:08* Estimated start 11:53
Mythic Not reached
Defeat
Elo1525-13
EAPM46.6
Military units93
First pressure4:36Barracks
First expansion4:46
Market volume1100
Total score 18,423
Military score 5,614
Economic score 11,640
Kills score 1,169
Units killed 49
Units lost 109
Buildings razed 0
Largest army 93
Favorite unit Slinger 38 fielded
Classical 4:19* Research start 3:19
Heroic 16:23* Estimated start 15:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Anubis
Njord
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

aliencrimelordOdin
Match time
Lightning72Isis
God powerGreat Hunt
First military pressureHersir trained
Hersir7 training queues
Raiding Cavalry15 training queues
Throwing Axeman11 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Shields
Throwing Axeman17 training queues
Raiding Cavalry2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
God powerGreat Hunt
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Key technologyHeavy Cavalry
MarketMarket
God powerGreat Hunt
God powerWalking Woods
Key technologyBronze Shields
Jarl111 training queues
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyBronze Armor
Key technologyBronze Weapons
God powerWalking Woods
Throwing Axeman2 training queues
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Town CenterAdditional center
God powerPlague Of Serpents
Anubite2 training queues
Spearman3 training queues
Axeman15 training queues
Anubite2 training queues
Key technologyHand Axe
Slinger38 training queues
Axeman11 training queues
Key technologyHand Axe
Key technologyMedium Slingers
ArmoryArmory
ArmoryArmory
Farm transition11 farms clustered
Key technologyMedium Axemen
MarketMarket
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
God powerProsperity
Key technologyCopper Weapons
Axeman5 training queues
God powerLocust Swarm
Spearman15 training queues
Fortress-tier buildingMigdol Stronghold
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.7%aliencrimelord
Fastest Classical4:19*Lightning72
Fastest Heroic13:08*aliencrimelord
First pressure3:29aliencrimelord · Hersir trained
First extra TC4:46Lightning72 · Town Center
Fortress timing17:22Lightning72 · Migdol Stronghold
Market timing12:54aliencrimelord · Market
Armory timing8:48aliencrimelord · Armory
Farm transition14:10–14:18Lightning72 · 11 farms clustered

Player highlights

Standout performances

Highest total score23,765aliencrimelord
Highest military score13,710aliencrimelord
Highest economy score11,640Lightning72
Most kills1,980aliencrimelord
Most units killed109aliencrimelord
Most deaths109Lightning72
Most buildings razed10aliencrimelord
Largest army167aliencrimelord
Favorite unitJarlaliencrimelord · 111 fielded

aliencrimelord

Highest ScoreMost ImprovementsMost KillsMost Resources

Lightning72

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

aliencrimelord

Classical timing4:19 estimated completion
Early pressure3:29 · Hersir trained
Early market / Heroic prep12:54 · Market
Early armory / Heroic prep8:48 · Armory
Market economy signal1,300 total resource volume
Large army production167 military units

Lightning72

Classical timing4:19 estimated completion
Early pressure4:36 · Barracks
Fast expansion4:46 · Town Center
Early market / Heroic prep14:56 · Market
Early armory / Heroic prep13:05 · Armory
Fortress tech path17:22 · Migdol Stronghold
Heavy walling signal16 wall build events
Farm transition14:10–14:18 · 11 farms clustered
Market economy signal1,100 total resource volume
Large army production93 military units
aliencrimelord · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
aliencrimelord · Early MilitaryMeaningful trained combat units were produced during the early opening.
Lightning72 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Lightning72 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Lightning72 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2400 total volume

aliencrimelord

Bought

Wood200

Sold

Food100
Wood1000
Total player market volume1300

Lightning72

Bought

Food200

Sold

Wood900
Total player market volume1100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

aliencrimelord

Army

Jarl111
Throwing Axeman30
Raiding Cavalry19
Hersir7
Buildings7 types
House18
Great Hall5
Longhouse3
Ox Cart Building3
Armory1
Market1
Temple1
God powers2 invoked
Great Hunt3
Walking Woods2

Lightning72

Army

Slinger38
Axeman31
Spearman19
Anubite5
Buildings16 types
House18
Wall16
Farm11
Obelisk8
Lumber Camp6
Barracks4
Granary3
Mining Camp3
Armory2
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Temple1
Town Center1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1