Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mr-Mushroom vs Tin Soldier

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:41
Anatolia map preview
Map Anatolia
Winner
Mr-MushroomOranos
Pre-match Elo1378
Win probability67.3%
20:41 Match length Mr-Mushroom favored
Defeated
Tin SoldierThor
Pre-match Elo1253
Win probability32.7%

Match at a glance

Mr-Mushroom vs Tin Soldier

WinnerMr-Mushroom
MapAnatolia
QueueRanked 1v1 Supremacy
Duration20:41
Started
Ended
Elo favorite67.3%Mr-Mushroom
Fastest Classical5:26*Tin Soldier
First pressure4:03Tin Soldier · Hersir trained
First extra TC9:05Tin Soldier · Town Center
Market timing8:44Tin Soldier · Market
Most military units133Mr-Mushroom
Highest EAPM58.0Mr-Mushroom
Market volume2,900Tin Soldier

Mr-Mushroom

Oranos

Victory
Elo1378+11
EAPM58.0
Military units133
First pressure6:04Military Barracks
First expansion14:56
Market volume0
Total score 35,270
Military score 15,280
Economic score 16,853
Kills score 3,137
Units killed 105
Units lost 110
Buildings razed 25
Largest army 133
Favorite unit Arcus 45 fielded
Classical 6:28* Estimated start 5:28
Heroic 11:15* Estimated start 10:00
Mythic Estimated start 19:07 · not reached
Defeat
Elo1253-11
EAPM50.7
Military units97
First pressure4:03Hersir trained
First expansion9:05
Market volume2900
Total score 30,797
Military score 9,108
Economic score 18,179
Kills score 3,510
Units killed 107
Units lost 128
Buildings razed 4
Largest army 97
Favorite unit Throwing Axeman 42 fielded
Classical 5:26* Estimated start 4:26
Heroic 10:57* Estimated start 9:42
Mythic 17:28* Research start 15:28

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Forseti
Hyperion
HeroicAge
Skadi
Helios
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mr-MushroomOranos
Match time
Tin SoldierThor
DockDock
DockDock
DockDock
DockDock
First military pressureMilitary Barracks
God powerValor
Key technologyHand Axe
Murmillo5 training queues
God powerValor
Bireme5 training queues
God powerValor
Key technologyPickaxe
God powerValor
ArmoryArmory
God powerValor
Fire Ship4 training queues
God powerValor
Key technologyMedium Infantry
Key technologyMedium Archers
God powerValor
Katapeltes5 training queues
Murmillo7 training queues
Key technologyShaft Mine
Fortress-tier buildingPalace
God powerChaos
Fortress-tier buildingPalace
Fire Ship4 training queues
God powerValor
Destroyer12 training queues
Key technologyHeavy Infantry
Arcus12 training queues
God powerValor
Fortress-tier buildingPalace
Fortress-tier buildingPalace
DockDock
Key technologyHeavy Archers
Key technologyBow Saw
God powerValor
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Murmillo6 training queues
Destroyer9 training queues
Town CenterAdditional center
Arcus33 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerValor
Murmillo4 training queues
Contarius13 training queues
Fortress-tier buildingPalace
Key technologyBallistics
Key technologyPlow
Destroyer4 training queues
Contarius6 training queues
Fortress-tier buildingPalace
Oracle2 training queues
Key technologyHeavy Cavalry
VictoryMatch result
DockDock
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir5 training queues
ArmoryDwarven Armory
Dreki6 training queues
Key technologyCopper Weapons
Throwing Axeman3 training queues
Dragon Ship2 training queues
Key technologyCopper Armor
God powerHealing Spring
Throwing Axeman4 training queues
MarketMarket
Town CenterAdditional center
Dragon Ship2 training queues
Key technologyShaft Mine
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Throwing Axeman10 training queues
God powerDwarven Mine
Farm transition8 farms clustered
Frost Giant2 training queues
Huskarl2 training queues
Godi2 training queues
Key technologyBow Saw
Fortress-tier buildingHill Fort
God powerFrost
Throwing Axeman5 training queues
Huskarl23 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Throwing Axeman20 training queues
Town CenterAdditional center
God powerFimbulwinter
Berserk5 training queues
MarketMarket
Fortress-tier buildingHill Fort
Huskarl2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.3%Mr-Mushroom
Fastest Classical5:26*Tin Soldier
Fastest Heroic10:57*Tin Soldier
Fastest Mythic17:28*Tin Soldier
First pressure4:03Tin Soldier · Hersir trained
First extra TC9:05Tin Soldier · Town Center
Fortress timing10:48Mr-Mushroom · Palace
Market timing8:44Tin Soldier · Market
Armory timing6:00Tin Soldier · Dwarven Armory
Farm transition11:51–12:21Tin Soldier · 8 farms clustered

Player highlights

Standout performances

Highest total score35,270Mr-Mushroom
Highest military score15,280Mr-Mushroom
Highest economy score18,179Tin Soldier
Most kills3,510Tin Soldier
Most units killed107Tin Soldier
Most deaths128Tin Soldier
Most buildings razed25Mr-Mushroom
Largest army133Mr-Mushroom
Favorite unitArcusMr-Mushroom · 45 fielded

Mr-Mushroom

Highest ScoreMost ImprovementsMost Resources

Tin Soldier

Largest ArmyMost DeathsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mr-Mushroom

Late Classical6:28 estimated completion
Early pressure6:04 · Military Barracks
Expansion signal14:56 · Town Center
Early armory / Heroic prep8:30 · Armory
Fortress tech path10:48 · Palace
Water commitment signal5 dock build events
Large army production133 military units

Tin Soldier

Late Classical5:26 estimated completion
Early pressure4:03 · Hersir trained
Expansion signal9:05 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:44 · Market
Early armory / Heroic prep6:00 · Dwarven Armory
Fortress tech path11:11 · Hill Fort
Heavy walling signal9 wall build events
Water commitment signal1 dock build events
Farm transition11:51–12:21 · 8 farms clustered
Market economy signal2,900 total resource volume
Large army production97 military units
Mr-Mushroom · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mr-Mushroom · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Mr-Mushroom · Late ClassicalClassical completed after 5:00 on a standard land opening.
Tin Soldier · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Tin Soldier · Early MilitaryMeaningful trained combat units were produced during the early opening.
Tin Soldier · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Tin Soldier · Late ClassicalClassical completed after 5:00 on a standard land opening.
Tin Soldier · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2900 total volume

Mr-Mushroom

Bought

No buys

Sold

No sells

Total player market volume0

Tin Soldier

Bought

No buys

Sold

Food100
Wood2800
Total player market volume2900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mr-Mushroom

Army

Arcus45
Destroyer25
Murmillo22
Contarius19
Fire Ship9
Bireme5
Katapeltes5
Oracle2
Siege Bireme1
Buildings10 types
Manor9
Military Barracks6
Palace6
Dock5
Counter Barracks3
Farm2
Armory1
Economic Guild1
Temple1
Town Center1
God powers2 invoked
Valor11
Chaos1

Tin Soldier

Army

Throwing Axeman42
Huskarl27
Dreki6
Berserk5
Dragon Ship5
Hersir5
Frost Giant3
Godi2
Fenris Wolf Brood1
Longboat1
Buildings12 types
House34
Farm26
Wall9
Longhouse8
Great Hall4
Hill Fort4
Ox Cart Building4
Market2
Town Center2
Dock1
Dwarven Armory1
Temple1
God powers4 invoked
Dwarven Mine1
Fimbulwinter1
Frost1
Healing Spring1