Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Himura vs Leif Erikson

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:10
Giza map preview
Map Giza
Winner
HimuraOdin
Pre-match Elo1395
Win probability53.7%
21:10 Match length Himura favored
Defeated
Leif EriksonThor
Pre-match Elo1369
Win probability46.3%

Match at a glance

Himura vs Leif Erikson

WinnerHimura
MapGiza
QueueRanked 1v1 Supremacy
Duration21:10
Started
Ended
Elo favorite53.7%Himura
Fastest Classical4:17*Himura
First pressure3:26Himura · Hersir trained
First extra TC12:33Himura · Town Center
Market timing9:00Leif Erikson · Market
Most military units118Himura
Highest EAPM73.7Leif Erikson
Market volume900Himura

Himura

Odin

Victory
Elo1395+16
EAPM64.3
Military units118
First pressure3:26Hersir trained
First expansion12:33
Market volume900
Total score 36,573
Military score 19,195
Economic score 16,119
Kills score 1,259
Units killed 53
Units lost 75
Buildings razed 4
Largest army 118
Favorite unit Throwing Axeman 29 fielded
Classical 4:17* Research start 3:17
Heroic 11:57* Estimated start 10:42
Mythic 18:42* Estimated start 16:42
Defeat
Elo1369-16
EAPM73.7
Military units90
First pressure3:45Hersir trained
First expansion
Market volume300
Total score 29,425
Military score 16,037
Economic score 12,316
Kills score 1,072
Units killed 56
Units lost 53
Buildings razed 2
Largest army 90
Favorite unit Throwing Axeman 31 fielded
Classical 4:42* Research start 3:42
Heroic 11:06* Research start 9:51
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Forseti
Skadi
HeroicAge
Skadi
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HimuraOdin
Match time
Leif EriksonThor
First military pressureHersir trained
Hersir7 training queues
God powerForest Fire
Raiding Cavalry6 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyPickaxe
God powerGreat Hunt
Raiding Cavalry10 training queues
Berserk13 training queues
Key technologyCopper Weapons
Key technologyMedium Cavalry
Throwing Axeman13 training queues
Hirdman2 training queues
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyHand Axe
Town CenterAdditional center
Raiding Cavalry2 training queues
Valkyrie3 training queues
Berserk2 training queues
Throwing Axeman8 training queues
Jarl12 training queues
Fortress-tier buildingHill Fort
Key technologyCopper Shields
Godi4 training queues
Key technologyHeavy Infantry
Key technologyBronze Weapons
Raiding Cavalry2 training queues
Huskarl8 training queues
Fortress-tier buildingHill Fort
Farm transition17 farms clustered
Key technologyPlow
Frost Giant4 training queues
Throwing Axeman3 training queues
Key technologyBronze Shields
Throwing Axeman3 training queues
Berserk3 training queues
MarketMarket
Key technologyBronze Armor
God powerFrost
Fortress-tier buildingHill Fort
Throwing Axeman2 training queues
Berserk2 training queues
Jarl6 training queues
Huskarl2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Key technologyHeavy Cavalry
God powerFimbulwinter
Town CenterAdditional center
Key technologyChampion Infantry
Key technologyChampion Cavalry
VictoryMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir6 training queues
Key technologyCopper Shields
Hirdman4 training queues
Key technologyPickaxe
Hirdman2 training queues
Key technologyBronze Armor
MarketMarket
Key technologyBronze Weapons
Hirdman5 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyBronze Shields
Hirdman2 training queues
Raiding Cavalry8 training queues
Jarl4 training queues
Throwing Axeman31 training queues
Key technologyBallistics
Key technologyHeavy Infantry
Farm transition6 farms clustered
Key technologyHeavy Cavalry
Key technologyIron Armor
Jarl3 training queues
God powerDwarven Mine
God powerHealing Spring
Key technologyIron Shields
Berserk5 training queues
Jarl13 training queues
Key technologyMeteoric Iron Armor
Key technologyIron Weapons
Frost Giant2 training queues
God powerDwarven Mine
God powerFrost
Fortress-tier buildingHill Fort
Hersir4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%Himura
Fastest Classical4:17*Himura
Fastest Heroic11:06*Leif Erikson
Fastest Mythic18:42*Himura
First pressure3:26Himura · Hersir trained
First extra TC12:33Himura · Town Center
Fortress timing13:35Himura · Hill Fort
Market timing9:00Leif Erikson · Market
Armory timing0:09Leif Erikson · Dwarven Armory
Farm transition14:52–14:54Leif Erikson · 6 farms clustered

Player highlights

Standout performances

Highest total score36,573Himura
Highest military score19,195Himura
Highest economy score16,119Himura
Most kills1,259Himura
Most units killed56Leif Erikson
Most deaths75Himura
Most buildings razed4Himura
Largest army118Himura
Favorite unitThrowing AxemanLeif Erikson · 31 fielded

Himura

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Leif Erikson

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Himura

Classical timing4:17 estimated completion
Early pressure3:26 · Hersir trained
Expansion signal12:33 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:38 · Market
Early armory / Heroic prep6:25 · Armory
Fortress tech path13:35 · Hill Fort
Heavy walling signal28 wall build events
Farm transition15:51–16:51 · 17 farms clustered
Market economy signal900 total resource volume
Large army production118 military units

Leif Erikson

Classical timing4:42 estimated completion
Early pressure3:45 · Hersir trained
Early market / Heroic prep9:00 · Market
Early armory / Heroic prep0:09 · Dwarven Armory
Fortress tech path20:21 · Hill Fort
Heavy walling signal33 wall build events
Farm transition14:52–14:54 · 6 farms clustered
Market economy signal300 total resource volume
Large army production90 military units
Himura · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Himura · Early MilitaryMeaningful trained combat units were produced during the early opening.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
Leif Erikson · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Himura

Bought

Wood400

Sold

Food500
Total player market volume900

Leif Erikson

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Himura

Army

Throwing Axeman29
Berserk20
Raiding Cavalry20
Jarl18
Huskarl10
Hersir7
Frost Giant4
Godi4
Valkyrie4
Hirdman2
Buildings11 types
Wall28
Farm23
House17
Ox Cart Building7
Longhouse4
Great Hall3
Hill Fort3
Town Center3
Armory1
Market1
Temple1
God powers4 invoked
Fimbulwinter1
Forest Fire1
Frost1
Great Hunt1

Leif Erikson

Army

Throwing Axeman31
Jarl20
Hirdman13
Hersir10
Raiding Cavalry8
Berserk6
Frost Giant2
Buildings10 types
Wall33
Farm26
House16
Great Hall3
Longhouse3
Ox Cart Building2
Dwarven Armory1
Hill Fort1
Market1
Temple1
God powers3 invoked
Dwarven Mine2
Frost1
Healing Spring1