Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Annubis vs trollpack

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:00
Yellow River map preview
Map Yellow River
Winner
AnnubisShennong
Pre-match Elo1671
Win probability25.5%
0:00 Match length UpsetThe Elo underdog won
Defeated
trollpackDemeter
Pre-match Elo1857
Win probability74.5%

Match at a glance

Annubis vs trollpack

WinnerAnnubis
MapYellow River
QueueRanked 1v1 Supremacy
Duration0:00
Started
Ended
Elo favorite74.5%trollpack · Upset
Most military units0Annubis
Highest EAPM0.0Annubis

Annubis

Shennong

Victory
Elo1671+26
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,150
Military score 1,000
Economic score 1,150
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

trollpack

Demeter

Defeat
Elo1857-26
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,200
Military score 1,000
Economic score 1,200
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AnnubisShennong
Match time
trollpackDemeter
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.5%trollpack · Upset

Player highlights

Standout performances

Highest total score2,200trollpack
Highest military score1,000Annubis
Highest economy score1,200trollpack
Most kills0Annubis
Most units killed0Annubis
Most deaths0Annubis
Most buildings razed0Annubis
Largest army0Annubis

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Annubis

No strong intent signals were detected.

trollpack

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Annubis

Army

Buildings0 types

trollpack

Army

Buildings0 types