Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TATSUMI420SCOPER vs Qara Khitai

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:59
Giza map preview
Map Giza
Defeated
TATSUMI420SCOPERThor
Pre-match Elo1245
Win probability39.5%
10:59 Match length Qara Khitai favored
Winner
Qara KhitaiAmaterasu
Pre-match Elo1319
Win probability60.5%

Match at a glance

TATSUMI420SCOPER vs Qara Khitai

WinnerQara Khitai
MapGiza
QueueRanked 1v1 Supremacy
Duration10:59
Started
Ended
Elo favorite60.5%Qara Khitai
Fastest Classical4:13*TATSUMI420SCOPER
First pressure1:10TATSUMI420SCOPER · Hersir trained
Most military units50TATSUMI420SCOPER
Highest EAPM57.5Qara Khitai
Defeat
Elo1245-14
EAPM55.5
Military units50
First pressure1:10Hersir trained
First expansion
Market volume0
Total score 10,503
Military score 3,941
Economic score 6,303
Kills score 259
Units killed 11
Units lost 33
Buildings razed 0
Largest army 50
Favorite unit Throwing Axeman 32 fielded
Classical 4:13* Research start 3:13
Heroic Not reached
Mythic Not reached

Qara Khitai

Amaterasu

Victory
Elo1319+15
EAPM57.5
Military units38
First pressure4:16Stable Japanese
First expansion
Market volume0
Total score 13,519
Military score 6,009
Economic score 6,626
Kills score 884
Units killed 33
Units lost 11
Buildings razed 2
Largest army 38
Favorite unit Yumi Archer 13 fielded
Classical 4:26* Estimated start 3:26
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TATSUMI420SCOPERThor
Match time
Qara KhitaiAmaterasu
First military pressureHersir trained
Hersir2 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry3 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hersir5 training queues
Key technologyBallistics
Throwing Axeman32 training queues
Key technologyHusbandry
God powerForest Fire
Hersir4 training queues
God powerDwarven Mine
DefeatMatch result
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider2 training queues
Samurai3 training queues
Yari Spearman6 training queues
Key technologyPickaxe
Samurai2 training queues
Naginata Rider2 training queues
Yumi Archer4 training queues
Onna Musha2 training queues
Samurai3 training queues
God powerSolar Shield
Yari Spearman2 training queues
Yumi Archer9 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.5%Qara Khitai
Fastest Classical4:13*TATSUMI420SCOPER
First pressure1:10TATSUMI420SCOPER · Hersir trained
Armory timing5:32TATSUMI420SCOPER · Dwarven Armory

Player highlights

Standout performances

Highest total score13,519Qara Khitai
Highest military score6,009Qara Khitai
Highest economy score6,626Qara Khitai
Most kills884Qara Khitai
Most units killed33Qara Khitai
Most deaths33TATSUMI420SCOPER
Most buildings razed2Qara Khitai
Largest army50TATSUMI420SCOPER
Favorite unitThrowing AxemanTATSUMI420SCOPER · 32 fielded

TATSUMI420SCOPER

Most DeathsMost Resources

Qara Khitai

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TATSUMI420SCOPER

Classical timing4:13 estimated completion
Early pressure1:10 · Hersir trained
Early armory / Heroic prep5:32 · Dwarven Armory

Qara Khitai

Classical timing4:26 estimated completion
Early pressure4:16 · Stable Japanese
TATSUMI420SCOPER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TATSUMI420SCOPER · Early MilitaryMeaningful trained combat units were produced during the early opening.
Qara Khitai · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Qara Khitai · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Qara Khitai · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TATSUMI420SCOPER

Army

Throwing Axeman32
Hersir13
Raiding Cavalry3
Berserk1
Hirdman1
Buildings7 types
House9
Wall5
Ox Cart Building4
Longhouse3
Dwarven Armory1
Great Hall1
Temple1
God powers2 invoked
Dwarven Mine1
Forest Fire1

Qara Khitai

Army

Yumi Archer13
Samurai8
Yari Spearman8
Naginata Rider4
Onna Musha2
Wanyudo2
Kitsune1
Buildings9 types
House9
Shrine Japanese3
Wall2
Watermill2
Dojo1
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1